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No Mention Of Modding For Mw5?


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#1 Composite Armour

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Posted 01 December 2017 - 07:53 PM

I asked a few times in the twitch chat. Saw someone else asking too. Not a single word mentioned. I'm gonna speculate wildly and negatively and say that MW5 will not allow modding of any kind at all ever.

Do you want to see mods in MW5? Do you think PGI should allows mods? What mods do you want to see?

#2 FupDup

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Posted 01 December 2017 - 07:57 PM

Modding is a pretty good way to extend the lifespan of a game, particularly that game is singleplayer-only. For this IP in particular we can think of mods as "house rules" as seen in the Tabletop game.

To determine what kind of mods I'd want I'd first have to see how the base game turns out, but in general I'd say more mechs and tech.

Edited by FupDup, 01 December 2017 - 07:58 PM.


#3 Scout Derek

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Posted 01 December 2017 - 08:00 PM

View PostFupDup, on 01 December 2017 - 07:57 PM, said:

Modding is a pretty good way to extend the lifespan of a game, particularly that game is singleplayer-only. For this IP in particular we can think of mods as "house rules" as seen in the Tabletop game.

To determine what kind of mods I'd want I'd first have to see how the base game turns out, but in general I'd say more mechs and tech.


*adds in Harmony Gold copyright mech*

HAHA who's laughing now Harmony PIG? Posted Image

#4 Glaive-

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Posted 01 December 2017 - 08:06 PM

View PostFupDup, on 01 December 2017 - 07:57 PM, said:

To determine what kind of mods I'd want I'd first have to see how the base game turns out, but in general I'd say more mechs and tech.


I'm a little afraid they might limit mods for this very reason.

Can't sell Mechpack DLC if people can just get mods with the same mechs Posted Image

#5 Scout Derek

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Posted 01 December 2017 - 08:07 PM

View Postarmyunit, on 01 December 2017 - 08:06 PM, said:


I'm a little afraid they might limit mods for this very reason.

Can't sell Mechpack DLC if people can just get mods with the same mechs Posted Image


ehh.

I think it would be campaign DLC they would want to sell. Mechs can be easily added in or ported since MWO will have most mechs already modeled to add into the game.

#6 Glaive-

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Posted 01 December 2017 - 08:12 PM

View PostScout Derek, on 01 December 2017 - 08:07 PM, said:

ehh.

I think it would be campaign DLC they would want to sell. Mechs can be easily added in or ported since MWO will have most mechs already modeled to add into the game.


I certinally hope so

Edit: But really, the mods I'd want to use would be sound and effect mods, and weapon/mech balancing mods, so if they do find some way to limit mech mods, it wouldn't kill the game for me.

Edited by armyunit, 01 December 2017 - 08:29 PM.


#7 N0ni

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Posted 01 December 2017 - 08:53 PM

Will the game when installed, have files that includes mech models, sounds, textures, etc.?

If the answer is yes to any of those, it's 100% modifiable. It's only a matter of how difficult it will be to pull individual files.

#8 JediPanther

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Posted 01 December 2017 - 09:11 PM

If it can be moded is the buy it or forget it option for me. I like being able to try mods and games with steam workshop support. Mods can greatly extend the life of a game for years, a case in point: Skyrim. Vanilla game is so dull after all the mods I run with it it would be boring without Ingio at the very least.

Since russ stated to the effect of you-buy-it-you-own-it in last year's reveal I'm sure others like me are heavily interested in mods and will go to the extreme of learning unreal just to try and make our own mods.

Unless the game gets extremely positive reviews on numerous game review sites and you tube game reviews (mahaha uh gota clean up that spelt soda now) my intrest in mw5 is not very. If pgi does allow mods from day one and actually tries to encourage the community to do so with a kit or wiki I'll gladly pay for it day one retail. With it being mod-able no matter how bad pgi does someone else (or a team) can try to do a lot better.

Given pgi's past games before mwo and remembering the trans-fail and other bs pgi has done I'm not expecting much. The best visuals in the universe mean jack do do if the game play and controls suck.

#9 N0ni

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Posted 01 December 2017 - 09:24 PM

View PostJediPanther, on 01 December 2017 - 09:11 PM, said:

If pgi does allow mods from day one and actually tries to encourage the community to do so with a kit or wiki I'll gladly pay for it day one retail.

The chances of some kind of kit to make it easier on us to mod the game are slim to none. But i do agree mods extend the lifespan of a game. Your example of Skyrim, Fallout series, Left 4 Dead series, racing sims adding in stuff the official team doesn't, etc. It makes you keep coming back for more, because it has the potential of a different experience instead of the bland vanilla game.

Mechwarrior is also a series known for mods, more specifically Maps, Missions and UI. I just hope the "random map generator" aspect of MW5 doesn't affect modded maps and keeps them static, like maps we have here on MWO where you can memorize every nuance.

