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I Wonder Why Pgi Hasn't Created A Purchasable "mastering" Kit?

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#41 Asym

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Posted 03 December 2017 - 10:06 PM

View PostLukoi Banacek, on 03 December 2017 - 08:57 PM, said:


It is not even remotely the game. People play it because on some level they enjoy it. Now, some might enjoy leveling mechs, but many do not and certainly don't log on just to do so. That's a frankly, silly thing to lead off with.

I've not bothered to level a mech in forever (I've done the post ST grind, don't find it to be this impossible task as some say around here, but I'm also a veteran enough player to know where I want to allocate points without dickering around etc, and I haven't bothered to do grinding since the inception for the most part). I've got too many GSP to waste time grinding when I can get it mastered at the outset and just play to have fun.

Must be nice.... Just finished a match with the last "free mech" of this year and I'm averaging 150 XP a game ! No team (they departed again. This time to WoW.) No Premium Time ( I will never again spend real $$$ in a supposed F2P game). No cached GXP (been here 10 months or so.) So, it's a grind and my last: I call no joy.....

I started this piece because the grind is killing retention and is point-blank demoralizing. We are not a F2P game. So what in the heck is the issue with buying a mastering kit for say 12 million c-bills or the MC equilivent? Even new players as bad as I am have c-bills for Christ's sake (623 million or so last I looked) that are doing nothing because we won't buy c-bill mechs because of 2 weeks of grinding, losing and having 0 fun.....

#42 Y E O N N E

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Posted 03 December 2017 - 10:09 PM

Uh...we are a F2P game?

#43 Khobai

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Posted 03 December 2017 - 10:18 PM

it is a free2play game

but PGI also makes it stupidly difficult to spend MC

you should just be able to pay some trivial amount of MC (like 5-10 MC) to directly unlock a skill node. or pay a lump sum of MC for 91 skill points for a mech (youd get a discount of 10% or whatever for buying the lump sum).

most F2P games let you completely bypass having to grind by paying.


But MWO has this dumb convoluted system where you have to convert XP to GXP then spend GXP and cbills to buy skill points. Its ridiculous. Just eliminate XP completely and let us buy skill nodes with either cbills or MC instead. Having XP is completely unnecessary.

why do you make it so hard to spend money on your game PGI. this is why Ill never buy MC because I STILL have like 12000 founders MC that I havent spent. Because theres nothing worthwhile to spend it on. And no I dont want to buy a mechpack either.

Edited by Khobai, 03 December 2017 - 10:30 PM.


#44 XDevilsChariotX

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Posted 03 December 2017 - 10:24 PM

What I'd like to see is when we purchases mech packs it comes with 91 points per mech. That would really entice me to pre-order more.

#45 Dogstar

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Posted 04 December 2017 - 12:39 AM

I think that some of you need to upgrade your ideas about what winning is.

A 10% (or thereabouts) improvement on a mech is not 'winning'.

It's simply impossible to pay for a win in a team based game like this so let's not get all het up about 'P2W' eh.

Paying for skill points would not be pay to win, not by a very long way and saying otherwise is really disingenuous.

#46 sharknoise

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Posted 04 December 2017 - 12:56 AM

Removing XP from the game entirely would solve this, it would also be great for another reason.

Before the skill tree we had modules and skills. From the point of immersion, modules made more sense than skills because they existed as a kind of equipment which could be transferred between mechs. There was no explanation why module slots had to be unlocked with "experience ", but at least there was an understanding that module is a device that exists in the material world and is inserted into a module slot somewhere in the mech.

With skill tree there is even less explanation what is supposed to happen to a mech when you unlock a node. If the word "skills" refers to the pilot, what is seismic sensor now? Some kind of supernatural intuition that I develop after getting experienced with a specific mech? Why does it cost cbills then? Why can't I have it and all other nodes at the same time?

Removing all XP costs would make the node tree much more believable. Don't mention "skills", rename it to customisation tree, state that it's some kind of fine tuning of mech systems, balancing them to perform better, but this is all interconnected on mechanical level and powered from the same engine. That would explain why you can't have the whole tree unlocked. Better jumpjets use power, faster legs use the same power. Some engineering tricks that reinforce armor make a mech less agile at the same time etc. Seismic sensor is a cheap device (here's where cbill cost of the node comes from), but it requires a specific mech tuning to work (even your standing mech has some vibrating parts which should be dealt with), that's why it's tied to a certain mech and included in the 91 point tree limit.





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