Tiewolf, on 14 December 2017 - 12:19 AM, said:
Mad Dogs are actually not a perfect mech for atms because they lack jump jets.
Range nodes + jump jets + min 2xatm12 = death for everything that has no ams or cover. Lights pilots will hate you because with jump jets you get em when they try to disengage.
For me the huntsman atm12 works best because you have the speed to flank safely, hold the sweet distance and use the jump jets to ignore the low trajectory. Only ams stays an issue but over all atms are just a brutal weapon system if you figured out how to use em.
Range nodes + jump jets + min 2xatm12 = death for everything that has no ams or cover. Lights pilots will hate you because with jump jets you get em when they try to disengage.
For me the huntsman atm12 works best because you have the speed to flank safely, hold the sweet distance and use the jump jets to ignore the low trajectory. Only ams stays an issue but over all atms are just a brutal weapon system if you figured out how to use em.
i like my 3.5 sec cd atm 12 more than ability to JJ and mdd looks good.



















