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New Mech Is 70 Ton Omni Clan Mech; The Sun-Spider


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#21 RestosIII

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Posted 09 December 2017 - 02:08 PM

View PostKhobai, on 09 December 2017 - 02:03 PM, said:


what would happen is ghost heat

and I can assure you ghost heat is not fun


I've tried running dual UAC/20's before, and the ghost heat isn't a real problem for me. Just gotta stagger that fire. Looks cooler than firing them all at once IMO anyways. Should be fine, outside of the whole "ammunition" thing.

#22 Khobai

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Posted 09 December 2017 - 02:15 PM

Quote

I've tried running dual UAC/20's before, and the ghost heat isn't a real problem for me. Just gotta stagger that fire. Looks cooler than firing them all at once IMO anyways. Should be fine, outside of the whole "ammunition" thing.


ive tried it too and it was terrible.

youre better off with some combination of UAC10s/UAC5s.

or go the orion route with x4 SRM6s and a single UAC20.

then theres no ghost heat and you dont have to stagger fire.

Edited by Khobai, 09 December 2017 - 02:26 PM.


#23 James Argent

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Posted 09 December 2017 - 02:17 PM

I'm torn about a few recent decisions...one one hand I see the point to making the collector's pack version's paint job the fancy one...that's fully one third of the reasons to buy it (the other two being the CBill bonus and the Annual Reward Program eligibility). On the other hand, a mech probably doesn't get to be known as a 'Hero' without being uniquely identifiable on the battlefield. Recently (Piranha, Black Lanner, this Sun Spider), the hero paint job has just been a rather tame 'fading' pattern. I can appreciate the work it takes to create this effect, but it doesn't really say 'Hey, unusual mech over here' as much as 'Oh, I've seen that on X. Y. and Z chassis already.'

I just think that both should be visually striking, but in different ways. Take the Huntsman, for example. If you use their default camos, everybody can instantly tell both the Pakhet and the (S) variant from the base Huntsman variants no matter what colors you use with them.

#24 davoodoo

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Posted 09 December 2017 - 02:17 PM

View PostRestosIII, on 09 December 2017 - 02:08 PM, said:


I've tried running dual UAC/20's before, and the ghost heat isn't a real problem for me. Just gotta stagger that fire. Looks cooler than firing them all at once IMO anyways. Should be fine, outside of the whole "ammunition" thing.

Youre firing 4 bursts total, its not worth it at that tonnage to have longer duration than laservomit.

Edited by davoodoo, 09 December 2017 - 02:18 PM.


#25 Y E O N N E

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Posted 09 December 2017 - 02:22 PM

View PostFupDup, on 09 December 2017 - 02:04 PM, said:

That's a pretty significant difference since hitboxes are the second most important aspect of a mech (first most important is hardpoints).


Not that different considering the face time required to justify UAC/10s will require you to stay exposed and stare for a bit.

It's not going to be a Marauder. More like a smaller Nightstar.

View Postdavoodoo, on 09 December 2017 - 02:07 PM, said:

right torso 2 uac10, left torso ecm.

30 tons of pod space is more than enough for that + some lasers in arms.
Still woudnt run that as thats pretty much 20 tons for 2 lasers and ecm over hbk2c.

But put 2 gauss in arms and throw in ecm. Oh yeah baby. 5 tons left for ammo.

Clan catapult i name thee.


Clan WHM-6R, more like.

#26 davoodoo

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Posted 09 December 2017 - 02:27 PM

View PostYeonne Greene, on 09 December 2017 - 02:22 PM, said:

Clan WHM-6R, more like.

Not with missile/energy and now ballistic ears.

It does look similiar to catapult

Edited by davoodoo, 09 December 2017 - 02:28 PM.


#27 Y E O N N E

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Posted 09 December 2017 - 02:31 PM

View Postdavoodoo, on 09 December 2017 - 02:27 PM, said:

Not with missile/energy and now ballistic ears.

It does look similiar to catapult


Don't look at the hardpoints and looks. Look at what it can actually do.

The WHM-6R's primary niche at the moment is dual Gauss and 4x ERML for a cold 50-poke. The Sunspider can copy this without having to run as slow or unagile as the NTG and without occupying more tonnage in the drop deck (if applicable). Twin Gauss and 3x or 4x cERML will be a go-to build on it.

#28 Khobai

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Posted 09 December 2017 - 02:37 PM

it can comfortably fit 2 gauss + 4 CERML with 4 tons of ammo

that likely will be the go-to build for it until laser vomit and laser/gauss get the axe

#29 davoodoo

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Posted 09 December 2017 - 02:38 PM

View PostYeonne Greene, on 09 December 2017 - 02:31 PM, said:


Don't look at the hardpoints and looks. Look at what it can actually do.

The WHM-6R's primary niche at the moment is dual Gauss and 4x ERML for a cold 50-poke. The Sunspider can copy this without having to run as slow or unagile as the NTG and without occupying more tonnage in the drop deck (if applicable). Twin Gauss and 3x or 4x cERML will be a go-to build on it.

No warhammer however can run 4x lurm15 or similiar.

Also 30 tons of pod space with maxed armor, gauss being 12 tons will give us 6 tons left, if you put 4 erml you have 2 tons left for ammo, yeah thats not gonna work.

On the other hand replace hppc with guass on catapult k2 and you have sun spider.

View PostKhobai, on 09 December 2017 - 02:37 PM, said:

it can comfortably fit 2 gauss + 4 CERML with 4 tons of ammo

that likely will be the go-to build for it until laser vomit and laser/gauss get the axe

No it cant im afraid, stock equipment weighs 31 tons and its short on 1 ton of armor.

