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Weekend Warriors Camping Hpg Basement


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#21 Beaching Betty

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Posted 12 December 2017 - 01:56 AM

Everyone has their own way of playing, does not mean if you dont camp there, then everyone should not camp there.

Adapt and you will survive.

#22 Bill Lumbar

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Posted 12 December 2017 - 02:48 AM

60% of the time, it works everytime......Posted Image Posted Image

#23 Bombast

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Posted 12 December 2017 - 05:58 AM

View PostBeaching Betty, on 12 December 2017 - 01:56 AM, said:

Everyone has their own way of playing, does not mean if you dont camp there, then everyone should not camp there.

Adapt and you will survive.


Camping basement is demonstrably bad. It doesn't even make sense theoretically.

Different strats for different cats, yes, but some things are just stupid. Camping basement as a team gives up 99% of map control to the enemy for free, with the only tactical benefit being that you've entered the 'Who's Team Get's Bored Faster' raffle, only the enemy team can at least move around and look at the sky box while they wait. Camping basement as a small group removes several mechs from the fight, basically ensuring that your team is fighting at a severe disadvantage while you piss time away.

It's bad. Don't do it.

#24 Novakaine

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Posted 12 December 2017 - 09:14 AM

High ground is all ways better.
I always cringe when some chucklehead screams get in the kill box.

#25 TWIAFU

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Posted 12 December 2017 - 09:31 AM

View PostEl Bandito, on 12 December 2017 - 12:48 AM, said:

You shouldn't have expected much from weekend warriors in the first place.


Was going to offer some generic tactical reasoning, then realized this is for QP.

#26 AzureRathalos

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Posted 12 December 2017 - 09:55 AM

Top or bottom, it doesn't matter as long as a team sticks together in their choice. The team that splits or breaks is the one that will be run over.

I've seen plenty of things happen on HPG, and I'm sure others have as well:
- Everyone on both sides stay outside and nobody touches the basement.
- Everyone goes into the basement and it's an intense close quarters brawl.
- A couple mechs draw the attention of the enemy while the main team crosses through the basement, gets behind, and backstabs.
- One enemy is killed and a call is made to go to the basement. The enemy is forced to come in because of the life lead. Two (or more) people don't listen and stay outside. They die. The life lead is lost. Now it's the reverse, if you walk out any door, they will kill you. Basement strategy fails.
- One enemy is killed and a call is made to go to the basement. EVERYONE GOES. The enemy is forced to come in because of the life lead. They get murdered. (I've only seen this happen once. Ever. It just happened to be a 12-0 perfect game as well.)

#27 Dimento Graven

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Posted 12 December 2017 - 11:17 AM

View Postarcana75, on 10 December 2017 - 05:31 PM, said:

I have heard someone in Tier 3 on chat explaining why to camp basement, which is to wait for the enemy to come down and get destroyed at the tunnel entrances. I don't know if that works as I prefer high ground.
It can work very well in team queue. In the solo queue... Well... That depends on how cooperative everyone is feeling.

When you camp the basement, it's a matter of:

Making sure you have proper seismic coverage near each entrance.
Patience.

On seismic, Since the skill tree it's more than likely you'll rarely have anyone on your team who has invested enough in sensors to get seismic maxed. I blame the design of the skill tree on that, making sure to put the MOST USEFULL skills farthest from the top making the investment to acquire seismic, punitive.

On patience, most potatoes are bad at being patient, and can't help themselves but to poke out into view and get themselves killed.

It's not a bad strategy, honestly, it's just that most of the time, it's implemented badly


#28 Whitey On The Moon

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Posted 12 December 2017 - 11:28 AM

Thank goodness that you video warrior, tactical geniuses aren't actual military field commanders.
And thanks for a good chuckle reading the term "weekend warrior" being thrown around a video game forum.

#29 DAYLEET

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Posted 12 December 2017 - 12:16 PM

If i had been given a penny every time basement gets camped on CONQUEST!

Ive spectated too many times my team on top without seismic or spotting power, that let the basement come out and shoot their back for a win, to think people will stop that "strat".

#30 Kubernetes

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Posted 12 December 2017 - 02:31 PM

It works if you have the kill lead and enough seismic to reinforce quickly, but otherwise it's bad and boring. Needless to say it's completely idiotic on conquest or incursion.

