Cooldown Nodes For Racs
#1
Posted 08 December 2017 - 05:37 PM
#2
Posted 08 December 2017 - 07:49 PM
Lower your expectations and remember what the definition of Minimally-Viable-Product is.
#3
Posted 08 December 2017 - 10:46 PM
instead give RACs a clip size (each clip would be 1 ton of ammo) and when they run out of ammo in the clip, they go on cooldown to reload
then the cooldown nodes would work for them
NOBODY LIKES JAMMING PGI. GET RID OF JAMMING ON UACS TOO WHILE YOURE AT IT.
Edited by Khobai, 08 December 2017 - 10:51 PM.
#6
Posted 08 December 2017 - 11:19 PM
#7
Posted 09 December 2017 - 03:15 PM
MechaBattler, on 08 December 2017 - 11:19 PM, said:
Which is why i suggest PGI change the weapons to make use of the skill and why Khobai suggests a new mechanic.
#8
Posted 09 December 2017 - 08:51 PM
#9
Posted 09 December 2017 - 09:00 PM
JackalBeast, on 08 December 2017 - 11:10 PM, said:
That mostly applies to UACs. RACs give you some level of warning when you're in danger of jamming via the jam bar.
Though really, the fact that you can still fire for several moments after filling the bar (depending on RNGesus luck) defeats the entire purpose of having a bar. The bar should be much longer than it is now, and in exchange you would jam up immediately upon filling the bar. That removes the luck element completely.
#10
Posted 03 January 2018 - 02:19 PM
#11
Posted 03 January 2018 - 02:25 PM
#12
Posted 03 January 2018 - 10:07 PM
Seranov, on 03 January 2018 - 02:25 PM, said:
http://mwo.smurfy-ne...420f47eaa66bad8
This is my Rac boat and with the right positioning i've done well pulling 500+ damage. I've toyed around a lot with trying to use the energy mounts for some back-ups but I couldn't make it work.
If i had to run with some form of back-ups I suggest this minor alteration:
http://mwo.smurfy-ne...542ddd46c721cd4
Edited by Silas7, 03 January 2018 - 10:12 PM.
#13
Posted 04 January 2018 - 05:11 AM
That said, the Skill Tree is designed so that sometimes you have to take nodes you don't want to get the stuff you want. This is much the same.
#14
Posted 04 January 2018 - 11:04 AM
Then again depending on where you're hunting avoiding all velocity nodes when you mostly have lasers can be a pain as well.
#15
Posted 04 January 2018 - 11:12 AM
#16
Posted 04 January 2018 - 11:56 AM
EDIT: Plus I just read about UAC technology on sarna. It has several issues such as being less accurate, vibrating violently enough when fired at maximum fire rate to sometimes cause internal damage to the 'mech firing it, and also with sustained firing the magnetic mechanism could fuse, rendering the weapon useless until maintenence could be performed on the 'mech. Maybe they could make the double-tap shot on a UAC have spread or something. I guess that might be okay. I'd really rather not have a weapon on my 'mech that has a chance of causing damage to my internals if I fire it too much. And it looks like that according to lore, UACs did in fact jam, but once they did the 'mech could not clear the jam itself and the weapon was out of action for the rest of the combat once it jammed. Apparently these problems were such an issue that many mechwarriors refused to use such an unreliable weapon and as such the technology was never expanded in the Inner Sphere to other autocannon calibers due to lack of interest until the clans invaded.
Edited by Mole, 04 January 2018 - 12:06 PM.
#17
Posted 04 January 2018 - 02:21 PM
Silas7, on 08 December 2017 - 05:37 PM, said:
well RACs dont really have a cooldown as they are ROF type weapons, much like MGs and Flamers,
as such Cooldown Nodes dont work on MGs or Flamers ether because they dont have a cooldown state,
Jam Degradation(UACs / RACs after jam) isnt cooldown, nether is Spoolup/Jam Bar Degradation(RAC)
#18
Posted 04 January 2018 - 02:53 PM
Andi Nagasia, on 04 January 2018 - 02:21 PM, said:
as such Cooldown Nodes dont work on MGs or Flamers ether because they dont have a cooldown state,
Jam Degradation(UACs / RACs after jam) isnt cooldown, nether is Spoolup/Jam Bar Degradation(RAC)
I think he is talking about the Cooldown nodes giving RACs, Flamers, and MGs a DPS buff equal to the percentage of the cooldown nodes you have.
#19
Posted 04 January 2018 - 03:50 PM
Athom83, on 04 January 2018 - 02:53 PM, said:
i understand and agree, just giving the reason that was given when this was asked in town hall,
Question was why dont MGs benefit from Ballistic cooldown quirks, so i was just reiterating,
#20
Posted 04 January 2018 - 04:29 PM
Smith Gibson, on 08 December 2017 - 07:49 PM, said:
Lower your expectations and remember what the definition of Minimally-Viable-Product is.
Well, MWO now is not an MVP. I was there during the summer of 2012. That was an MVP.
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