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Sooo... No Real Reason To Keep Dumping Money Into This Game?


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#101 TLBFestus

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Posted 10 December 2017 - 06:12 PM

It's just the usual bait and switch that PGI has done for years.

All they have to do is make a promise, then hold up something shiny to distract the masses while they go do whatever "He who cannot be wrong" deems to be what every Mechwarrior wants.

The MW community pretty much all suffers from Stockholm Syndrome, making it easily abused. Just look how many people complain, but in the very next sentence say "but I'll buy the next mech pack".

#102 CMDR Sunset Shimmer

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Posted 10 December 2017 - 06:39 PM

I honestly wrote off CW years ago. It's not working out.

If CW had been the only real, meaningful way to make credits, of rewards were worth it, if it was THE game mode... then maybe it'd be worth it.

But it's not, the system, should have been simple, it's own economy, repair/rearm mattering, supply lines, dynamic fights over resources, ect...

But no, that never formed... and is just a "What could have been."

I got the game I've paid over 2k worth of cash into... and honestly, Solaris, is the only thing that's got me interested now that I'm aware of it, just a shame it's so far out.

View PostNightbird, on 10 December 2017 - 05:07 PM, said:

Not much to look forward to for me in 2018. All resources are on MW5, but that's going to be 2019.

I'm not interested in Solaris etc


December 2018, actually.

#103 davoodoo

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Posted 10 December 2017 - 06:41 PM

View PostKhobai, on 10 December 2017 - 05:44 PM, said:


simple.

you can follow the lore thats good

but ignore the lore thats bad like clan tech being 100% better and solaris being 1v1

Well since we already ignored the lore stating that this better tech is way harder to get and thus available in smaller numbers yeah why not...

Also lets ignore the lore stating theres nothing wrong with mech of either side running other side tech and that solaris champion mechs are pretty much all custom built upon their respective chassis.

1v1 allows you to matchmake both sides on much higher lvl taking into account parts cost, value and alphas, armor and so forth without worrying about too long matching times trying to get 23 other ppl along.

You should go full lore and introduce less limitations than go **** the lore and break it further by justifying it with previous lore breaks.

Edited by davoodoo, 10 December 2017 - 06:47 PM.


#104 CMDR Sunset Shimmer

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Posted 10 December 2017 - 06:43 PM

for those who haven't seen it yet.

#105 JediPanther

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Posted 10 December 2017 - 07:23 PM

View PostCMDR Sunset Shimmer, on 10 December 2017 - 06:43 PM, said:

for those who haven't seen it yet.


Yesh gad that was as boring as the power points crap I watched in high school thirteen years ago. Only about the last fifty seconds were interesting. People really wanted solaris? It's more exciting the watch the last two badly shot up mechs alive in an skirmish 11-11 score match to see which side wins.

#106 Icebergdx

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Posted 10 December 2017 - 07:27 PM

View PostArchangel.84, on 10 December 2017 - 03:37 PM, said:

In the lore 1v1 or occasionally 2v2 tag-team duels were by far the most common Solaris matches. Free for alls appear in both MW2 Mercs and MW4 Mercs, and probably will in MW5 let's be honest, but I can't recall any references to them in the lore. There's a 2v1 and a 3v1 in Warrior: En Garde, but not FFA. FFA and Team Battles are mentioned as possible setups in one of the sourcebooks, but the "glitz and glamour" is the duels.


The only true Free For All I remember in the Battletech Universe is the Grand Melee, which is how the 32nd and last spot in the Bloodname bracket is set up. Remember, after his trial of refusal to be able to claim a spot in the Pryde Blood name fight, Star Commander Jorge aka Aiden a trueborn of the Mattlov-Pryde sibco, he had to compete in the Grand Melee to win that spot.

The only other true FFA would have been in the Trial of Position which that same then Cadet Aiden took part in, where he fired on multiple mechs in his Trial, and was then shot down by his own sib-mate Marthe (eventually Pryde), which caused the whole Jorge mess to begin with.

#107 CMDR Sunset Shimmer

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Posted 10 December 2017 - 07:33 PM

View PostJediPanther, on 10 December 2017 - 07:23 PM, said:


Yesh gad that was as boring as the power points crap I watched in high school thirteen years ago. Only about the last fifty seconds were interesting. People really wanted solaris? It's more exciting the watch the last two badly shot up mechs alive in an skirmish 11-11 score match to see which side wins.


man, if your power points in Highschool were that lively, you were a lucky sombish.

#108 Kin3ticX

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Posted 10 December 2017 - 07:39 PM

I would give Solaris a chance before the community jumps off a bridge. CW was too ambitious, Solaris is the replacement

#109 Bombast

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Posted 10 December 2017 - 07:46 PM

View PostCMDR Sunset Shimmer, on 10 December 2017 - 07:33 PM, said:

man, if your power points in Highschool were that lively, you were a lucky sombish.


Man, we had some pretty lively power points in my High School. Particularly our Health class.

