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When Winning Feels Like Losing


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#1 UnofficialOperator

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Posted 03 December 2017 - 01:18 AM

Some genius on my team decided to call an alt strategy Posted Image

Posted Image

So the question is, would you rather take the win? Or take the loss and a higher matchscore?

Edit: corrected jpg

Edited by UnofficialOperator, 03 December 2017 - 01:20 AM.


#2 LordNothing

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Posted 03 December 2017 - 01:32 AM

this is to be expected in conquest. bunch of enemy mechs go out and kill everyone and loose the squirrels in the process, they cap all the things and the enemy cant kill them and reverse the cap fast enough. objectives should pay out more than they do, and if they were accounted for correctly they should have added 100 points to the scores of the 2 surviving mechs even though by their damage numbers didnt really contribute much to the match. the ability to stay alive and complete the objective just isnt rewarded at all.

what i really dont like on games that are so one sided that i never really have a chance to engage the enemy. like running light in incursion and have the team wipe out the enemy while im dropping off the power cell for the radar. or when your in a slow mech and have a really aggressive team (a rare unicorn). i for one hate being carried as well. you get the win but you dont really get paid out very well for those. especially victories in fp where you got your damage just barely managed to break 1k and dont have any kills, you know you can play better, but because of bad luck, bad positioning, or being the weakest player on the team you just end up with a meh victory. then today i do 1k damage in a qp game and loose, that feels more like a victory to me.

#3 Brain Cancer

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Posted 03 December 2017 - 01:38 AM

I got one even better.

Posted Image

They destroy our team in an 11v12 (they have one DC). The two remaining active reds(Kit Fox, Huntsman) go to damage our base enough to win.

They are both killed by turrets. Both teams full of dead players watch the clock count to zero for a few minutes and we win on base damage. And I get the supply cache for good measure.

#4 SFC174

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Posted 03 December 2017 - 01:39 AM

Guess it depends on priorities. Certainly winning is supposed to be the ultimate goal, but I agree, winning in that fashion is a disappointment, only surpassed by when two teams push opposite sides of the map in assault and then its a cap race to see who caps out first with zero damage.

I appreciate that a lot of people like to have objectives beyond killing the enemy, but for me, shooting the big stompy robots is the whole reason I play.

#5 N0ni

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Posted 03 December 2017 - 01:42 AM

Win any way you can get it.

But if someone wants to do 5 IQ plays and win that way with hardly any C-Bill gain, i'd rather lose and feel like i did something other than get tilted after Patton's rush the base plan.

#6 ocular tb

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Posted 03 December 2017 - 02:58 AM

For me it's whatever is more fun. I think matches are more fun when it's either a really close fight or the objectives become a factor which also results in a close game regardless of final mech count.

#7 Jay Leon Hart

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Posted 03 December 2017 - 03:18 AM

If you don't want to win like that, then push harder and sooner Posted Image

Assault & Incursion are the worst offenders, since it's often too late to react once your base is being capped/attacked.

#8 Thorqemada

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Posted 03 December 2017 - 04:13 AM

Take the Win ofc.

#9 Asym

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Posted 03 December 2017 - 07:34 AM

View PostBrain Cancer, on 03 December 2017 - 01:38 AM, said:

I got one even better.

They destroy our team in an 11v12 (they have one DC). The two remaining active reds(Kit Fox, Huntsman) go to damage our base enough to win.

They are both killed by turrets. Both teams full of dead players watch the clock count to zero for a few minutes and we win on base damage. And I get the supply cache for good measure.

I remember this match: because BC was on the opposing side and I recognized the name, an ATM-9 SNV-A, if I am not mistaken. The Huntsman was stripped. My Kit was pretty damaged as well (1 ERML and 1 Streak 4). Lesss than 3 minutes just to get to their base and do enough damage. Wasn't going to happen due to time and as they say, "the rest is history..." No, not enough time to shoot through the walls with 1 ERML......so, why drag it out........

Could this natch have been better? I suppose? The Incurrison mission type iteslf is strange....and nice idea but roughly implemented. I was collecting power/providing AMS support to our firing line. The Radar, Jamming or Air Support really don't do all that much: other than take several medium or light mechs out of the fight for a period of time...... At some point in Incurrison matches it's just a more open brawl.

Sometimes winning isn't as "earned" as we would like and what we get for "stuff" other than kills and damage make portions of matches non-value added: so why do them..... We could always be better and PGI could always make changes based on our observations........but, what do we know: we're just the customers....

#10 Foxfire kadrpg

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Posted 03 December 2017 - 07:46 AM

I'm always focused on my own performance first, and then nit-picking the W+M1 behavior of other players.

Short answer: a "good loss" is more fun to me than a "bad win".

granted, I'm constantly trying to get the win, and can be satisfied with dying early if I felt I guided the sheep to the right place and set up a proper game for the others.

