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Ummmmmmm Patch Notes Wtf


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#61 FupDup

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Posted 12 December 2017 - 10:52 AM

View PostJay Leon Hart, on 12 December 2017 - 01:47 AM, said:

Yeah, they should have just doubled the damage of IS MGs.

4x double damage MGs vs 8x normal damage MGs seems balanced.

6x double damage MGs vs 12x normal damage MGs once the Piranha arrives, still balanced.

I like it, good suggestion!

I would have rather taken a more creative approach like one faction gets much better anti-armor (perhaps IS) while the other gets crit bonuses with weaker anti-armor. Or one faction shoots further but weaker, other is closer but stronger. If we get really crazy one faction can have burst-fire MGs instead of full-auto for tighter spread and better range but lower DPS.

I don't like the current Clan vs. IS approach of "heavy gun is better gun lighter gun is sucky gun."

Edited by FupDup, 12 December 2017 - 10:56 AM.


#62 Bombast

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Posted 12 December 2017 - 10:56 AM

Aw. Just noticed the new heat gen quirks overwrite the old ones, they don't add to them. It's still a buff, but not as nice as I thought.

Bummer.

#63 C E Dwyer

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Posted 12 December 2017 - 11:03 AM

View PostxVLFBERHxT, on 11 December 2017 - 09:35 PM, said:

Victors knees...

Were not nerfed in the patch notes..

#64 Jackofallpots

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Posted 12 December 2017 - 11:12 AM

theyre getting rid of the breakdancing mech deaths? :(

#65 Khobai

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Posted 12 December 2017 - 11:15 AM

instead of removing it, they need to take the breakdancing deaths to the next level

every mech should have its own funny death animation

#66 Soleran

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Posted 12 December 2017 - 11:19 AM

How many IS mechs were brought to competition?

Is there balance?

#67 Jackal Noble

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Posted 12 December 2017 - 11:31 AM

View PostSoleran, on 12 December 2017 - 11:19 AM, said:

How many IS mechs were brought to competition?

Is there balance?


Please don't go down that road. I'm getting really fed up with that road...

Edited by JackalBeast, 12 December 2017 - 11:31 AM.


#68 Christophe Ivanov

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Posted 12 December 2017 - 11:34 AM

Clan ER Large Laser nerf....it was bad enough as is, So where did they get the idea it needed to be nerfed once again? O.o

My computer is out getting examined and hope to repair. After this patch, not sure I am as anxious to get back into this.

my advise to PGI...just stop with the balance thing for awhile ok? Let things get absorbed as it is so folks can get used to the changes already done in the past. Making too much changes all the time just kills the fun in this game for me.

#69 valrond

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Posted 12 December 2017 - 11:35 AM

View PostMcgral18, on 12 December 2017 - 09:03 AM, said:

How wrong you are

MWOWC semi finals had sub 15% Sphere pick rate
Exclusively highly quirked chassis'

Were the Finals any different?

PGIs balance is outright bad, and has been for years. Multiple community contributors could do a far better job with a month on the PTS than PGI has done in 5 years, under both the Balance Overlord, and now the Underling.


Perfect balance, true, will likely never happen. I'd settle for 30/70 balance
Right now we have 85/15


It's piss poor, far worse than it has been in the past, with no hopeful glimmer in the future.
What we have, as Russ put nicely, is Mediocre
I'd argue incompetent...but that might infringe on a SafeSpace. Can't have that on these Christian Forums
Their balance methodologies don't work. They need to stop balancing by Potato


So, your only piece of evidence is the MWOWC?
It happens in EVERY GAME.
Anything that it's SLIGHTLY BETTER, even if it's 1% better, it's going to be used massively more in competitive gameplay.
Can you get that 100% perfect balance? Nope, it is simply impossible, so people go for what works best, even if it's just a tiny bit better.
MMO works like that. You nerf something, buff something, the meta changes, a new meta appears, and most people tend to use the thing that works the best, specially in competitive gameplay.

PS: Your made up numbers don't mean a thing, that 85/15 means exactly nothing. If you want to make an argument, make a real one.

PS2: The MAIN part of the game is not the competitive one, just a few people play competitively. In random games, which is what people play, game is pretty well balanced, lots of possible builds are fun and competitive.

Don't like it? Play other game. You'll see it's the same in every MMO.

#70 C E Dwyer

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Posted 12 December 2017 - 11:37 AM

View PostSoleran, on 12 December 2017 - 11:19 AM, said:

How many IS mechs were brought to competition?

Is there balance?

I guess the Dragon can look farward to a nerf next month Posted Image

#71 Mcgral18

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Posted 12 December 2017 - 12:15 PM

View Postvalrond, on 12 December 2017 - 11:35 AM, said:


So, your only piece of evidence is the MWOWC?
It happens in EVERY GAME.
Anything that it's SLIGHTLY BETTER, even if it's 1% better, it's going to be used massively more in competitive gameplay.
Can you get that 100% perfect balance? Nope, it is simply impossible, so people go for what works best, even if it's just a tiny bit better.
MMO works like that. You nerf something, buff something, the meta changes, a new meta appears, and most people tend to use the thing that works the best, specially in competitive gameplay.

PS: Your made up numbers don't mean a thing, that 85/15 means exactly nothing. If you want to make an argument, make a real one.

PS2: The MAIN part of the game is not the competitive one, just a few people play competitively. In random games, which is what people play, game is pretty well balanced, lots of possible builds are fun and competitive.

Don't like it? Play other game. You'll see it's the same in every MMO.


Really?
Integer numbers don't make sense?
You might want to rethink that comment



It's certainly not the only reason, the most obvious one being Clam mechs are easier to deal damage with, easier to survive with, and easier to move with, because of better weapons, engines, and generally faster (for the same payload) than Sphere mechs


Hence why they're taken at the top level, consistently, aside from niche Quirk exceptions.
I expressly state 100% balance wasn't likely to happen, but I'd settle for a much lower percentage of Robots taken at a serious level of competition.
The numbers which you can't wrap your head around.


You can feel free to enjoy the squalor of Potato Land, but don't base balance on it.
Anything can happen in Potato Land.


I'm already playing other games, because of PGI's tendency to continually nerf the Fun out of the game. My only interest is competitive play at this point, Potato Land has no appeal.
Robot too powerful because of Clam tech? Neuter the robot, not the cause. Robot no longer fun, nerf next robot.



Anyhow, since you don't seem too keen to have an intellectual conversation, I'll leave you with this
Posted Image


You could record your statistics from your adventures in Potato Land, but there's not much reason to.



Once upon a time, there were more viable Sphere mechs
There were more viable weapon systems

Those days were removed. AC nerfs, of all things

#PGIplzno

#72 Davegt27

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Posted 12 December 2017 - 12:20 PM

Quote

adventures in Potato Land


nice lol

no commandos??

Edited by Davegt27, 12 December 2017 - 12:22 PM.


#73 Mcgral18

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Posted 12 December 2017 - 12:26 PM

View PostDavegt27, on 12 December 2017 - 12:20 PM, said:


nice lol

no commandos??


Semi Finals, not Finals


Though, it wouldn't display because of the small number (probably)
I think the last 2 Sphere were GHopper and Mauler at 2 each?
I'd need to check the table.

#74 Jay Leon Hart

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Posted 12 December 2017 - 12:35 PM

View Postvalrond, on 12 December 2017 - 11:35 AM, said:

Don't like it? Play other game. You'll see it's the same in every MMO.

Great, except this isn't an MMO, so... yeah.

This is an FPS.





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