Edited by Kubernetes, 12 December 2017 - 02:31 PM.


#31 Leeroy Jenkin

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Posted 12 December 2017 - 04:09 PM

None of you "pro players" have to worry about me, you know how I roll......

#32 Bilbo999

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Posted 12 December 2017 - 04:21 PM

One of two things happen when team successfully camps the bottom in QP. The timer runs out and you somehow won the peekaboo, or the other team slowly loses patience and start suiciding themselves one by one. Generally the campfest ends before either happens because the campers at the bottom are easier to poke at and those waiting outside get the kill advantage. It's so much easier to wait out a camped position when you know you are going to win anyway.

#33 davoodoo

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Posted 12 December 2017 - 06:10 PM

View PostKhobai, on 11 December 2017 - 03:10 PM, said:

HPG is one of the smallest maps. It should only be an 8v8 map, not 12v12.

If it was 8v8 then going basement might not always be the worst choice

Youd still get easily picked up if you decide to camp there...

#34 MW Waldorf Statler

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Posted 13 December 2017 - 03:26 AM

im seeing camping the HPG Basement by the conquest Mode Posted ImageBasement camping can effective by hold the Corners by the Entrys and Focus fire and not hopping for and back in the Entry and Blocking the Firelines
...one of my last Matchs ..thats a Fail not from PGI..its like Camping the Basewall in River of the Northside of the Citadel or Assault rush and Stopping in the crimson Tunnel

Edited by Old MW4 Ranger, 13 December 2017 - 03:31 AM.


#35 Appogee

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Posted 13 December 2017 - 03:34 AM

Trying to camp basement is a potato strategy and almost always fails.

The times it works are in the "even a broken clock is right twice a day" category.

Meantime, everyone is standing around for boring minutes waiting to see which team has the player with the worst Attention Deficit Disorder, who eventually can't stop themself from peeking and dying.

#36 UnofficialOperator

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Posted 13 December 2017 - 03:37 AM

View PostWhitey On The Moon, on 12 December 2017 - 11:28 AM, said:

Thank goodness that you video warrior, tactical geniuses aren't actual military field commanders.
And thanks for a good chuckle reading the term "weekend warrior" being thrown around a video game forum.


:( Once upon a time, I was actually a tank commander...

Good luck using real tactics in a futuristic game :( :( :(

#37 Phoolan Devi

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Posted 13 December 2017 - 04:31 AM

View PostBrain Cancer, on 11 December 2017 - 03:32 PM, said:

The only time camping the basement works is if your opponent is stupid enough to come down and join you. Otherwise, you now have people able to riddle your team with gunfire from a superior position above you. And if you win then, it's because you would have beaten them anyway had you just gone for the throat first.


Interesting! And exactly how would you want to achieve that?

#38 Phoolan Devi

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Posted 13 December 2017 - 04:41 AM

View PostNovakaine, on 12 December 2017 - 09:14 AM, said:

High ground is all ways better.
I always cringe when some chucklehead screams get in the kill box.


And I always cringe if a chucklehead screams take the top!

The cellar has more advantages than the platform, even though both options are not the best.

#39 Bombast

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Posted 13 December 2017 - 05:05 AM

View PostPhoolan Devi, on 13 December 2017 - 04:41 AM, said:

And I always cringe if a chucklehead screams take the top!

The cellar has more advantages than the platform, even though both options are not the best.


Ok.

While there are exceptions, the default strat should always be to take the heights, on every map. Take the highest point (Exempting the 6+ Jump Jet accessable spots, obviously) as fast as possible. It provides the best shooting positions. It provides the best map control. And it almost always provides the best avenue for attack. And best of all - If it turns out going low is a better move, gravity will get you to the bottom almost instantly. But if you go low and then have to go up, well... now you're fighting up a ramp, going slower than your max speed, often having to navigate multiple obstacles while the enemy hammers you over and over on your way up.

On HPG specifically, the cellar offers zero benefits as a camping spot. Zero. The only strategy possible there is 'I hope they throw harder than we do,' and that's a planning for failure.

#40 Brain Cancer

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Posted 13 December 2017 - 01:17 PM

Quote

Interesting! And exactly how would you want to achieve that?


If you're going to win despite a massively inferior position anyway, you had such an advantage over them to begin with that a straight fight would have gotten you the win faster.





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