

Sooo... No Real Reason To Keep Dumping Money Into This Game?
#21
Posted 10 December 2017 - 11:31 AM
I'm already laughing over all the REEEEE that will come from 1 v 1 and 2 v 2.
As someone whos done hundreds of 1 v 1 matches it's got 0 tolerance for bad builds and has its own meta that's a fraction as forgiving as QP. The Great Unwashed Masses will get their 30, 50, 100 match losing streaks to people with flamers and legging in good mechs with smart mouse settings.
Solaris will be more niche than FW or comp queue.
#22
Posted 10 December 2017 - 11:32 AM
If you don't enjoy the game, don't play it, don't support it.
This is the ONLY battletech game out...so think about that.
New map, new game mechanics...3 companies working together to push the BT franchise forward, and not fighting one another over legal BS.
#23
Posted 10 December 2017 - 11:33 AM
Unfortunately I'm going to have to predict an increase in personal smack-talk when the 1v1/2v2 competitiveness heats up.
#24
Posted 10 December 2017 - 11:39 AM
Edited by Spam Lanwalker, 10 December 2017 - 11:42 AM.
#27
Posted 10 December 2017 - 11:45 AM
Mechrophilia, on 10 December 2017 - 11:33 AM, said:
Unfortunately I'm going to have to predict an increase in personal smack-talk when the 1v1/2v2 competitiveness heats up.
Or you could just have opposing chat turned off and not see any of it.
I honestly don't get some folks.. Complain for how long that PGI just needs to add more maps.. they add 2 new maps, Plus a new mode that is launching with 4 maps, and it's IM DONE!!! You do nothing for me PGI!!
They have said repeatedly, MWO is the only pvp version of the game, and its just going to keep growing slowly now.. Something it has done steadily sense launch.
My hopes is 1v1, 2v2 solaris, along with Co-op Singleplayer verse bots, and Turnbased BT grow this franchise and i can keep playing BT type games for another 10 years or more. Unlike the pervious 10 before i started playing MWO where there was basically nothing outside of a game that needed an old machine or hoops to run through to make run if you could find some folks to play with, and a Modded game that while is fun for the small player base that likes it is hardly a game that 10s of 1k's were playing.
Yet another thread that just proves no mater what PGI does, there will be someone complaining about it
#28
Posted 10 December 2017 - 11:45 AM
A total lack of any further effort in CW. None.
A total absence of any effort at fixing the state of weapons balance, variant and chassis balance, tech balance or otherwise.
Solaris being 1v1 and 2v2 with cosmetics.
A new map and of course a new mech.
And of course pre-mechcon statement that they intend to bring back 8v8 (because the population to support 12v12 is quickly becoming non-viable (this part being unstated)).
That is apparently the extent of PGI's MWO planned development.
This isn't your Mechwarrior game. This isn't even PGI's advertised "Mech-based shooter set in the rich Battlech Universe". Nope, MWO is well on its way to being the e-sport Russ has always wanted and by his own, repeated, statements (in print) it has always only existed to get MW5 made; and since that goal is nearly achieved, PGI apparently is not really that interested in developing it in any substantive manner further.
Is that worth throwing money at?
Beats me, but I am such a mechporn addict, I probably will.
Edited by Bud Crue, 10 December 2017 - 11:46 AM.
#29
Posted 10 December 2017 - 11:50 AM
Bud Crue, on 10 December 2017 - 11:45 AM, said:
A total lack of any further effort in CW. None.
A total absence of any effort at fixing the state of weapons balance, variant and chassis balance, tech balance or otherwise.
Solaris being 1v1 and 2v2 with cosmetics.
A new map and of course a new mech.
And of course pre-mechcon statement that they intend to bring back 8v8 (because the population to support 12v12 is quickly becoming non-viable (this part being unstated)).
That is apparently the extent of PGI's MWO planned development.
This isn't your Mechwarrior game. This isn't even PGI's advertised "Mech-based shooter set in the rich Battlech Universe". Nope, MWO is well on its way to being the e-sport Russ has always wanted and by his own, repeated, statements (in print) it has always only existed to get MW5 made; and since that goal is nearly achieved, PGI apparently is not really that interested in developing it in any substantive manner further.
Is that worth throwing money at?
Beats me, but I am such a mechporn addict, I probably will.
Its morphing into what PGI should have sold it as from day one and that is...
Solaris, PGI edition. If you are making an arena shooter then just embrace it man.
#30
Posted 10 December 2017 - 11:55 AM
So yeah, I share your feelings of not having much reason to keep giving money.
#31
Posted 10 December 2017 - 11:58 AM
I guess if you expected this game to become more than an arena shooter, you'd be disappointed. Not to be snarky, but I think it's been clear for a while that arena shooter is going to be the full scope of MWO. It's not a bad thing to have.
Next year we'll have HBS BT, new tabletop boxed sets, MW5:M to diversify into, if any of those are your thing. I'd just take MWO for what it is.
