Mechwarrior 5 And Mwo
#1
Posted 07 December 2017 - 02:50 PM
#2
Posted 07 December 2017 - 02:55 PM
Dethl0k, on 07 December 2017 - 02:50 PM, said:
MechWarrior 5: Mercenaries is already being made as a exclusive Single-Player game that is in no way connected to MWO whatsoever as of now.
#3
Posted 07 December 2017 - 02:57 PM
Plus dumping your MWO collection of mechs into a story driven campaign might just be a little OP. I can't see the classic trope of building your unit one mech and one pilot at a time if I can just pile 120 battlemechs into my tech shed whenever I want...
#4
Posted 07 December 2017 - 03:02 PM
#5
Posted 07 December 2017 - 03:05 PM
Even if it was technically possible merging the two games just would not work because in MW5 you have to work to acquire new Mechs from salvage, black market or purchases. Having all your Mechs from MWO injected would completely destroy the goal of the game.
#6
Posted 07 December 2017 - 03:19 PM
Dethl0k, on 07 December 2017 - 02:50 PM, said:
first MWO uses CryEngine3, where as MW5 is using UnrealEngine4,
so making it part of MWO would involve changing MW5s engine to use CryEngine3,
which isnt a good idea as MWOs CryEngine3 is extremely outdated, and wouldnt offer much in options,
also people have been asking for years that MWO move on to the UnrealEngine4,
and many more have been asking for a stand alone MW Title, which we are getting with MW5,
i dont think Making MW5 as part of MWO and CryEngine3 would do MW5 Justice, which is seems PGI Agrees,
personally im hoping its announced at MechCon,
that MWO will be moving to UnrealEngine4 some time next year,
thats what im hoping for anyway,
#7
Posted 07 December 2017 - 11:55 PM
Dethl0k, on 07 December 2017 - 02:50 PM, said:
NO to this because:
1) Different game engines
2) MW5 does not have clan mechs
3) MW5 does not have such mech customization like MWO
4) MW5 is a standalone game
5) Having your mechs in MW5 prevents PGI from selling MW5 mech packs... oh, i mean.. DLCs
6) Let's face it.. MW5 will probably eventually end up being merged with MWO in some way.. but it's not gonna happen in a long long while..
#8
Posted 08 December 2017 - 12:25 AM
Andi Nagasia, on 07 December 2017 - 03:19 PM, said:
that MWO will be moving to UnrealEngine4 some time next year,
thats what im hoping for anyway,
Lets hope adoption of UE4 also leads to better decision making in terms of game balance. Regardless, MWO doesn't need UE4 it needs worthless mechs & weapons to actually be worth using.
Otherwise its latterly going to be lipstick on a pig
#9
Posted 08 December 2017 - 02:31 AM
Also like i said, why not use mw5 to update mwo engine and throw our current collection into multiplayer portion of that game which then you offer for free with 60$ dlc campaign and further mech packs.
#10
Posted 08 December 2017 - 04:39 AM
"...dense forests can now cover the battlefield since Piranha Games doesn't have to account for all the challenges of syncing up 24 different players over the internet like in MechWarrior Online."
I think that hoping for MW5 to get some sort of multiplayer is a very wishful and cool but hopeless cause. Wouldn't hold my breath for it. From experience how Russ and piggy acts we could rather say it's gonna be shekel fest full of DLC's, lootboxes (following the awful trends that are very popular these days) and unfulfilled promises (or half done promises). You can only eat up that much BS from one company.
Just enjoy MWO (like I do... well not that much these days, but still) and hope that when MW5 launches MWO doesn't get abandoned.
Edited by lazytopaz, 08 December 2017 - 05:24 AM.
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