Khobai, on 10 December 2017 - 10:41 AM, said:
Once a lock has been achieved streaks will hit the target as long as it is maintained. It is easy to get a lock and it is really easy to hold a lock. I've done it, I know.
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All weapons require piloting/positional skill. This isn't exclusive to streaks. Being able to get close to a target is a skill sure, but SPLs also require a player to get close (closer than streaks) to do damage. The positional skill in general doesn't have bearing on the weapon skill.
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you seem to not understand that. and its a fundamental concept of using streaks effectively.
Just like every other weapon. Sure, if I shoot someone in the back with streaks I'm going to damage their back. I understand that and know how to use that. However, other that bulk positioning streaks have minimal user control. For example if I have lasers my movement affects my aim. If I step on a small rock it can cause me to miss a burn completely. You also need to hold consistent damage on the same component to be effective. Streaks don't have any of this, it's just line up roughly the angle of attack and pull the trigger.
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Again, you can do the same thing with lasers. Positioning skill is not the same as weapon skill. Streaks require you to lock a target and pull a trigger. Everything else is common to other weapon systems. Lasers have to position the same as streaks and then still hold the reticle on target to do optimal damage, this is harder that clicking to fire missiles.
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Again, being effective doesn't take away from the skill of a weapon. Sure, a bad player might do better with lasers against an assault than with streaks because lasers are a better counter. That doesn't mean that it doesn't require more skill to position and hold the lasers burns on target. PPCs take more skill than lasers because it's harder to hit the target. The skill required to hit the target doesn't chance if the PPC does 1 damage or if it does 100.
Khobai, on 10 December 2017 - 11:08 AM, said:
nope.
if someone with a gimp build does better than someone with a meta build
it means theyre a better player
but when you make poor choices and do better than someone who made good choices, its absolutely representative of higher skill. and thats exactly what were talking about.
Sure, but that doesn't make the weapon require more skill. It speaks more to the lack of skill of the player you are beating than to the amount of skill that you have.
Gimping yourself doesn't increase your skill though. The skill is the same. Weapon skill is about the mechanical difficulty of scoring effective damage to your target. Player skill is a combination of abilities. You can be high skill and take streaks, that doesn't mean streaks are inherently a high skill weapon.






