#110 Icebergdx

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Posted 10 December 2017 - 07:47 PM

View PostMole, on 10 December 2017 - 04:32 PM, said:

And I'm really not sure what can be done to rectify the aforementioned problem short of allowing IS to build clan 'mechs into their drop deck and allowing clans to build IS 'mechs into their drop decks, which will cause an entire shitstorm in and of itself by lore purists.


The suggestion to fix the imbalance in CW was made MANY times by lore purests LIKE ME, who have played the board game, and read the books, and the answer was in front of them the entire time, but they REFUSED TO ACKNOWLEDGE IT!

Repeatedly, it is mentioned, and has been playtested in the board game that ON AVERAGE, the advantage between a CLAN mech unit and an IS mech unit is 2 to 2.5 IS mechs per clan mech. Or put another way, in combat, a properly trained and integrated Clan star (5 mechs) is the combat equivalent to a IS Mech Company (3 lances, or 12 Mechs). And even the, often the Clan commander would bid lower than that, but for arguments sake, lets stay with those numbers. To even acknowledge that a 12 - 5 battle might be a little much, most people suggested even going to a 12-10 ration, so 1 Binary (2 stars - 10 mechs total) of clan mechs facing a company (3 lances - 12 mechs total) would be reaonable, especially with a small tonage difference (300 tons per individual grouping, so for the IS 300 tons per lance (average 75 tons a mech), for the clans 300 tons per star. (Average 60 tons a mech))

These ideas were NEVER EVEN GIVEN THE TIME OF DAY, even though they came from some of the most faithful of the Battletech fans. The LONG TIME PLAYERS WHO HAD PLAYED MULTIPLE VERSIONS OF THE GAME.

So don't give me that crap about purists whining. We TRIED to get them to listen, but PGI, and SPECIFICLLY RUSS, stuck his thumbs in his hears, and his middle fingers up at those of us who had the most knowledge about how to balance the game. The long time, purist fans, who were telling him how it SHOULD work. But people like me, who have been playing the game in some form or another, for over 30 years, don't know a damn thing, according to Russ. And he makes us - World of Tanks on two legs. Oh....Yay...NOT!

#111 Kin3ticX

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Posted 10 December 2017 - 07:58 PM

View PostIcebergdx, on 10 December 2017 - 07:47 PM, said:


The suggestion to fix the imbalance in CW was made MANY times by lore purests LIKE ME, who have played the board game, and read the books, and the answer was in front of them the entire time, but they REFUSED TO ACKNOWLEDGE IT!

Repeatedly, it is mentioned, and has been playtested in the board game that ON AVERAGE, the advantage between a CLAN mech unit and an IS mech unit is 2 to 2.5 IS mechs per clan mech. Or put another way, in combat, a properly trained and integrated Clan star (5 mechs) is the combat equivalent to a IS Mech Company (3 lances, or 12 Mechs). And even the, often the Clan commander would bid lower than that, but for arguments sake, lets stay with those numbers. To even acknowledge that a 12 - 5 battle might be a little much, most people suggested even going to a 12-10 ration, so 1 Binary (2 stars - 10 mechs total) of clan mechs facing a company (3 lances - 12 mechs total) would be reaonable, especially with a small tonage difference (300 tons per individual grouping, so for the IS 300 tons per lance (average 75 tons a mech), for the clans 300 tons per star. (Average 60 tons a mech))

These ideas were NEVER EVEN GIVEN THE TIME OF DAY, even though they came from some of the most faithful of the Battletech fans. The LONG TIME PLAYERS WHO HAD PLAYED MULTIPLE VERSIONS OF THE GAME.

So don't give me that crap about purists whining. We TRIED to get them to listen, but PGI, and SPECIFICLLY RUSS, stuck his thumbs in his hears, and his middle fingers up at those of us who had the most knowledge about how to balance the game. The long time, purist fans, who were telling him how it SHOULD work. But people like me, who have been playing the game in some form or another, for over 30 years, don't know a damn thing, according to Russ. And he makes us - World of Tanks on two legs. Oh....Yay...NOT!


Most of the stuff you know about TT, TROs, and novels doesnt mean much of anything in this game. I like lore like the next person but its usefulness in application is very limited. This game is its own game. You cant go play mw2 and then suddenly be good at MWO nor can you go read a TRO to learn how to play.

The whole 12v10 3 lance vs 2 stars thing is bunk. Its a dead horse. Tech base was not deciding the outcomes in CW, it was where the talent was, and I use the word talent lightly. Not only that, 12-10 humans would create more problems than you think it would magically solve.

#112 Thorqemada

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Posted 10 December 2017 - 08:06 PM

I would not bet on March - Spring can be April or even May...and Russ put two Soon™ behind each other...

#113 Khobai

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Posted 10 December 2017 - 08:28 PM

Quote

1 vs 1? Ugh.

The game mode I would want to see is to put 24 players in a single arena, and let them fight out to the last person, so there can only be one standing at the end.


yes. free for all should be the main gamemode for solaris

8 player FFA would probably be more reasonable though

or do like team free for all. where its like 3v3v3 or 2v2v2v2.

