Brain Cancer, on 11 December 2017 - 03:26 PM, said:
That's basically what happened over time. Mediocre players were gradually carried into higher tiers, and this tainted any skill level related to higher tiers. After all, you advanced fast if good, but just advanced slower if not good. And it's been years to get there.
Heck, I barely played for a few years. Now I'm T1.
This is also causing a snowball effect, the more bads in higher tiers appear, the better can do other bads vs other higher tiers, and this just makes them climb even faster.
Dakota1000, on 11 December 2017 - 09:40 AM, said:
Recent events show that Clan is winning during most of the event, but as soon as IS groups up on the last day they can just easily reverse the whole trend and bring it to a tie. The "if you want to win, group up" line still holds true. What's really making Clan pugs win more than IS pugs is just the level of customization available in IS mechs compared to Clan ones, bads can make even worse builds in IS mechs than they can with Clan ones.
Clan Motto: we don't have to be better, we just need to be less derp
but the truth behind it is sadly disturbing.
VooDoo Doll, on 11 December 2017 - 09:42 AM, said:
First, these statistics are completely useless. The metrics used by PGI make no sense whatsoever. K/D ratio? This is 12 players per team. In a stomp, there's no way you can get a kill. Not one against four, you won't. W/L ratio? Again, how's the win dependent on you, when you need to carry 6 potatoes? Etc.
The only metric that can possibly reflect player's skill is (KMDD + SOLO KILLS)/DEATH. Kills can be stolen by an opportunist cookie. But if you can work an enemy on your own start to finish, that's what I call skillset. Also contributing to teams victory should be counted. So, an objective completed ratio is what's needed: sum(first captures, tag kills, leg components destroyed, holding lock for other player's damage etc.)/Matches played.
Make a running avg of both and voila.
Second, as PGI pulls resources from MWO to MW5 this, and other, improvement discussions are useless also.
KMDDis also equally bad as a number, a load of people use lrm's and ssrm's doing the worst sperad damage. Wanna farm KMDD's? unlaod 2x a streakcrow into an opponent and you nearly always get a KMDD without havign sone some serious kill helping damage to that opponent.
Stomps arent happening regulary, and if so, yes you are part of the cause.
Losing isn't happening regulary, and if so, yes you are part of the cause.
Why do good players have both, good K/D and good W/L? because they are part of this happening. They sure get KMDD's but also surely enough kills and wins.
So if you want a rating you need to factorise all these values into the jugdement, because no good player fails to achieve a good K/D and W/L. Only lesser skilled do.
Mole, on 11 December 2017 - 11:24 AM, said:
I feel like if your average solo player could do just as well on IS side in CW as they could on Clan side then CW wouldn't be so abandoned. But as I said, nobody wants to play IS because unless you're with a group you're just going to get farmed all day. And I still, no matter what justification is used, believe that "join a unit or stop crying" is an unacceptable excuse. Nobody wants to be told "git gud or git gone" which is essentially what you're doing when you tell and IS CW player to join a unit or lose. This would be a different situation if the same were true for clans. If clan pugs just got farmed all day long as well, and it was the same for both sides, then telling people to group up or lose is fine. But that's not how it is. I can solo drop with any random group on Clan CW and win often enough to make me feel good. If I try to do the same on IS, I've just commited to 7 days of getting stomped by clans, be the enemy team a PUG or a unit. It shouldn't be this way, and I feel like if it weren't this way then CW would have a much larger playerbase. But nobody wants to play a game mode that is totally lopsided in one side's favor 90% of the time.
But this isn't exclusively noob or pug behavior. On clanside people don't stop after their first death spamming the chat and complain about evertyhing and the world. On clan side we tell people to shut up and play, but the IS players have a weird snowball emntality where everyone in a sudden goes into a complain and flame war in chat instead on focusing on the battlefield. And I don't believe that sitting in another mech magically changes minds. Playing ont he is side is a challange towards your believe in manking as a higher intelligent being and mental strength.