Xiphias, on 14 December 2017 - 08:32 AM, said:
1500 is too high, but 1000-1100 really is a solid average to expect for FP. Taking the matches that I have on imgur as a sample I get the following results for my teams:
1045 Average damage pug match (Personal 204 damage per kill)
1110 Average damage pug match (Personal 223 damage per kill)
1145 Average damage pug loss (Personal 267 damage per kill, inflated by loss)
1245 Average damage pug match (Personal 189 damage per kill)
1185 Average damage group match (Personal 213 damage per kill)
While you can kill mechs with less than 250 damage FW tends to lead to inefficient damage. Lots of side torsos getting destroyed and strikes/LRMs spreading damage to components like legs. A lot of times one player will be shooting a mech on one side/component and the other will be shooting a different side/component. This inflates the damage instead of just what is needed to kill a mech.
Sure, an elite team might be able to kill the other side with less damage, but most teams aren't going to be that competent. Also, if a player is that good they should be getting significantly more kills.
It's reasonable to expect players to get a minimum of 1000 damage to be contributing. If a player is getting less than 1000 damage they are being a drag on their team.
these stats are somewhat better yetl quite invalid because they are biased towards your team you seem to drop as a group and that group existing of players above averages, or are biased towards the team the opponent dropped as. They aren't true pug matches because this would mean, both sides are pugs. That kinda makes the average of your matches quite different and not a valid unbiased selection of true skill distributed performers..
further all your games were focussed on killing the opponents, How do you handle groups that focus so hard on objectives that they don't een kill many mechs? they will average get a lot less score since score is mostly based on damage.
further, you are ENTIRELY doing statistics wrong. You make a arithmetical average, but this is not how you average the perfoemance of the average pilot.
First every scratched mech adds damage towards your damage/mech calculation while this damage isn't the one that was killing as well.
second When a good player (which often hapens) is on the highly winning side they tend to farm some damage. This invalides true numbers, and even mroe worse it increases the damage/kill but not for the average pilot, only for the above average pilot. You should go and look how these numebrs alter when you play durign a FW event when all
the pugs come to the field as well, and then go and play on a pug and not a preset team. Things then are entirely different.
take these 2 screens
https://i.imgur.com/I8yDxRs.jpg
https://i.imgur.com/l2VMYBt.jpg
entiely different running matches. But they show you how averages as youc alculate them do not work.
I have a rather thrown together bakcup fo some score screens here
https://imgur.com/a/VNVw7
When you browse through them, youw ill see some pilots do 10x as much score and damage than others. Those are the reason why an arithmetical average is absolutely not the right way to judge the average pilot's performance. because a pilot 10x as good as the worst doesn't means the average is at 5x as good as the worst. This si simply by how skills distribut ein MWO not a working method.
The averages players performance is where 50% of the population performs, it is NOT where the average Score/damage is. because to make this happen, player skill would require a perfect bell distribution around the avergage, but MWo palyerbase is not distributed liek that. They are a very hunchy bell with a LARGE "lowie" side and a small high side.
So when we speak a about skill distibution of palyers we need to talk about the median not the average performance. the averages pilots performance is basically the performance of the medians pilots performance. thats because this is where half the players are above (performance wise) and the other half of the players are beyond (performance wise)
The simplified example why your's isn't working is:
pilot one makes 2 kills with 800damage, and pilot 2 and 3 do 150damage and 0 kills and pilot 4 one kill with 50damage.
the reuslt is:
1100 damage for 3 kills averaging 333damage/kill.
but the average pilots done damage IS NOT 333 damage. it is more around 150 damage. Even 1100 combiend damage divided by 4 isnt going to be the required 275 as mathermatical average, thats still nearly twice as much as that what 2 out of 4 pilots performed. And further it is far beyond what 75% of the pilots in thuis example are even able to perform.
That is why tarogatos excel is very good in explaining how performance of players truly distributes.
please again go into his excel
https://docs.google....#gid=1371966739
look at the match score sheet, it shoes a VERY important information about the raw numbers where borders for match score are based uppon population %
lets have a look at the non mech class based table.
50% of the people are doinng 191 score or LESS. so the average players performance is 191 score or less. The absolute average is 201 Score, thats quite a difference when you look how the % change over scores. 25% of the ones above the 50% population only make 33score more. or with other words, 75% of the pilots score less than 224 score.
Ok, this si lookign at seasn 3, you can nicely see when some wepaons got nerfed and stuff with tech happened, as it shifted numbers. But funnily the 50% of S1 and S17 vs the 25% or 75% have a quite similar delta to each other.
But summing up damage/scores and dividing it by pilots or killed mechs is definately not giving your the correct average pilots average performance. Esepcially nto when you take matches where YOU are included or anyone else that performans like 5x as much as a scrub. because then you are statistically ruining the this specifics matches true average perormance upwards for the average pilot.
I hope you understand what I see, and can see why the kind of calculation you do is not giving us areal average for the average population.
yes you can expect the current FP players to have at leats 1k damage, but this isn't meaning the average pilots performance, because a lot lower skilled players don't even play FP. But usually if I go through my screens, the 1kdamage is often met by 7-13 people as far as i saw quickly running over my screens. But if you head over to the Solo Q now, and would have no MM, you could expect the true pilots average to be a lot below 250 damage.because in that environment a lot more low skille dpalyers who never even try to touch FP are involved as well. So my guess for the current FP is that the average pilots true damage is somewhere between 170 and 200. whcih means everoyne with like 800 damage did at leats carry his own weight properly. all the others below did rather poorly.
Edited by Lily from animove, 14 December 2017 - 09:51 AM.