JackalBeast, on 09 December 2017 - 05:32 PM, said:
The NightGyr D with 6 ERLLs. I theory built it and the best I could get was 1.11 heat efficiency with something like 2-3 tons left over, and that's with removing the arm actuator that would actually make it somewhat handy/maneuverable. It just makes no sense. I run the stock pods NTG-C with the 4 ER-LL Gauss sometimes and enjoy it for the most part. Saw 2 of those on the 228 side of the fight earlier.
Yeah, I got nothing. The NTG has pretty high mounts, so maybe their thought was to use those, but the damage output with 6x cERLL is miserable compared to the alternatives.
Typical build is usually 2x cGauss and 2x cERLL (sometimes with 2x cERML). Alt build is 1x cGauss and 3x or 4x cERLL. The theme I'm seeing throughout this tournament, though, is that these Night Gyrs are dangerous due to their potential damage if left unchecked but they don't seem to be that hard to manage for the opposition.
I think the 3x cERLL one is better since you can shove a Mark V TC in there, but really the option is more damage through better range or more damage through more guns with 4x cERLL.
SQW, on 09 December 2017 - 05:48 PM, said:
Word of the Year 2017 for MWO is....*drum roll* POKE...for the 3rd year in a role.
Seriously, caught a glimpse of EMP's match on Desert and it was like watching a boring FPS where everyone's armed with only assault rifles. Half the team didn't even move and just sat on one spot and fling cLasers from half way across the map and occasionally side step into cover only to return to the same friggin spot.
Even the caster's voice didn't change his tone the whole match.
The plays from the faster, more mobile 'Mechs are good and watching the longer term strategy unfold is rewarding.
The only alternative is brawl, which is even more of a snooze-fest since it's just two teams stupidly running at each other.