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Weekend Warriors Camping Hpg Basement


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#1 UnofficialOperator

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Posted 10 December 2017 - 05:07 PM

Dies 1 by 1 coming out after top gets dominated.

What the actual **** man???

4 year old game and people still camping basement????????????

Edited by UnofficialOperator, 10 December 2017 - 05:08 PM.


#2 arcana75

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Posted 10 December 2017 - 05:31 PM

I have heard someone in Tier 3 on chat explaining why to camp basement, which is to wait for the enemy to come down and get destroyed at the tunnel entrances. I don't know if that works as I prefer high ground.

#3 UnofficialOperator

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Posted 10 December 2017 - 05:32 PM

View Postarcana75, on 10 December 2017 - 05:31 PM, said:

I have heard someone in Tier 3 on chat explaining why to camp basement, which is to wait for the enemy to come down and get destroyed at the tunnel entrances. I don't know if that works as I prefer high ground.


No it doesn't. Dominate high ground then sweep around to bottom if necessary in end game.

Camping bottom came from nubs scared of LRMs

#4 arcana75

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Posted 10 December 2017 - 05:45 PM

View PostUnofficialOperator, on 10 December 2017 - 05:32 PM, said:


No it doesn't. Dominate high ground then sweep around to bottom if necessary in end game.

Camping bottom came from nubs scared of LRMs

Seems odd since top also blocks LRMs. I dunno really. Even top has its disadvantages, as you can be liberally poptarted 360 degrees.

Overall high ground wins esp in maps like Canyon, Grim, Oasis.

#5 Bombast

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Posted 10 December 2017 - 05:46 PM

You don't know tactical brilliance until someone calls for, and gets the team to agree to, camping the basement.

On Assault mode.

Posted Image


Remember guys, always listen to pug callers. They have a microphone, so what they say must be true!

#6 Bill Lumbar

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Posted 11 December 2017 - 03:04 PM

I have seen this play out both ways guys. I have called out a basement camp several times in skirmish mode. The times I have called it out, several have ended badly for our team. This is simply due to 4 out of twelve team mates don't stick with the plan, they poke, and die one by one, and than it all fall's apart.

The games that this has worked and really worked as in we stomped the other team, everyone stayed down, no one poked and got cored, and in one of those matches it came down to the final 3 minutes and it turned into one of the bloodiest brawls I have ever seen. It was an awesome match, we only had one guy that said it wouldn't work on our team, but he listened and followed the team. We stomped the other side. There are several reason's to stay low on HPG, one of which is lrms.... and the other reason is Shadowcats, or any other fast lights or mediums that have erppc's, or LPL's, and snipping from the outer ring. It does work and works well, when the whole team is on the same page. You have to stay out of the kill zones in the basement, and cover all points of entry. 4 mechs on every entry and staying back so you don't get sniped. Seismic help out big time so you know where to be, and when.

Say what you want, but there is more than one way to win on HPG. Posted Image

#7 Khobai

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Posted 11 December 2017 - 03:10 PM

HPG is one of the smallest maps. It should only be an 8v8 map, not 12v12.

If it was 8v8 then going basement might not always be the worst choice

#8 Mcgral18

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Posted 11 December 2017 - 03:16 PM

POTATO LAND


Have no expectations
Have them shattered

#9 Brain Cancer

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Posted 11 December 2017 - 03:32 PM

The only time camping the basement works is if your opponent is stupid enough to come down and join you. Otherwise, you now have people able to riddle your team with gunfire from a superior position above you. And if you win then, it's because you would have beaten them anyway had you just gone for the throat first.

#10 ANOM O MECH

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Posted 11 December 2017 - 03:36 PM

This is a go to strat on weekday afternoons for some reason...guess for some it is better than nascar.

Hardly ever works though....

#11 Mole

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Posted 11 December 2017 - 05:03 PM

Basement is actually a good tactic if you can get the entire team on-board with it. Problem is there's always going to be some dimwit who gets himself killed because he won't stop peeking. But, if you can achieve a kill lead and then turtle in the basement, they must come in through chokepoints and get destroyed or, if they do not, you win on timeout.

#12 N0ni

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Posted 11 December 2017 - 05:13 PM

View PostMcgral18, on 11 December 2017 - 03:16 PM, said:

POTATO LAND

One Potatah, two potatah
Three potatah, four
Five potatah, six potatah
7 potatah more.




On topic:
HPG Basement is a literal death sentence. While the bottom team can strike with impunity, the top team can spread out to prevent the bottom team from poking without taking hits in return and if need be collapse on the bottom team if they decide to roll out one side and get free back shots.

Once you're in the basement, you're committed to playing on the top team's impatience... which against smart players means you're likely to lose that mind game.

#13 Gristle Missile

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Posted 11 December 2017 - 05:16 PM

Camping basement is just a bad Idea in general - there are 4 entrances and you can be flanked and surrounded quite easily.
Also, trying to leave the basement makes you wide open. Even if the whole team is there with you, the enemy team could come from any side. If you have people covering the 4 exits, you are spread too thin and a big wave will snowball on you, OR if you are all covering the same exits, they can come in a flank and wipe you that way too.

It has a use, but that is more for mechs to secure a better position on the map by going in and then immediately exiting a clear spot.

Edited by Gristle Missile, 11 December 2017 - 06:15 PM.


#14 UnofficialOperator

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Posted 11 December 2017 - 06:13 PM

View PostN0ni, on 11 December 2017 - 05:13 PM, said:

One Potatah, two potatah
Three potatah, four
Five potatah, six potatah
7 potatah more.




On topic:
HPG Basement is a literal death sentence. While the bottom team can strike with impunity, the top team can spread out to prevent the bottom team from poking without taking hits in return and if need be collapse on the bottom team if they decide to roll out one side and get free back shots.

Once you're in the basement, you're committed to playing on the top team's impatience... which against smart players means you're likely to lose that mind game.


wow how appropriate is that vid...

n1

#15 Magnus Santini

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Posted 11 December 2017 - 09:43 PM

Basement favors mechs with certain weapons. So when a pug wants to do it, you have to wonder how many mechs on the team are going to be crippled in damage output compared to the enemy. LRMs, PPCs, ERLLs, gauss rifles all lose opportunities to do normal damage by forcing a close range brawl.

#16 xVLFBERHxT

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Posted 11 December 2017 - 10:16 PM

Anything else than nascar is fun to me on this map.

#17 Exard3k

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Posted 11 December 2017 - 10:18 PM

But....Basement is safe from LRMs!

#18 Mister Glitchdragon

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Posted 11 December 2017 - 11:09 PM

View PostBrain Cancer, on 11 December 2017 - 03:32 PM, said:

And if you win then, it's because you would have beaten them anyway had you just gone for the throat first.

QFT.

It is possible to win on any map in MW:O by going AFK, leaving your home, driving to the nearest mall, stripping in the parking lot and working over your genitalia with a potato-peeler. So long as your enemy is dumber than you are.

Counting on that is not sound strategy.

#19 El Bandito

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Posted 12 December 2017 - 12:48 AM

You shouldn't have expected much from weekend warriors in the first place.

#20 SteelMantis

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Posted 12 December 2017 - 01:09 AM

I have seen it work but even then it can be a very slow win and of course it doesn't work more often than it does.

I think a quick push through the basement is a decent plan since sometimes in solo QP you can catch one or two players with your whole team down there and then push out and rotate to the top.

Maybe it's not technically as good as pushing right up to the top but there is something to be said for not playing the typical strat both in terms of surprise and having a more interesting game.





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