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Sooo... No Real Reason To Keep Dumping Money Into This Game?


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#61 JediPanther

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Posted 10 December 2017 - 01:18 PM

I don't have any interest in solaris,fw or most of the clan mechs already in game. I find mwo quite frankly dull as sheet and log in just to test my light piloting skills in puglandia. I'm good at killing other lights with builds to counter them so I don't have any thing to prove in a 1 vs 1 match.

Mwo is just for the times I want to derp around and lrm some thing most of the time now. I have a small intrest in mw5 if and only if modding is possible. We all know russ,bryan and paul can blow a lot of smoke but fail hard at delivery. Those three coudn't run a pizza delivery service. Get it? Delivery fail? A year is a long time for them to really fubar mw5 and from mwo as is I expect a lot of bad reviews,bugs,glitches, and other bs in mw5.

When they shut mwo down I'll miss it a little. I've enjoyed a few years with a casual fw group and it'll suck leaving them as we go on to other games. I've got a copy of the mwo mech data plus the models are used in those other two games. I won't be losing the data I spent money on.

#62 SFC174

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Posted 10 December 2017 - 01:24 PM

I'm torn. I think more modes (Solaris) is a good thing. But, I'm not particularly interested as my experience in other shooter games with 1v1 modes is that they quickly devolve into a very strict meta which limits participation. And then once the meta is determined, the best players quickly rise to the top and the rest get disinterested very quickly. Yes, they're going to class mechs, but even then there will only be 1 or 2 that truly work in a given division.

Perhaps this will be different. I don't see myself playing more than a few 1v1 games though so it won't really affect me too much....Unless it tanks the participation rate for Solo QP. In which case my games played will drop even more.

BTW, did they mention what the new currency in Solaris (ACC) is for? New currencies always set off alarm bells for me. Probably just for the bolt-ons, but I'm wary.

#63 OrmsbyGore

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Posted 10 December 2017 - 01:32 PM

View PostJC Daxion, on 10 December 2017 - 01:04 PM, said:


You say this like i don't know.. and wasn't here.. I signed up for this game the very first day, November 4th 2011. I followed what the game was going to be, and read everything i could. The only reason why i did not become a founder and spend the money for the smallest pack, was because I have never enjoyed pvp only games. Though i am still pissed i didn't just take the chance on the 30 bucks, i kinda had a feeling i would like it, and that would mean i would have a founders 4G or catapult sitting in my bays right

4 categories of mechs with different play styles and not a power crawl to the top.. A few modes that do play different, and while FW did come later i find it darn fun. It could be more fun if the community made more effort to get the warfar going by large units becoming the factions, but the base is there, and yes could be added to no question.


I seem to recall the first CW announcement mentioning a persistent universe shaped by player actions with consequences that impacted the game, though I suppose it is entirely possible that I was blinded by my desires and heard what I wanted to hear. And I do remember that there were repair and maintenance costs, but I guess people complained that away. It's just that after all these uears, this game feels less like a battletech/mechwarrior game and more like a generic shooter with some minor trappings of BT. Hell, it doesn't even feel like I'm in a mech without something besides a mech for scale. Maybe maps could feel less like large warehouses strewn with debris and more like an actual city/outpost/forest.

Maybe I'm just talking nonsense.

#64 thievingmagpi

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Posted 10 December 2017 - 01:44 PM

I'm pumped. Solaris is gonna be fun.

#65 Revis Volek

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Posted 10 December 2017 - 01:47 PM

View PostCathy, on 10 December 2017 - 12:32 PM, said:

Not scared.

Just I'm not an insecure manchild that needs to prove he's bestest at playing with computer, or console toys



Why does it have to be above proving whos the bestest? no said you have to pay attention to the stats. Its 1v1 and 2v2 ranked modes.


You sounds so jelly

#66 Unnatural Growth

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Posted 10 December 2017 - 01:48 PM

View PostJC Daxion, on 10 December 2017 - 01:04 PM, said:



You say this like i don't know.. and wasn't here.. I signed up for this game the very first day, November 4th 2011. I followed what the game was going to be, and read everything i could. The only reason why i did not become a founder and spend the money for the smallest pack, was because I have never enjoyed pvp only games. Though i am still pissed i didn't just take the chance on the 30 bucks, i kinda had a feeling i would like it, and that would mean i would have a founders 4G or catapult sitting in my bays right now.

