Solaris - So Much Effort On Something I Could Care Less About
#21
Posted 11 December 2017 - 06:21 PM
#22
Posted 11 December 2017 - 06:24 PM
Khobai, on 11 December 2017 - 06:12 PM, said:
because even locusts will wreck you in large quantities
Stock loadouts and armor values may be a start?
But i still dont see that being viable in this game really. A tough horde in MWO is like 4 mechs lol.
#23
Posted 11 December 2017 - 07:39 PM
30 seconds and they're dead...another win for me.
Edited by KodiakGW, 11 December 2017 - 08:43 PM.
#24
Posted 11 December 2017 - 08:05 PM
Viktor Drake, on 11 December 2017 - 04:44 PM, said:
So what is your take on Solaris? Are you excited? Does it sound cool? Or are you like me and feeling like its a game mode you will never play?
nope not excited at all
#25
Posted 11 December 2017 - 08:15 PM
#26
Posted 11 December 2017 - 08:33 PM
#27
Posted 11 December 2017 - 10:30 PM
Potato farming has been good, but the most fun I have is near the end of a tight match, when it's 1v1 or 1v2, and it all comes down to mind games and torso twisting.
A lot of people aren't going to like Solaris, like the LRM boaters, and the peek-and-hiders. This in itself is a reason to like Solaris.
#28
Posted 11 December 2017 - 10:36 PM
The mode I most enjoy is a good group vs group FP match. If PGI would invest time adding an economy and logistics to FP to make it more Eve-like, it could be great. The bones are there.
It could even serve as qualifying units for the WC, rather than have a separate competitive group queue.
Edited by Appogee, 11 December 2017 - 10:37 PM.
#29
Posted 11 December 2017 - 11:18 PM
MischiefSC, on 11 December 2017 - 05:23 PM, said:
It's way more meta driven, very little variety and bad players in bad builds will lose 95% of the time as opposed to 55-60%.
It will take less than a day for the entire mode to filter down to 2-3 chassis, or less. CWX 1v1 tourney banned flamers after 1 week, but they prob be on every build in Solaris so you can enjoy 2 'Mechs incapacitating each other for long periods of time instead of aiming and shooting.
You can already set up private matches and duel, with better games since you can agree to general build guidelines that keep games fresh. Some of the most fun I have had in the game has been doing stuff like that with trial 'Mechs, and there is zero chance the Solaris mode will ever recreate that type of match.
Solaris will probably end up more dead than comp queue.
#30
Posted 11 December 2017 - 11:27 PM
Besides, it's something that is canon and in some of the books of Battletech. Remember Justin Xiang Allard in the Yen Lo Wang? yep, he made a name in the Solaris VII games, and I liked it.
#31
Posted 12 December 2017 - 12:26 AM
#33
Posted 12 December 2017 - 01:12 AM
Possibly as my main game mode but more likely something to do when QP gets boring and FP won't pop.
#34
Posted 12 December 2017 - 01:18 AM
#35
Posted 12 December 2017 - 01:28 AM
Composite Armour, on 11 December 2017 - 05:20 PM, said:
Where do I sign?
Only thing I'm worried about is PGI's idea of what mechs are good/bad.
yeha if they are as good as "rating mechs" as they rate players then good night sweet balance.
#36
Posted 12 December 2017 - 01:50 AM
#37
Posted 12 December 2017 - 01:57 AM
The good:
1) Yaay, new game mode!
2) Duncan Fisher is back!
3) 1 vs 1 and 2 vs 2 is good.
4) Mech cosmetics - hope some of them transfer into cool in-game stuff
The Bad:
1) Yaaay, new mode.. will split the playerbase even further.. will make getting a FP match even harder..
2) No free for all 1 vs 12 / 2 vs 12 mode.
3) So far seen mech cosmetics will mechs look ridiculous. I was hoping for simply boxes, like shoulder pads, cockpits and such.. putting an axe into a kodiak's hand is just silly. Especially since the axe is non functional. Its turning Solaris Mech combat into gimmicky Mortal combat..
4) Solaris will give rewards to top scorers every season.. How many times have the best T1 player spots changed hands? These rewards will always be given to the same people. Just like the same people win the WOTC every year..
5) Its a step towards making MWO even more Esporty, instead of making it less Esporty..
6) With solaris.. what's the point of Comp Play?
#39
Posted 12 December 2017 - 03:03 AM
Viktor Drake, on 11 December 2017 - 04:44 PM, said:
So what is your take on Solaris? Are you excited? Does it sound cool? Or are you like me and feeling like its a game mode you will never play?
Well the people have wanted this for some time now. Solaris needs a lot of work in my opinion, the maps look terrible. It might be just me but I hope the vids of the maps were just place holders.
#40
Posted 12 December 2017 - 03:10 AM
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users