

Sooo... No Real Reason To Keep Dumping Money Into This Game?
#141
Posted 11 December 2017 - 01:08 PM
#142
Posted 11 December 2017 - 01:22 PM
IMO the easiest way to balance IS vs Clan would just be to implement tonnage matchmaking
balance the tonnage for both teams, but have clan mechs count as being 5 tons heavier for purpose of tonnage matchmaking
so a 65 ton clan mech would count as 70 tons for tonnage matchmaking purposes
likewise, really good or really bad mechs could also have matchmaker tonnage adjustments based on how good or bad they are. so like an atlas might get a -5 tonnage matchmaking adjustment. because atlases arnt as good as annihilators. so the team with the atlas would get an extra 5 tons vs the team with the annihilator.
Edited by Khobai, 11 December 2017 - 01:35 PM.
#144
Posted 11 December 2017 - 03:19 PM
Khobai, on 11 December 2017 - 01:22 PM, said:
IMO the easiest way to balance IS vs Clan would just be to implement tonnage matchmaking
balance the tonnage for both teams, but have clan mechs count as being 5 tons heavier for purpose of tonnage matchmaking
so a 65 ton clan mech would count as 70 tons for tonnage matchmaking purposes
likewise, really good or really bad mechs could also have matchmaker tonnage adjustments based on how good or bad they are. so like an atlas might get a -5 tonnage matchmaking adjustment. because atlases arnt as good as annihilators. so the team with the atlas would get an extra 5 tons vs the team with the annihilator.
The problem there though is that pgi would have to decide which mechs were good and bad. Do you honestly think they could do that?
#145
Posted 11 December 2017 - 03:21 PM
Quote
Go watch the Solaris preview video and then ask that again.
#146
Posted 11 December 2017 - 04:36 PM
Brain Cancer, on 11 December 2017 - 03:21 PM, said:
I have watched it and just like their FW videos I think what actually gets into the game will be much less and much worse.
The difference is that I don't care about Solaris

#147
Posted 11 December 2017 - 04:49 PM
Cathy, on 10 December 2017 - 10:47 AM, said:
If your more traditionalist in how you view the Franchise, then your correct.
F.W seems to have been pretty much abandoned to it's fate.
I am with you on this. I have absolutely zero interest in 1 vs 1 or 2 vs 2 PVP fights and feel all that effort is completely wasted when they could have been adding tons of new maps and working on new, exciting ways to get us involved in the bigger, grand scale campaign. I guess to each their own and I am sure some people are excited about Solaris but for my part, Solaris should have been a side project instead of the only thing PGI seems to be focusing on when it comes to MWO.
#149
Posted 11 December 2017 - 06:12 PM
Bud Crue, on 10 December 2017 - 12:03 PM, said:
I wouldn't mind so much (even the lack of CW development at this point) if I thought that most of my mechs -hell, even a decent percentage of my mechs- might be usable at some point. But Solaris is going to be all about the top mechs and most meta of meta builds with the best of players. Even if I bring meta, that aint me, so what's left? The game "as is" with a new map apparently.
Well. Great. I guess?
If there is a plan for something more or a plan to merely improve it, then maybe mechcon would have been a good place to share that vision or plan with the customers and players. Since they did not, I think its a good bet that there is no such plan or vision. So is that state of affairs worth supporting? I just don't think it will be for a lot of folks.
The one mistake I see in your logic is assuming that mechs that are meta for QP and other modes will be meta for a Solaris mode.
Solaris will be about doing the most possible damage in one volley with as close to a heat neutral build as you can manage. (Read: SRMs/MRMs and Dakka will likely be the meta for this mode).
Mechs that are capable of boating large amounts of those will be OP as hell in Solaris, so you will probably see mechs like catapults and other things make a resurgence there because of their ability to boat very strong short/mid range loadouts with large, relatively cool, alpha strikes.
Lasers will have no business in Solaris...wait and see. It will be purely about massive damage as quickly as possible, and something like a 4xMRM10 or 4xASRM6 GRF will probably dominate the medium tier.
Why? Because all of the relatively cool running lasers are garbage now, especially those for short range. Additionally, there will probably be some LOLtastic crap like the old JM6-DD with 6xMGs and 2xLPLs or something as well...(or, god forbid, even flamers...)
#150
Posted 11 December 2017 - 06:32 PM
Gyrok, on 11 December 2017 - 06:12 PM, said:
The one mistake I see in your logic is assuming that mechs that are meta for QP and other modes will be meta for a Solaris mode.
Solaris will be about doing the most possible damage in one volley with as close to a heat neutral build as you can manage. (Read: SRMs/MRMs and Dakka will likely be the meta for this mode).