The game they said they would build was basically a arena shooter.. and that is basically what we got. I even asked Q's on the forums the very first day, and had them directly answered by PGI devs about what the game was, and was going to be. I think an lot of what people think "pgi promised" were their own interpretations. Because from everything i read, and saw.. it's basically what we are playing.

4 categories of mechs with different play styles and not a power crawl to the top.. A few modes that do play different, and while FW did come later i find it darn fun. It could be more fun if the community made more effort to get the warfar going by large units becoming the factions, but the base is there, and yes could be added to no question.

But i have no idea what all this stuff PGI lied to us about and how they failed certain people.. I've been following the game sense day 1, and actually sense i saw the first MWO 5 cinematic a few years prior.

I know when i started spending money on this game i did so, in the hopes that PVE and hopefully a mech commander game would return. My biggest surprise is how much i actually enjoy MWO and it's PVP only set up.. In fact in all my years of gaming, and that started with Pong, this is still the only pvp only game that has ever kept my attention past a few matches.



So you don't remember this?:


CW "reveal"?

https://www.youtube....1&v=k-J5_FNBYns

Edited by OldOrgandonor, 10 December 2017 - 01:57 PM.


#67 Unnatural Growth

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Posted 10 December 2017 - 01:58 PM

Or "Pillars"? Remember "pillars"? I do.



#68 Unnatural Growth

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Posted 10 December 2017 - 02:10 PM

I still want the game to succeed, and hope PGI starts actually putting effort into MWO again, but you can't pretend that history didn't happen. And you can't pretend promises were made that were not then broken later.

Remember, what ~2 years ago, when they announced they had a new "map editor", and we would start seeing about 1 new map every month from now on? I do.

I too am disappointed at the lack of "reveals" for the game that is MWO at MechCon. And what happened to the claim early this year that in 2017 they were going to focus on major improvements to CW? Remember that? I do.

Those that forget history are doomed to repeat it.

Edited by OldOrgandonor, 10 December 2017 - 02:12 PM.


#69 JC Daxion

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Posted 10 December 2017 - 02:18 PM

View PostOrmsbyGore, on 10 December 2017 - 01:32 PM, said:

I seem to recall the first CW announcement mentioning a persistent universe shaped by player actions with consequences that impacted the game, though I suppose it is entirely possible that I was blinded by my desires and heard what I wanted to hear. And I do remember that there were repair and maintenance costs, but I guess people complained that away. It's just that after all these uears, this game feels less like a battletech/mechwarrior game and more like a generic shooter with some minor trappings of BT. Hell, it doesn't even feel like I'm in a mech without something besides a mech for scale. Maybe maps could feel less like large warehouses strewn with debris and more like an actual city/outpost/forest.

Maybe I'm just talking nonsense.




No, you not talking nonsense, but you are implying what that all means.

For example, Your persistent universe. Well in FW, you can win planets and get MC for your unit. You own said planets, and work to fight over them to get more.

repair and re-arm was taken out. IMO it makes sense not to have it. Punish players that don't know what they are doing is not a way to make the game player friendly. It's not a Single player game that, that aspect is part of the experience, it just slows the FTP model and makes it harder to deal with.


Scale is a thing, and your right, it doesn't feel much like i'm in a giant robot, well till i look down and notice those little things i'm knocking over are streetlights, and stepping on cars because they are the size of my foot. It's there, but i agree scale doesn't translate. I think that is more of an art thing than anything else.


Maps.. That is just down to interpretation, I think we could use lots more maps. the new ones IMO have been a step in the right direction. Grim, Rub and Polar are all the newest maps, and they are all pretty solid IMO. Everyone has their old favs for sure. We could use another 20 maps, and my hope is in the next few years we get there.


I've played all the BT games over the years, to me this one has the least bugs, and the most fun pvp game play of any of the previous titles. I didn't play pvp much in mech 4, but i did on occasion. It was kinda neat, but if you didn't play a few mechs and typically larger ones, you weren't winning. It also had lots of one shot kills and such. Lights were nothing but a gimmick though i did have fun in my raven and cougar on random nights with people that were like me and just played for the fun of it.

#70 JC Daxion

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Posted 10 December 2017 - 02:23 PM

View PostOldOrgandonor, on 10 December 2017 - 02:10 PM, said:

I still want the game to succeed, and hope PGI starts actually putting effort into MWO again, but you can't pretend that history didn't happen. And you can't pretend promises were made that were not then broken later.

Remember, what ~2 years ago, when they announced they had a new "map editor", and we would start seeing about 1 new map every month from now on? I do.