Quote

I would give Solaris a chance before the community jumps off a bridge. CW was too ambitious, Solaris is the replacement


its pretty bad when 1v1 is your replacement because 12v12 was too ambitious... lol.

Edited by Khobai, 10 December 2017 - 08:31 PM.


#114 MischiefSC

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Posted 10 December 2017 - 08:32 PM

View PostKin3ticX, on 10 December 2017 - 07:58 PM, said:


Most of the stuff you know about TT, TROs, and novels doesnt mean much of anything in this game. I like lore like the next person but its usefulness in application is very limited. This game is its own game. You cant go play mw2 and then suddenly be good at MWO nor can you go read a TRO to learn how to play.

The whole 12v10 3 lance vs 2 stars thing is bunk. Its a dead horse. Tech base was not deciding the outcomes in CW, it was where the talent was, and I use the word talent lightly. Not only that, 12-10 humans would create more problems than you think it would magically solve.


If anyone had actually been playing BT for 30 years they would know that the OP Clan tech balance in tabletop was absolutely stone cold broke as **** and was totally and completely abandoned and replaced with the current 1 to 1 balance in Dark Ages - because the whole 'stars vs lances' balance was ****, everyone who wasn't a total munchkin hated it and was incredibly broken. More so than it would even be in MWO. It would be impossible to make that work here because the player base isn't going to break up along 60/40 population and skill distribution with the majority wanting to play the 'my side is inferior but gets to die a lot' side vs the 'I'm totally OP and am pretty much certain to do a lot of damage and kills, win or lose' side.

View PostKhobai, on 10 December 2017 - 08:28 PM, said:


yes. free for all should be the main gamemode for solaris

8 player FFA would probably be more reasonable though

or do like team free for all. where its like 3v3v3 or 2v2v2v2.


I'd love a FFA mode. Would have a lot of fun with it.

I still want 1 v 1 in though, because I'm laughing my *** off as I think of how utterly and completely 90% of this games population is going to get crushed and humiliated and how absolutely crystal clear it's going to be that they are getting carried by their pug teams, not kept back and how their 'I don't do meta' builds are such utter, total and completely ****.

It'll be glorious. I just wish we could get constant streams of all the players getting their 30th, 50th, 100th straight loss look IRL before they qqragequit 4ever.

#115 Khobai

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Posted 10 December 2017 - 08:34 PM

if 90% of the player base gets crushed and humiliated theyre sure as hell not going to keep playing solaris and probably not MWO

#116 UnofficialOperator

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Posted 10 December 2017 - 08:36 PM

Once 1v1 starts, everyone will notice how big a part ping actually plays in this game. Those above 250 ping will notice how the opponent always gets the drop on them.

#117 MischiefSC

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Posted 10 December 2017 - 08:38 PM

View PostKhobai, on 10 December 2017 - 08:34 PM, said:

if 90% of the player base gets crushed and humiliated theyre sure as hell not going to keep playing solaris and probably not MWO


Yup.

I do applaud PGI for creating a gamemode that's going to be even less popular than the incomplete FW.

'Hmm, it seems there's this QP segment that's not getting farmed enough often enough. They hate teamwork, bring crap builds and believe that it's always everyone elses fault.'

'I thought FW was supposed to get those guys farmed into oblivion?'

'It was working but then we left Long Tom in too long and even the most window licking stupid of them left.'

'Damn, LT was so efficient as farming bads and it kept us from having to pay the farmers more cbills. Have we considered a 1 v 1 environment?'

'Hmm, that is properly sadistic. I mean it ensures that the "I do wut I want, teamwork sux" crowd will be drawn in and 1 v 1 by its nature will ensure that the people with bad builds, joysticks, bad controller setups and who pretty much play the passive QP style will get utterly and completely destroyed so fast and so consistently they'll never even learn why they're so bad. As such no real way to improve.'

'Perfect! Make it happen!'

#118 Y E O N N E

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Posted 10 December 2017 - 08:49 PM

Just wait for the Light fights, where SSRM boats annihilate almost everything...

#119 Khobai

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Posted 10 December 2017 - 08:50 PM

depends how the divisions are setup

if lights are mostly in their own divisions with other lights and mediums then yeah its going to be streakmania

#120 50 50

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Posted 10 December 2017 - 09:05 PM

View PostKhobai, on 10 December 2017 - 01:10 PM, said:


because solaris should be free for all not 1v1 or 2v2

solaris isnt even being done right thats the worst part.


1v1 is crap. its just two mechs alphastriking eachother until one dies.

MWO literally could not get more boring than that.


8 mech FFA wouldve been awesome though. Because youd have to employ every skill in your arsenal to survive and be the last mech standing. Not just alphastrike over and over till you win.


I reckon Solaris battles would make a great addition for the end of year MechCon.
Bit of live hosting with Duncan Fisher introducing the players, cheese it up a bit with the crowd and have some fun.
Maybe throw the top 8 players into a FFA 'Grand Spectacle' that we can watch in between the WC matches.
All the hype, glam and bling of it.





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