Mechs that are capable of boating large amounts of those will be OP as hell in Solaris, so you will probably see mechs like catapults and other things make a resurgence there because of their ability to boat very strong short/mid range loadouts with large, relatively cool, alpha strikes.
Lasers will have no business in Solaris...wait and see. It will be purely about massive damage as quickly as possible, and something like a 4xMRM10 or 4xASRM6 GRF will probably dominate the medium tier.
Why? Because all of the relatively cool running lasers are garbage now, especially those for short range. Additionally, there will probably be some LOLtastic crap like the old JM6-DD with 6xMGs and 2xLPLs or something as well...(or, god forbid, even flamers...)
MRM + rocket Bushie will dominate. There's some strong Huntsman dueling builds and don't count the 12 ersml, 4xlmg nova out.
However people don't realize that meta is 10x more critical in 1 v 1, as in the near dueling meta. 2xlb20x WHR is going to pretty much dominate heavies, though there are a handful of MRM/SRM builds that will give it a run for the money. Lbx20+splat TBR is strong, so is 2xsnub, ac20 Orion.
What's critical to understand is that with 1/12 the players the gap created in both mech and player skill becomes huge. The better players wins 9 out of 10 matches when in QP their win/loss difference may be 5% or less.
#151
Posted 11 December 2017 - 07:01 PM
Also, I bet the Gauss + ERML WHM-6R trashes the LB-40X build on any map that doesn't start both players at face-rubbing distances.
#152
Posted 11 December 2017 - 07:05 PM
Yeonne Greene, on 11 December 2017 - 07:01 PM, said:
Also, I bet the Gauss + ERML WHM-6R trashes the LB-40X build on any map that doesn't start both players at face-rubbing distances.
I dunno, unless the maps are way long I'm going to go with the 40.
#153
Posted 11 December 2017 - 07:11 PM
MischiefSC, on 11 December 2017 - 07:05 PM, said:
You are likely going to get side-cored and crit in two shots. At that point, you lose.
You'd have to have a way to dictate the fight in close quarters. Nobody worth his salt is going to follow you into that situation because they are going to know what you have based on what you do.
Edited by Yeonne Greene, 11 December 2017 - 07:12 PM.
#154
Posted 11 December 2017 - 07:47 PM
Quote
why does heat neutrality matter?
you can override and overheat to the point of almost killing your mech
as long as the other guy dies first you win
heat basically has no meaning in 1v1 which is why its stupid
Edited by Khobai, 11 December 2017 - 07:49 PM.
#155
Posted 11 December 2017 - 07:52 PM
Yeonne Greene, on 11 December 2017 - 07:11 PM, said:
You are likely going to get side-cored and crit in two shots. At that point, you lose.
You'd have to have a way to dictate the fight in close quarters. Nobody worth his salt is going to follow you into that situation because they are going to know what you have based on what you do.
Only if there's no cover.
Khobai, on 11 December 2017 - 07:47 PM, said:
why does heat neutrality matter?
you can override and overheat to the point of almost killing your mech
as long as the other guy dies first you win
heat basically has no meaning in 1v1 which is why its stupid
Do you never 1 v 1?
Heat decides 1 v 1.
#156
Posted 11 December 2017 - 07:54 PM
Quote
Heat decides 1 v 1.
not really. with splat builds, most mechs will be dead before heat becomes much of an issue.
#158
Posted 11 December 2017 - 08:07 PM
MischiefSC, on 11 December 2017 - 07:52 PM, said:
I'm not entirely sure about that, either. If the Gauss takes a position atop one of the catwalks on Steiner Colosseum, where are you going to hide? Underneath him where you aren't a threat? On the other side of the map where you aren't a threat? At the other end of the ramp just below the edge where you...aren't a threat?
It would be an interesting match.
#159
Posted 11 December 2017 - 08:18 PM
Yeonne Greene, on 11 December 2017 - 08:07 PM, said:
I'm not entirely sure about that, either. If the Gauss takes a position atop one of the catwalks on Steiner Colosseum, where are you going to hide? Underneath him where you aren't a threat? On the other side of the map where you aren't a threat? At the other end of the ramp just below the edge where you...aren't a threat?
It would be an interesting match.
Have played it, you go center, see which way he goes and close that side. Its super easy.
If it's a range map that's one thing but one with good cover? 1 v 1 you can only cover 1 lane.
#160
Posted 11 December 2017 - 08:25 PM
MischiefSC, on 11 December 2017 - 08:18 PM, said:
If it's a range map that's one thing but one with good cover? 1 v 1 you can only cover 1 lane.
Go center?
But you spawn at the ramp, though.
And while you can only cover one lane, he can only approach one lane.
Positioning.
What matters is whether or not you can force an open approach.
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