I too am disappointed at the lack of "reveals" for the game that is MWO at MechCon. And what happened to the claim early this year that in 2017 they were going to focus on major improvements to CW? Remember that? I do.

Those that forget history are doomed to repeat it.


I don't remember them saying they would push out a map a month.. Got a link?


CW did get all that owning planet stuff, and some sorta upgrade. I don't play CW outside of events, but they did add all the QP maps to it and it feels like it is more fun now. CW needs more unique maps too.


More maps, Yes more maps would be nice.. but if you look at it this way. They did need to work on maps to make incursion and escort, and new maps going forward will have it. After those updates, we are now getting 2 maps, plus 4 more at least in solaris. that is 6 maps, in a little over 6 months.. If they can add 4 maps a year going forward i would be extremely happy

This year we got engine desync, Skil tree, CW upgrade, comp mode, Events thing, New tech, and to end the year a new map and a crap load of new mechs, some being long time top requests.. How is that not working on the base game?


Maybe they said, look here we have solaris, and Co-op missions and mods in SP coming at the end of the year.. So maybe they won't over promise on MWO, and just say what they have coming because they don't want people saying.. Look you tired to do this and didn't do it to what you stated, or pushed it back.

After all it was Mech con, Not MWO con..

Edited by JC Daxion, 10 December 2017 - 02:27 PM.


#71 Tincan Nightmare

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Posted 10 December 2017 - 02:23 PM

I'm ambivalent about Solaris, mostly because I don't want to see the whole game balanced around Solaris. A 1v1 environment is a different beast then the team matches we currently play, and what weapons and meta emerge could be vastly different than what we have in QP or FP. But if PGI is going to throw it's efforts almost entirely behind Solaris (at least pertaining to MWO) does that mean we will see large balance shifts based on the needs of Solaris that also hit and effect QP and FP? In a quick duel situation, a build that would be completely impractical in normal gameplay could be the king of Solaris (like the Direstar), since you only need to quickly eliminate a single mech and don't have to worry about a whole enemy team or being left vulnerable from a shutdown. I just don't want to see a never ending stream of nerfs come down the line that effects the whole game for a single mode.

#72 Asym

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Posted 10 December 2017 - 02:39 PM

View PostJC Daxion, on 10 December 2017 - 12:07 PM, said:

Then you missed the part, that top mechs won't be playing against not top/meta mechs.. This means all your scrub mechs will be useful against other scrub mechs.

No, above is a leap of faith my friend ! Holy crap if it fails........as every MM process PGI has taken on has......

Talk about farming opportunities for the T1's and comp players... Earlier, average players were discussed. I seriously doubt you'll see average players in Solaris for very long because of the extensive farming that will be going on and PGI can't stop it....
You'all wanted "Rock-and-Sock'em-Robots".....well, you got them. Have fun ! The rest of us "normal" players will be somewhere around, maybe once a week or so, not spending a single cent, doing "other things"...

Who knows, maybe it will work for average people............... I'll keep thinking positive thoughts until the first arena buzzer and the 23.2 second long matches start happening because I'm playing a pilot several tiers above me in a customized arena hero that had to be bought with real money....

#73 Unnatural Growth

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Posted 10 December 2017 - 03:01 PM

View PostJC Daxion, on 10 December 2017 - 02:23 PM, said:


I don't remember them saying they would push out a map a month.. Got a link?


CW did get all that owning planet stuff, and some sorta upgrade. I don't play CW outside of events, but they did add all the QP maps to it and it feels like it is more fun now. CW needs more unique maps too.


More maps, Yes more maps would be nice.. but if you look at it this way. They did need to work on maps to make incursion and escort, and new maps going forward will have it. After those updates, we are now getting 2 maps, plus 4 more at least in solaris. that is 6 maps, in a little over 6 months.. If they can add 4 maps a year going forward i would be extremely happy

This year we got engine desync, Skil tree, CW upgrade, comp mode, Events thing, New tech, and to end the year a new map and a crap load of new mechs, some being long time top requests.. How is that not working on the base game?


Maybe they said, look here we have solaris, and Co-op missions and mods in SP coming at the end of the year.. So maybe they won't over promise on MWO, and just say what they have coming because they don't want people saying.. Look you tired to do this and didn't do it to what you stated, or pushed it back.

After all it was Mech con, Not MWO con..

.

