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The Mighty Atlas? Its A Trap!


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#41 Tiewolf

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Posted 07 December 2017 - 03:19 AM

View PostAthom83, on 05 December 2017 - 07:56 AM, said:

LFE 350+, ECM, UAC/20, and MRMs, boom, decent Atlas DDC build. http://mwo.smurfy-ne...19254ae5fd6f9c1

Or go full out DPS machine with 2 RAC/5s as you might as well be firing because you can't turn away. http://mwo.smurfy-ne...3f5c01d33776957

However, I may be biased because I run an A7S-D with all of its hefty armor quirks.

These builds where exactly my first 2 builds i created and tested for 5-10 games before i gave LBX,SRMs and snubbs/AC20 a try. It was not possible for me to have a good time for maybe 1 game out off 4-5. The preformance of the Atlas feels random to me with a low likelihood of sucess. It depends so much on map, enemy team to mess up and your team not to nascar that it is no fun for me at all.

Edited by Tiewolf, 07 December 2017 - 03:24 AM.


#42 Weeny Machine

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Posted 07 December 2017 - 05:43 AM

View PostSteve Pryde, on 05 December 2017 - 02:57 AM, said:

Engine desync was the biggest fault from PGI.


Nope re-sizing was. Aren't those huge 35t mechs not lovely?

#43 Raudo Testoman

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Posted 07 December 2017 - 07:29 AM

By the way... If you "fix" Atlas, the result would be Kaiju:

Low profile
High shoulder hardpoints
Faster and wider torso movement
Arm lasers that are actually are useful

#44 LORD ORION

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Posted 07 December 2017 - 10:15 AM

Assaults are bad because they have the same ghost heat limits of heavies.

Imagine an assault that can fire +1 heavy weapon without ghost heat.
eg: 3xPPC instead of 2.

#45 Throe

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Posted 07 December 2017 - 11:11 AM

View PostHumpday, on 05 December 2017 - 09:33 AM, said:

Its crazy that you only have to fire 6-8 times the entire match to rack up 700-1k damage.


Lets see here.... 80 damage, times 8 times fired = 640 damage... How are you getting to 700 damage only firing "6-8 times the entire match"?

Counting consumables?

#46 DrSaphron

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Posted 07 December 2017 - 11:26 AM

Sadly the Atlas is one of those mechs that take a lot of preplanning in order to do well in them. If you're leading the charge you have to hope your team is able to follow you in and get the job done. If you're coming in as clean up you have to do it at the right time to do it effectively. It simple takes too much pre planning and strategy to really excell in solo que and that is just unfortunate...

#47 ScrapIron Prime

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Posted 07 December 2017 - 11:32 AM

I just killed another XL Atlas in solo play. PLEASE PLEASE PLEASE do not take your big and slow mech with all the survivability quirks and put an XL engine in it!!!

I mean, thanks for the kill and all, but please no.

#48 Tiewolf

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Posted 07 December 2017 - 11:33 AM

View PostLORD ORION, on 07 December 2017 - 10:15 AM, said:

Assaults are bad because they have the same ghost heat limits of heavies.

Imagine an assault that can fire +1 heavy weapon without ghost heat.
eg: 3xPPC instead of 2.

Nor the heat or the firepower is the issue. It's the survivability and to an extend the mobility that causes the problems.

Edited by Tiewolf, 07 December 2017 - 11:35 AM.


#49 ScrapIron Prime

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Posted 07 December 2017 - 11:44 AM

View PostLORD ORION, on 07 December 2017 - 10:15 AM, said:

Assaults are bad because they have the same ghost heat limits of heavies.

Imagine an assault that can fire +1 heavy weapon without ghost heat.
eg: 3xPPC instead of 2.

That might be cool if they did it sparingly. The Awesome being allowed +1 PPC before ghost heat, or the Dire Wolf with +1 of ... well... everything big. they could use it to get some select mechs back in the play rotation instead of rarely seen like they are now.

#50 Khobai

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Posted 07 December 2017 - 12:21 PM

assault level firepower for the most part is fine.

its lack of survivability thats the problem. they survive worse than heavies in a lot of cases.

I mean look at this, you really gonna tell me assault firepower is the problem? its not lol. the annihilator just happens to be one of the few 100 tonners where survivability isnt completely compromised by !@#$ hitboxes. the annihilator has the hitboxes all the other 100 tonners should have.

the issue is the scaling and hitboxes most of the 100 tonners like the atlas is garbage. and they dont distribute damage across all their torso sections as evenly as they should.

Posted Image

Edited by Khobai, 07 December 2017 - 12:33 PM.


#51 Athom83

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Posted 07 December 2017 - 01:44 PM

View PostThroe, on 07 December 2017 - 11:11 AM, said:

Lets see here.... 80 damage, times 8 times fired = 640 damage... How are you getting to 700 damage only firing "6-8 times the entire match"? Counting consumables?

Crits + taking an arm from destroying torso.

#52 Mystere

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Posted 07 December 2017 - 01:48 PM

View PostSteve Pryde, on 05 December 2017 - 02:57 AM, said:

Engine desync was the biggest fault from PGI.

View PostHumpday, on 05 December 2017 - 09:27 AM, said:

PS I hope it gets something, I mean, its Battletech...its iconic.


Well, as I keep saying, a Timber Wolf that moves like a slug is not "A BattleTech Game". The Atlas can get in line. <shrugs>

Edited by Mystere, 07 December 2017 - 01:52 PM.


#53 Taffer

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Posted 07 December 2017 - 01:56 PM

View PostN0ni, on 05 December 2017 - 02:45 AM, said:

Atlas was already overshadowed by powercreep and then took a big hit from engine desync. So it comes at no surprise that the once amazing Blue Eyes White Dragon is now a Red Eyes Trash Dragon.


LOL omg I love it.

#54 Satan n stuff

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Posted 07 December 2017 - 02:59 PM

View PostMystere, on 07 December 2017 - 01:48 PM, said:


Well, as I keep saying, a Timber Wolf that moves like a slug is not "A BattleTech Game". The Atlas can get in line. <shrugs>

I think you'll find it moves at exactly the speed it's supposed to. If you're not willing to invest some skills points to make it more agile, that's your problem.

#55 Kalimaster

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Posted 07 December 2017 - 03:10 PM

You might want to go ahead and paint a big target on your new Atlas. I'll be sitting back in my Blackjack sniper having fun, using it as target practice. I would say that "I feel your pain", but guys like me are the cause of it. lol---better luck next time.





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