Weekend Warriors Camping Hpg Basement
#21
Posted 12 December 2017 - 01:56 AM
Adapt and you will survive.
#22
Posted 12 December 2017 - 02:48 AM
#23
Posted 12 December 2017 - 05:58 AM
Beaching Betty, on 12 December 2017 - 01:56 AM, said:
Adapt and you will survive.
Camping basement is demonstrably bad. It doesn't even make sense theoretically.
Different strats for different cats, yes, but some things are just stupid. Camping basement as a team gives up 99% of map control to the enemy for free, with the only tactical benefit being that you've entered the 'Who's Team Get's Bored Faster' raffle, only the enemy team can at least move around and look at the sky box while they wait. Camping basement as a small group removes several mechs from the fight, basically ensuring that your team is fighting at a severe disadvantage while you piss time away.
It's bad. Don't do it.
#24
Posted 12 December 2017 - 09:14 AM
I always cringe when some chucklehead screams get in the kill box.
#26
Posted 12 December 2017 - 09:55 AM
I've seen plenty of things happen on HPG, and I'm sure others have as well:
- Everyone on both sides stay outside and nobody touches the basement.
- Everyone goes into the basement and it's an intense close quarters brawl.
- A couple mechs draw the attention of the enemy while the main team crosses through the basement, gets behind, and backstabs.
- One enemy is killed and a call is made to go to the basement. The enemy is forced to come in because of the life lead. Two (or more) people don't listen and stay outside. They die. The life lead is lost. Now it's the reverse, if you walk out any door, they will kill you. Basement strategy fails.
- One enemy is killed and a call is made to go to the basement. EVERYONE GOES. The enemy is forced to come in because of the life lead. They get murdered. (I've only seen this happen once. Ever. It just happened to be a 12-0 perfect game as well.)
#27
Posted 12 December 2017 - 11:17 AM
arcana75, on 10 December 2017 - 05:31 PM, said:
When you camp the basement, it's a matter of:
Making sure you have proper seismic coverage near each entrance.
Patience.
On seismic, Since the skill tree it's more than likely you'll rarely have anyone on your team who has invested enough in sensors to get seismic maxed. I blame the design of the skill tree on that, making sure to put the MOST USEFULL skills farthest from the top making the investment to acquire seismic, punitive.
On patience, most potatoes are bad at being patient, and can't help themselves but to poke out into view and get themselves killed.
It's not a bad strategy, honestly, it's just that most of the time, it's implemented badly
#28
Posted 12 December 2017 - 11:28 AM
And thanks for a good chuckle reading the term "weekend warrior" being thrown around a video game forum.
#29
Posted 12 December 2017 - 12:16 PM
Ive spectated too many times my team on top without seismic or spotting power, that let the basement come out and shoot their back for a win, to think people will stop that "strat".
#30
Posted 12 December 2017 - 02:31 PM
Edited by Kubernetes, 12 December 2017 - 02:31 PM.
#31
Posted 12 December 2017 - 04:09 PM
#32
Posted 12 December 2017 - 04:21 PM
#34
Posted 13 December 2017 - 03:26 AM
...one of my last Matchs ..thats a Fail not from PGI..its like Camping the Basewall in River of the Northside of the Citadel or Assault rush and Stopping in the crimson Tunnel
Edited by Old MW4 Ranger, 13 December 2017 - 03:31 AM.
#35
Posted 13 December 2017 - 03:34 AM
The times it works are in the "even a broken clock is right twice a day" category.
Meantime, everyone is standing around for boring minutes waiting to see which team has the player with the worst Attention Deficit Disorder, who eventually can't stop themself from peeking and dying.
#36
Posted 13 December 2017 - 03:37 AM
Whitey On The Moon, on 12 December 2017 - 11:28 AM, said:
And thanks for a good chuckle reading the term "weekend warrior" being thrown around a video game forum.
Once upon a time, I was actually a tank commander...
Good luck using real tactics in a futuristic game
#37
Posted 13 December 2017 - 04:31 AM
Brain Cancer, on 11 December 2017 - 03:32 PM, said:
Interesting! And exactly how would you want to achieve that?
#38
Posted 13 December 2017 - 04:41 AM
Novakaine, on 12 December 2017 - 09:14 AM, said:
I always cringe when some chucklehead screams get in the kill box.
And I always cringe if a chucklehead screams take the top!
The cellar has more advantages than the platform, even though both options are not the best.
#39
Posted 13 December 2017 - 05:05 AM
Phoolan Devi, on 13 December 2017 - 04:41 AM, said:
The cellar has more advantages than the platform, even though both options are not the best.
Ok.
While there are exceptions, the default strat should always be to take the heights, on every map. Take the highest point (Exempting the 6+ Jump Jet accessable spots, obviously) as fast as possible. It provides the best shooting positions. It provides the best map control. And it almost always provides the best avenue for attack. And best of all - If it turns out going low is a better move, gravity will get you to the bottom almost instantly. But if you go low and then have to go up, well... now you're fighting up a ramp, going slower than your max speed, often having to navigate multiple obstacles while the enemy hammers you over and over on your way up.
On HPG specifically, the cellar offers zero benefits as a camping spot. Zero. The only strategy possible there is 'I hope they throw harder than we do,' and that's a planning for failure.
#40
Posted 13 December 2017 - 01:17 PM
Quote
If you're going to win despite a massively inferior position anyway, you had such an advantage over them to begin with that a straight fight would have gotten you the win faster.
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