99% of my matches are PUG quick play.

#11 Sjorpha

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Posted 03 December 2017 - 08:18 AM

A win is a win.

The concept of sacrificing material for a tempo or tactical advantage leading to a win is as old as gaming. Your checkmate isn't any less of a win because you sacrificed your queen to get there.

Same in MWO, the mechs, damage and everything else are means to the end of winning. It doesn't matter if the enemy killed more mechs than you if killing the most mechs isn't part of the win condition, it's their fault for doing something irrelevant instead of securing the win.

#12 Humpday

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Posted 03 December 2017 - 09:21 AM

I prefer not to base rush, just for sake of winning.
Everyone loses there, no cbills, no kdr, no XP.

Fight for the base, yes, but just quick everyone run run run... Then game is over and everyone has like 0-100 damage, that's stupid.

I'm here to kill robots then win... Not just win and do nothing.



#13 WrathOfDeadguy

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Posted 03 December 2017 - 09:37 AM

I'd say any win feels like a loss where:

- You trash your 2x bonus on a 'Mech you really need to skill up.
- You fail to make the matchscore for the current event.
- Your teammates were *******.
- The enemy doesn't make it to the circle in time on Dom.
- The enemy decides to murder the VIP rather than protect it.

#14 ScrapIron Prime

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Posted 03 December 2017 - 09:45 AM

Conquest = Capture the Flag(s)

You win by capturing the flags. (Or by obliterating the enemy so there is nobody left to capture the flags.)

Congratulations on capturing the flags.

#15 Magnus Santini

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Posted 03 December 2017 - 10:23 AM

View PostLordNothing, on 03 December 2017 - 01:32 AM, said:


what i really dont like on games that are so one sided that i never really have a chance to engage the enemy. like running light in incursion and have the team wipe out the enemy while im dropping off the power cell for the radar. [...]


What I really don't like in that situation is being the only light mech, finding the enemy's closest easter egg on the new map, finding the correct easter egg holder in our base on the new map, and getting killed by a fresh medium streak boat that walked past the team to our base. I guess I was supposed to run away.

#16 JediPanther

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Posted 03 December 2017 - 10:53 AM

If I could do half of cancer's and op's damage in an is assault I might actually like playing that class. I've had plenty of stomps where in one of my lights I outdo the entire output of charlie lance getting 2-3 kills and still the team loses. Such as those flashing boxes in conquest and those numbers are there just for looks and all of a sudden match over with a loss.

I could probably spend a month playing only the atlas in sq and never improve due to the herd moo moo mentality of pugs. I rejoined my old cw unit so being able to go back to being the spotter and lrm-er with a real team is fun and challenging again. Especially since I don't have a mic at the moment.

#17 Brain Cancer

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Posted 03 December 2017 - 12:06 PM

That's actually a bad game for me, because midway through, ECM tower kicked in and suddenly, I'm a 3 ERML assault trying to fight laservomit. Whoever did that likely saved at least two heavies from being torn to pieces.

Good games in that ATM 36 Supernova are 3-4 kills + lots of yummy KMDDs and a four-digit damage count.

#18 Cy Mitchell

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Posted 03 December 2017 - 12:51 PM

LOL at the complaining about a teammate pulling a victory out of the jaws of a sure defeat.

#19 ANOM O MECH

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Posted 03 December 2017 - 04:35 PM

Oh I struggle with this topic.

It often feels really crappy when you are wiping the floor with a team and some &$%# light pilot runs uncontested from beacon to beacon. My salt is rinsed by my tears when I remember that neglecting a part of the game means no matter how well I may have been doing at shooting my positioning and or awareness was clearly poor. So I can handle it and since it really doesn't happen that much, I can deal with it.

What really, really is frustrating is when a team does something really stupid such as rushing across from D5 to E4 or frozen city and fight up hill.... One out of a hundred times it works and it seems to be enough encouragement for the few so and so's to keep doing it. Or when your team nascars HPG or Caustic and actually wins. I really wish all maps were altered to prevent running in circles and is one of the reasons I really like the new map even with the invisable walls.

#20 RickySpanish

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Posted 03 December 2017 - 04:49 PM

I lost a match last week learning to play in my ERPPC Huntsman but got a huge match score, almost the highest on both sides at around 450? If I recall. I had just shy of 1K damage and the final scrap where I got both my kills was me vs 4 other 'Mechs. The next match was a mirror match on the same map and game mode, I learned my lesson and chose my targets better. The final fight was outnumbered again, but I had a team mate left and we popped those open enemy 'Mechs like cherries. Sometimes the MM works both ways - you can get your hollow victories but also it's a real pat on the back when the game recognizes that you did rather well, given the circumstances.





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