Grus, on 12 December 2017 - 04:33 PM, said:
I'm not saying they don't have a use or can't put up large damage numbers. What I'm saying is with your photo you would have had 8 kills instead of 5 kmdd. And realistically you averaged 121.444 damage per target if you count all 9. That's What, a 60.5 alpha? So 2 shots per target to kill through the CT? Well if that's the case you picked off all the meds and lights because the numbers don't add up. Ttk in a atm/lrm boat is atrocious. You would have better performance if you used direct fire.
Killed a
Phoenix Hawk,
Mad Dog, and
Jagermech. Turned the enemy
Annhilator into a no guns stick and ignored him in favor of shooting up something else, likewise got half of a Mad-IIC off and most of the rest for KMDD #5. The
Kodiak I just tore an arm off because it was a side angle shot and he was ducking behind cover. A few glancing hits on two enemy
Bushwhackers and the one
Arctic Cheetah with laser fire for the remaining assists.
Most of the damage went into the first five, with the last four mostly just getting a few points of armor burned off to keep their heads down and their legs moving elsewhere. ATM 36 alphas (or rather, 18-18 to keep heat down, it's a hot map) are 72 damage at medium range (to 600m), 108 at short (300m). And again, I don't care about the quad digit damage. I care about dead robots, broken robots, and if I almost hammer a target to pulp and someone else kills it, oh well. I chew off huge bites of armor with each hit, and that tends to stagger people. Even if I get one solid hit, they're now in range of a single concentrated alpha (or another dose of mine) from losing parts or dropping dead.
I do have a nice record of one-shotting lights dumb enough to give me their backs orbiting a team-mate, though.