#32
Posted 10 December 2017 - 12:01 PM
1v1 is awful when your ping is 350. It's bad enough in Quick Play when you get stuck in a circling duel with a Light. I cannot see myself voluntarily participating in a game mode that consists primarily of that ... and then records for eternity how little of my shots landed in that extra special window of time known only to Host State Recall (LOL).
I appreciate that others may really want this. That's fine.
I'm only mentioning this because, as a daily MWO player, all I really have to look forward to is one map, and some Christmas Mechs. No mention of any FP fix, Escort fix, meaningful balance changes, strikespam fix, etc.
(MW5 too, of course. I'm especially happy to hear that co-op will be available.)
Edited by Appogee, 10 December 2017 - 12:07 PM.
#33
Posted 10 December 2017 - 12:03 PM
Revis Volek, on 10 December 2017 - 11:50 AM, said:
Its morphing into what PGI should have sold it as from day one and that is...
Solaris, PGI edition. If you are making an arena shooter then just embrace it man.
I wouldn't mind so much (even the lack of CW development at this point) if I thought that most of my mechs -hell, even a decent percentage of my mechs- might be usable at some point. But Solaris is going to be all about the top mechs and most meta of meta builds with the best of players. Even if I bring meta, that aint me, so what's left? The game "as is" with a new map apparently.
Well. Great. I guess?
If there is a plan for something more or a plan to merely improve it, then maybe mechcon would have been a good place to share that vision or plan with the customers and players. Since they did not, I think its a good bet that there is no such plan or vision. So is that state of affairs worth supporting? I just don't think it will be for a lot of folks.
#34
Posted 10 December 2017 - 12:04 PM
Bud Crue, on 10 December 2017 - 11:45 AM, said:
A total absence of any effort at fixing the state of weapons balance, variant and chassis balance, tech balance or otherwise.
This is what grinds my gear as well. Balancing seems to have slowed down to a crawl, even though many weapons equipments and mechs are far from balanced. LBXs were bad before I took a break, and they are still bad even now. Surely those who are balancing QP and FP are not involved heavily in MW5, right?
Edited by Muujig612, 10 December 2017 - 12:07 PM.
#35
Posted 10 December 2017 - 12:05 PM
Appogee, on 10 December 2017 - 12:01 PM, said:
I'm only mentioning this because, as a daily MWO player, all I really have to look forward to is one map, and some Christmas Mechs. No mention of any FP fix, Escort fix.
I guess it's all how you look at things..
The only thing i have to look forward to as a QP player, are more maps, and more mechs, in the game that i've spent more hours playing over the last 4 years than any other game i own in that time. Seams like a major win to me.

#37
Posted 10 December 2017 - 12:07 PM
Bud Crue, on 10 December 2017 - 12:03 PM, said:
I wouldn't mind so much (even the lack of CW development at this point) if I thought that most of my mechs -hell, even a decent percentage of my mechs- might be usable at some point. But Solaris is going to be all about the top mechs and most meta of meta builds with the best of players. Even if I bring meta, that aint me, so what's left? The game "as is" with a new map apparently.
Then you missed the part, that top mechs won't be playing against not top/meta mechs.. This means all your scrub mechs will be useful against other scrub mechs.
#38
Posted 10 December 2017 - 12:07 PM
Appogee, on 10 December 2017 - 12:01 PM, said:
I had wanted Solaris. The Solaris that would be a 12v12 free for all. The Solaris we are getting though? You can do it now in private lobbies. So I am Meh about it.
I know the real excitement is all about MW5, but I wanted more than anything to hear about PGI's plans to make this product, this game, better. They said effectively nothing. Solaris and the new map are the only thing even tangentially connected to the concept of "development" and neither are really "improvements". Sigh. I sure hope I am wrong.
#39
Posted 10 December 2017 - 12:10 PM
#40
Posted 10 December 2017 - 12:11 PM
Muujig612, on 10 December 2017 - 12:04 PM, said:
This is what grinds my gear as well. Balancing seems to have slowed down to a crawl, even though many weapons equipments and mechs are far from balanced. LBXs were bad before I took a break, and they are still bad even now.
To be fair, balance between mechs even in factions isnt really possible with out the quirks system. Everyone complains about IS/CLAN balance is bad, Though there are mechs in each faction that get snuffed by others. Take the HBK-IIC verse an adder.. When was the last time you heard someone say anything about in faction balance? I can't recall a post about it in recent months.
Unless the really aggressively balance and nerf every mech by hand, and i'm not sure how to do that with the number of builds there can be, balance is just a pipe dream. Now, making things fairly balanced is a thing on the average player level, but at high levels, i don't think it is really possible. Maybe I'm wrong, but i just don't know how they do that seeing.. Movement, hitboxes, armor, weapon loads are all part of that picture.
Still the average mech is better balanced than it was a few years ago. I can jump into a good 80% of my mechs in QP and have them work.. or have a chance. That's better than what it was pre-spring 2017, when there were lots of mechs no mater how much i liked them i would get shreaded.
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