#10 LordNothing

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Posted 01 December 2017 - 09:38 PM

i still play kerbal because of mods. that would have gotten old a long time ago otherwise. so mod support would be great.

even in this day and age where you can lock down a game and make it phone home i dont think mods can be stopped. any nerd with a book on x86 asm code and a freeware disassembler can break it. mods will follow.

Edited by LordNothing, 01 December 2017 - 09:40 PM.


#11 Nik Reaper

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Posted 02 December 2017 - 07:45 AM

So, living legends in a new engine anyone :) ?

Unreal has inbuilt multiplayer functions.

#12 Bishop Steiner

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Posted 02 December 2017 - 07:54 AM

View PostN0ni, on 01 December 2017 - 09:24 PM, said:

The chances of some kind of kit to make it easier on us to mod the game are slim to none. But i do agree mods extend the lifespan of a game. Your example of Skyrim, Fallout series, Left 4 Dead series, racing sims adding in stuff the official team doesn't, etc. It makes you keep coming back for more, because it has the potential of a different experience instead of the bland vanilla game.

Mechwarrior is also a series known for mods, more specifically Maps, Missions and UI. I just hope the "random map generator" aspect of MW5 doesn't affect modded maps and keeps them static, like maps we have here on MWO where you can memorize every nuance.

So if the point is to extend the lifespan of the game, wouldn't it make more sense to make mod tools available after the initial game starts to wane, instead of immediately?

#13 Nik Reaper

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Posted 02 December 2017 - 08:07 AM

View PostBishop Steiner, on 02 December 2017 - 07:54 AM, said:

So if the point is to extend the lifespan of the game, wouldn't it make more sense to make mod tools available after the initial game starts to wane, instead of immediately?


It would , but for some reason that's not how it works out most of the time, ether a game is released with an editor , like divinity original sin , shadow run, neverwinter nights etc. or they just don't and never do even at a later date, like battletech will not have an editor as they said it tuck them a bit less than a year to make it for shadowrun so they will not have one now, and most "fps" games do not get an public editor.

#14 Ghogiel

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Posted 02 December 2017 - 08:20 AM

Yeah been wondering myself.

I wouldn't worry about players being able to add new mechs, it would be very rare for that to happen even if there was a decent amount of open systems. We'd need to be able to access a build in UE4 to make it in any way remotely comfortable. If not then pretty much we'll never be doing that. There would be far too many interconnected systems where things are ref'd in 10 places and those refs are needed for 10 other systems to function.

I don't think they'll go out of their way to make it easy in that respect.

However it would be cool to be able to work on at least custom biomes, missions or campaigns and stuff like that.

#15 GrimRiver

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Posted 02 December 2017 - 08:23 AM

I'm pretty sure it's gonna be mod capable, after all MWO wasn't meant to be modded since it's a online only game and yet here we are. (well modded to a certain extent "sound mods" are allowed)

#16 Davegt27

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Posted 02 December 2017 - 01:02 PM

what does the OP mean by modding?

#17 Composite Armour

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Posted 02 December 2017 - 01:08 PM

View PostDavegt27, on 02 December 2017 - 01:02 PM, said:

what does the OP mean by modding?

User created content, such as mechs, maps, missions, weapons, models, sounds, textures or complete overhauls.

#18 MechaBattler

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Posted 02 December 2017 - 01:22 PM

I think they'll probably allow modding. Provided no one tries to create an online version so it doesn't cut into their mechpack sales. But they probably won't provide tools for modding the way some other companies do. Which hasn't stopped other game modders. So long as they're 'okay' with modding. Someone will make it happen.

But the smart thing would be to support modding and use Steam workshop to make it easy to disperse. Mods can not only extend the longevity of the game's replayability. But also bring on more sales like it did for Arma II with DayZ mod. They do have to be careful with copyright stuff. Long as people aren't adding Iron Man or Gundams it probably wouldn't be a problem. Though I would love to see someone do a Gundam Versus Battletech mod. Provided they weren't too bias to one or the other. :3

Edited by MechaBattler, 02 December 2017 - 01:22 PM.


#19 Tarogato

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Posted 02 December 2017 - 01:33 PM

I'm guessing you guys missed their comment? In one of the townhalls, somebody (Russ?) mentioned that they're not going out of their way to make mod development easy, but they're not doing anything to prevent it. So industrious modders should be able to do what they want if they have the skills.

#20 C E Dwyer

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Posted 02 December 2017 - 01:58 PM

I see certain Mechs being held back for D.L.C purposes

Exclusive camo patterns etc etc..

and Zero Modding.

Because if modding is allowed it paints a big target on the P.G.I developers heads.





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