No Mention Of Modding For Mw5?
#1
Posted 01 December 2017 - 07:53 PM
Do you want to see mods in MW5? Do you think PGI should allows mods? What mods do you want to see?
#2
Posted 01 December 2017 - 07:57 PM
To determine what kind of mods I'd want I'd first have to see how the base game turns out, but in general I'd say more mechs and tech.
Edited by FupDup, 01 December 2017 - 07:58 PM.
#3
Posted 01 December 2017 - 08:00 PM
FupDup, on 01 December 2017 - 07:57 PM, said:
To determine what kind of mods I'd want I'd first have to see how the base game turns out, but in general I'd say more mechs and tech.
*adds in Harmony Gold copyright mech*
HAHA who's laughing now Harmony PIG?
#4
Posted 01 December 2017 - 08:06 PM
FupDup, on 01 December 2017 - 07:57 PM, said:
I'm a little afraid they might limit mods for this very reason.
Can't sell Mechpack DLC if people can just get mods with the same mechs
#5
Posted 01 December 2017 - 08:07 PM
armyunit, on 01 December 2017 - 08:06 PM, said:
I'm a little afraid they might limit mods for this very reason.
Can't sell Mechpack DLC if people can just get mods with the same mechs
ehh.
I think it would be campaign DLC they would want to sell. Mechs can be easily added in or ported since MWO will have most mechs already modeled to add into the game.
#6
Posted 01 December 2017 - 08:12 PM
Scout Derek, on 01 December 2017 - 08:07 PM, said:
I think it would be campaign DLC they would want to sell. Mechs can be easily added in or ported since MWO will have most mechs already modeled to add into the game.
I certinally hope so
Edit: But really, the mods I'd want to use would be sound and effect mods, and weapon/mech balancing mods, so if they do find some way to limit mech mods, it wouldn't kill the game for me.
Edited by armyunit, 01 December 2017 - 08:29 PM.
#7
Posted 01 December 2017 - 08:53 PM
If the answer is yes to any of those, it's 100% modifiable. It's only a matter of how difficult it will be to pull individual files.
#8
Posted 01 December 2017 - 09:11 PM
Since russ stated to the effect of you-buy-it-you-own-it in last year's reveal I'm sure others like me are heavily interested in mods and will go to the extreme of learning unreal just to try and make our own mods.
Unless the game gets extremely positive reviews on numerous game review sites and you tube game reviews (mahaha uh gota clean up that spelt soda now) my intrest in mw5 is not very. If pgi does allow mods from day one and actually tries to encourage the community to do so with a kit or wiki I'll gladly pay for it day one retail. With it being mod-able no matter how bad pgi does someone else (or a team) can try to do a lot better.
Given pgi's past games before mwo and remembering the trans-fail and other bs pgi has done I'm not expecting much. The best visuals in the universe mean jack do do if the game play and controls suck.
#9
Posted 01 December 2017 - 09:24 PM
JediPanther, on 01 December 2017 - 09:11 PM, said:
The chances of some kind of kit to make it easier on us to mod the game are slim to none. But i do agree mods extend the lifespan of a game. Your example of Skyrim, Fallout series, Left 4 Dead series, racing sims adding in stuff the official team doesn't, etc. It makes you keep coming back for more, because it has the potential of a different experience instead of the bland vanilla game.
Mechwarrior is also a series known for mods, more specifically Maps, Missions and UI. I just hope the "random map generator" aspect of MW5 doesn't affect modded maps and keeps them static, like maps we have here on MWO where you can memorize every nuance.
#10
Posted 01 December 2017 - 09:38 PM
even in this day and age where you can lock down a game and make it phone home i dont think mods can be stopped. any nerd with a book on x86 asm code and a freeware disassembler can break it. mods will follow.
Edited by LordNothing, 01 December 2017 - 09:40 PM.
#11
Posted 02 December 2017 - 07:45 AM
Unreal has inbuilt multiplayer functions.
#12
Posted 02 December 2017 - 07:54 AM
N0ni, on 01 December 2017 - 09:24 PM, said:
Mechwarrior is also a series known for mods, more specifically Maps, Missions and UI. I just hope the "random map generator" aspect of MW5 doesn't affect modded maps and keeps them static, like maps we have here on MWO where you can memorize every nuance.
So if the point is to extend the lifespan of the game, wouldn't it make more sense to make mod tools available after the initial game starts to wane, instead of immediately?
#13
Posted 02 December 2017 - 08:07 AM
Bishop Steiner, on 02 December 2017 - 07:54 AM, said:
It would , but for some reason that's not how it works out most of the time, ether a game is released with an editor , like divinity original sin , shadow run, neverwinter nights etc. or they just don't and never do even at a later date, like battletech will not have an editor as they said it tuck them a bit less than a year to make it for shadowrun so they will not have one now, and most "fps" games do not get an public editor.
#14
Posted 02 December 2017 - 08:20 AM
I wouldn't worry about players being able to add new mechs, it would be very rare for that to happen even if there was a decent amount of open systems. We'd need to be able to access a build in UE4 to make it in any way remotely comfortable. If not then pretty much we'll never be doing that. There would be far too many interconnected systems where things are ref'd in 10 places and those refs are needed for 10 other systems to function.
I don't think they'll go out of their way to make it easy in that respect.
However it would be cool to be able to work on at least custom biomes, missions or campaigns and stuff like that.
#15
Posted 02 December 2017 - 08:23 AM
#16
Posted 02 December 2017 - 01:02 PM
#18
Posted 02 December 2017 - 01:22 PM
But the smart thing would be to support modding and use Steam workshop to make it easy to disperse. Mods can not only extend the longevity of the game's replayability. But also bring on more sales like it did for Arma II with DayZ mod. They do have to be careful with copyright stuff. Long as people aren't adding Iron Man or Gundams it probably wouldn't be a problem. Though I would love to see someone do a Gundam Versus Battletech mod. Provided they weren't too bias to one or the other. :3
Edited by MechaBattler, 02 December 2017 - 01:22 PM.
#19
Posted 02 December 2017 - 01:33 PM
#20
Posted 02 December 2017 - 01:58 PM
Exclusive camo patterns etc etc..
and Zero Modding.
Because if modding is allowed it paints a big target on the P.G.I developers heads.
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