4x ssrm6, 3 tons each = 12
3x ssrm ammo, 1 ton each = 3
2x uac10 ammo, 1 ton each = 2
1 erll, 4 tons = 4
1 uac10, 10 tons = 10

12+3+2+4+10=31

Edited by davoodoo, 09 December 2017 - 02:41 PM.


#30 Bandilly

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Posted 09 December 2017 - 02:40 PM

View PostJames Argent, on 09 December 2017 - 02:17 PM, said:

Recently (Piranha, Black Lanner, this Sun Spider), the hero paint job has just been a rather tame 'fading' pattern. I can appreciate the work it takes to create this effect, but it doesn't really say 'Hey, unusual mech over here' as much as 'Oh, I've seen that on X. Y. and Z chassis already.'



Well in the case of the Piranha it's supposed to look like a piranha. Cool idea, though silver with a red belly isn't really that fancy of a pattern, needs some extra teeth or something.

#31 Khobai

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Posted 09 December 2017 - 02:40 PM

Quote

Also 30 tons of pod space with maxed armor, gauss being 12 tons will give us 6 tons left, if you 4 erml you have 2 tons left for ammo, yeah thats not gonna work.


why do you need maxed armor?

look at the prime loadout...
x4 streak6 = 12 tons
x1 UAC10 = 10 tons
x1 ERLL = 4 tons
5 tons ammo
total of 31 tons... with 364/434 armor

so we add 1 ton of armor back on (402 armor) and still have 30 tons for gauss+3cerml and 3 tons ammo

thats the same as the ebon jaguar runs with dual gauss, 3 CERML, and 3 tons ammo but its got better hitboxes

so yeah you probably cant fit 4 CERML like I thought. but it is still slightly better than the ebon jag for that loadout.

Edited by Khobai, 09 December 2017 - 02:56 PM.


#32 SmokeyYote

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Posted 09 December 2017 - 02:43 PM

So is this an “In House” design? I looked all over Sarna.net and came up with nothing

#33 Bandilly

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Posted 09 December 2017 - 02:45 PM

View PostSmokeyYote, on 09 December 2017 - 02:43 PM, said:

So is this an “In House” design? I looked all over Sarna.net and came up with nothing


Yes.

#34 davoodoo

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Posted 09 December 2017 - 02:48 PM

View PostKhobai, on 09 December 2017 - 02:40 PM, said:


why do you need maxed armor?

for dual gauss + 4 CERML + 4 tons of ammo you only need 32 tons. so you strip off 1 ton of armor. big deal.

Then youre 2 tons below max and what are you gonna strip it off??

http://mwo.smurfy-ne...fd14d0d0f13a4e8

your puppet, 23.5tons(23.5+ 5 ton jjs+3.5 tons endo=32tons) is what you should get on summoner to translate to sun spider.

http://mwo.smurfy-ne...6cdd923a7c86bd9
this is realistic amount of armor with 30 tons left for weapons dhs and ammo.

View PostKhobai, on 09 December 2017 - 02:40 PM, said:


why do you need maxed armor?

for dual gauss + 4 CERML + 4 tons of ammo you only need 32 tons. so you strip off 1 ton of armor. big deal.


look at the prime loadout...
x4 streak6 = 18 tons
x1 UAC10 = 10 tons
5 tons ammo
total of 33 tons... with 364/434 armor

so we add 1 ton of armor back on (402 armor) and and still have 32 tons for gauss+4cerml and 4 tons ammo

And you could always run 3.5 tons of ammo too if you really feel you need the extra armor.

cssrm6 is 3 tons each.

youre looking at is ssrm6 which weigh 4.5.

Edited by davoodoo, 09 December 2017 - 02:51 PM.


#35 Tincan Nightmare

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Posted 09 December 2017 - 02:49 PM

I would rather have seen a Grizzly or Guillotine IIC (yah probably not happening with no IS Guillotine first). Don't know why PGI has to keep making up mechs when there are just so many available already (though Clan 70 tonners are few), but at least this one looks pretty. Hopefully in game models will keep the looks.

#36 SmokeyYote

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Posted 09 December 2017 - 02:49 PM

View PostBandilly, on 09 December 2017 - 02:45 PM, said:


Yes.


Well that’s kinda a bummer. I’m sure they’ll do a good job with the freedom like they did with the Roughneck, but I’d still rather have something less competitive from lore

#37 Cato Zilks

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Posted 09 December 2017 - 02:50 PM

Guys, the hero is named after this cute little guy.

Posted Image

#38 - World Eater -

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Posted 09 December 2017 - 02:55 PM

I dig it.

#39 Bandilly

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Posted 09 December 2017 - 02:57 PM

View PostSmokeyYote, on 09 December 2017 - 02:49 PM, said:

Well that’s kinda a bummer. I’m sure they’ll do a good job with the freedom like they did with the Roughneck, but I’d still rather have something less competitive from lore


Once a year I don't mind, they have the right to expand the arsenal a little. It's not like they're ignoring existing mechs, still cramming a pile of them in. We got what 13 mechs between the Roughneck and the Sun Spider?

#40 Khobai

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Posted 09 December 2017 - 02:57 PM

Quote

cssrm6 is 3 tons each.

youre looking at is ssrm6 which weigh 4.5.


yeah i fixed it

you can do dual gauss + 3 CERML + 3 tons ammo





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