I don't remember if that was said in a town hall, "ask the dev's", or "roadmap". And it was at least 2 years ago. I'll look around a bit, but I don't have a link handy. It was when they were explaining their new map editor, which would allow them to save and reuse map assets across multiple maps. I think it was after Crimson Straight was released (or maybe it was WHEN CS was released?).

#74 Damnedtroll

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Posted 10 December 2017 - 03:13 PM

It's funny there so much salt, people saying that pgi don't do enough ....

You know, it's because people cut spending on the game that they don't have enough cash flow to develop it. It's a vicious circle working on salt.

Maybe they would have done more but it seems they got stuck bad because of the cry engine and made some weird decision on FW. Maybe with 50000 more players, FW would have been awesome, all factions would have enough loyalist players but with the tons of salt pouring on the forum... don't figure why not enough people try MWO.

#75 Mechrophilia

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Posted 10 December 2017 - 03:14 PM

I want my bolt-on to be a rotary-ac codpiece.

#76 Khobai

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Posted 10 December 2017 - 03:20 PM

Quote

You know, it's because people cut spending on the game that they don't have enough cash flow to develop it. It's a vicious circle working on salt.


no its because they spend cash on developing stupid things like solaris and esports lol

#77 Wolfways

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Posted 10 December 2017 - 03:20 PM

View PostOldOrgandonor, on 10 December 2017 - 01:48 PM, said:



So you don't remember this?:


CW "reveal"?

https://www.youtube....1&v=k-J5_FNBYns

View PostOldOrgandonor, on 10 December 2017 - 01:58 PM, said:

Or "Pillars"? Remember "pillars"? I do.



*wipes away a tear*

#78 Scout Derek

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Posted 10 December 2017 - 03:36 PM

View PostKhobai, on 10 December 2017 - 01:14 PM, said:


I explained why. because 1v1 in this game is utterly stupid and boring.

I alphastrike. Now you alphastrike. Oh I alphastrike again. Now you get to alphastrike again. Oh I killed you with my third alphastrike. I win.

Who wants to play that? Thats garbage.


Im not saying there cant be 1v1 but it shouldnt be the whole thing. It should be done as part of a three round elimination match that starts as an FFA.

So first round would be 8 player FFA (top 4 players advance to round 2)
second round would be a 4 player FFA (top 2 players advance to round 3)
third round would be a 1v1

the top players for each round would advance. and your ranking would go up based on how far you advanced and what your placement was in each round.


I get your point, and I respect it.

However, one must take into account that people can team up with each other in these kind of FFA Royales, even if it isn't obvious; They simply don't kill each other until the very end, which sucks as it usually becomes obvious towards the very end when it's down to the last three or four.

#79 Archangel.84

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Posted 10 December 2017 - 03:37 PM

In the lore 1v1 or occasionally 2v2 tag-team duels were by far the most common Solaris matches. Free for alls appear in both MW2 Mercs and MW4 Mercs, and probably will in MW5 let's be honest, but I can't recall any references to them in the lore. There's a 2v1 and a 3v1 in Warrior: En Garde, but not FFA. FFA and Team Battles are mentioned as possible setups in one of the sourcebooks, but the "glitz and glamour" is the duels.

Edited by Archangel.84, 10 December 2017 - 03:44 PM.


#80 Unnatural Growth

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Posted 10 December 2017 - 03:52 PM

View PostDamnedtroll, on 10 December 2017 - 03:13 PM, said:

It's funny there so much salt, people saying that pgi don't do enough ....

You know, it's because people cut spending on the game that they don't have enough cash flow to develop it. It's a vicious circle working on salt.

Maybe they would have done more but it seems they got stuck bad because of the cry engine and made some weird decision on FW. Maybe with 50000 more players, FW would have been awesome, all factions would have enough loyalist players but with the tons of salt pouring on the forum... don't figure why not enough people try MWO.



It has more to do with PGI making promises either they can't keep, or make no effort to keep.

Most recent one that jumps out at me was the "commitment" they made in early 2017 that THIS would be the year they focused heavily on CW improvements. Well, it's December 2017. They're almost out of time. Where are all these magnificent updates to CW? We didn't tell them, they told us. Where are they? I was ready to see some great news revealed at MechCon about all the CW stuff they were ready to spring on us. They said they would. So, where is it?

If you can't deliver it (PGI), don't set up the expectation in your customer base.

But no one seems to remember this little "slip up" either.

Just us being "salty" you say. Easier to dismiss the entire situation that way, yes?





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