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Solaris Free For All Discussion

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#21 Tordin

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Posted 12 December 2017 - 09:15 AM

Yeah, heat vision reveals them white as day. IF they are overheated enough from all the shadow sniping.

Theres NO reason to be afraid of those skimming the rim and try to save armor. Seriously, what the problem? Start by the rims first and sniff out the campers. Still all about surviving. Counters to everything.

#22 KodiakGW

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Posted 12 December 2017 - 09:15 AM

View PostKhobai, on 12 December 2017 - 08:49 AM, said:

thats what makes FFA better

better players arnt guaranteed to always win like in 1v1, you wont have the same players always winning 90% of the time

FFA has anti-epeen built into it.


Less worried about epeen than sync dropping, which is already happening a lot. At least right now there is a chance they will end up on opposite teams. Even if that happens, they have the opportunity to throw a match in favor of their buddies team.

Too open for abuse in anything with standings, sponsors, and whatever additional earning come with being top in your bracket. Besides, players winning 90% of the time *should* eventually be pitted against other players winning 90% of the time. If it is done right.......

....if it is done right.......

.....if it is done right.


#23 davoodoo

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Posted 12 December 2017 - 09:18 AM

View PostKhobai, on 12 December 2017 - 09:12 AM, said:


stealth doesnt make you invisible. they can still SEE you.

if you need a red box around enemy mechs to shoot them you dont belong in solaris in the first place

and that can be solved simply by making it so being the last guy standing in FFA isnt necessarily enough to qualify you to advance. only the top four players would advance to the next round. but just cowering until the very end and killing the last mech might not be enough to qualify you into the top four.

Yeah im sure theyll look around for stealthed light while theres enemies all around...

Its very easy to hide using stealth or shutting down in normal 12v12, but in ffa it would be even easier.

Ok lets say its not about last man standing.
Then it devolves into infuriating ks fest...

No matter which way it will spin it will be nothing but frustrating.

Edited by davoodoo, 12 December 2017 - 09:23 AM.


#24 Nameless King

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Posted 12 December 2017 - 09:23 AM

View PostTordin, on 12 December 2017 - 09:04 AM, said:


Not to be harsh but please, heard enough of that. Even in other games regarding that issue about " F ffa, its all about teamwork, noone should be alone!, Taboo"
We got Scouting and Private matches for that 4 x 4.
It does seem FFA are almost gone from games, which is terrifying. I always went to FFA modes in games ( like Halo) when I was sick and tired working with others. Instead of letting my grumpy attitude ruin it for other players in my team and I still wanted to play online, well FFA was the cure. Fail and win all by yourself. Noone else but YOU to blame if you suck, also to test your mettle.
MP game with Team modes only, just to be more casual and social. Because thats the hype, right? Yes I know its a TEAM game, but its also a MULTIPLAYER game, so letting one poor game mode have FFA, is that so much to ask for??? Its also for varitys sake.

But enough of my rambling.

Instead of 2 vs 2, have at least 12 players FFA. Preferrably 16 players FFA. So you can have max 4 x mechs per weight class.

I want FFA, chaos, mayhem of metal grinding proportions. Be a survivor, only yourself to rely on. Survival of the fittest. Also homage to MW4 FFA with some temporarly and shady possibilities of a random ally helping out until you two are the last ones standing.

YES to FFA.

So soon there will be no game giving you a chance to prove yourself alone to use every trick to survive against all others.


a 4v4 where you can use any mech weight, would be very interesting.

You worry to much about if you bring your team down or not, maybe stop doing that and have fun.

I am also just throwing my opinion in just like you, and my Opinion is that FFA would be boring and not for me, 1v1 probably boring, 2v2 very interesting to me and 4v4 might just be the most fun for me.

If I wanted FFA I would play a diff game.

#25 Khobai

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Posted 12 December 2017 - 09:23 AM

Quote

Its very easy to hide using stealth or shutting down in normal 12v12, but in ffa it would be even easier.


ok great. you hid and shutdown. then you swooped in and got the last kill.

but because you did nothing the whole match, you now arnt in the top 4, and you fail to advance to the next round.

only the top 4 would advance. you arnt necessarily getting into the top 4 if all you did was kill a damaged mech and get 1 kill.

there still seems to be something you dont understand about having FFA being a 3-round matchset where only the top players advance.

Edited by Khobai, 12 December 2017 - 09:25 AM.


#26 davoodoo

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Posted 12 December 2017 - 09:24 AM

View PostKhobai, on 12 December 2017 - 09:23 AM, said:


ok great. you hid and shutdown. then you swooped in and got the last kill.

but because you did nothing the whole match, you now arnt in the top 4, and you lose.

only the top 4 would advance. you arnt necessarily getting into the top 4 if all you did was get 1 kill.

get whole quote...

View Postdavoodoo, on 12 December 2017 - 09:18 AM, said:

Ok lets say its not about last man standing.
Then it devolves into infuriating ks fest...

No matter which way it will spin it will be nothing but frustrating.


mw4 ffa solaris was so easy to abuse but nobody gave a **** because it was singleplayer... waited for 2 npcs to duke it out then you roll up when they are crippled for easy 2 kills...

Edited by davoodoo, 12 December 2017 - 09:26 AM.


#27 Khobai

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Posted 12 December 2017 - 09:26 AM

Quote

Ok lets say its not about last man standing.
Then it devolves into infuriating ks fest...


only if you made it so most kills was the only requirement to advance.

but that would be stupid. obviously that should not be the only requirement. damage should play a part in that too. other things as well, like how long you survived, etc... and being the last man standing would give a bonus but not a big enough one that it automatically qualifies you.

there would be multiple factors to determine the top 4 players.


and how is it you think 1v1 wont be infuriating when the same players win 90% of the time and everyone else just quits. lmao.

the purpose of FFA is to give longevity to solaris so people will KEEP playing it.

if it were upto me there would be no solaris at all, but having multi-round FFA is my attempt to at least salvage this abortion... havent seen anyone else come up with a better idea.

Quote

Less worried about epeen than sync dropping, which is already happening a lot


so dont allow multiple players from the same unit to drop in the same FFA.

that wont stop all sync dropping but it will stop the majority of it and the most abusive form of it.

players would have to quit their unit to sync drop (and there should be a penalty to rejoin the same unit you just quit). or create smurf accounts. but unfortunately theres no real way to completely stop sync dropping in a low population game. The only real way to stop it for sure is to get a high enough population playing so that it becomes statistically not worth doing.

Edited by Khobai, 12 December 2017 - 09:44 AM.


#28 davoodoo

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Posted 12 December 2017 - 09:33 AM

View PostKhobai, on 12 December 2017 - 09:26 AM, said:


only if you made it so most kills was the only requirement to advance.

but that would be stupid. obviously that should not be the only requirement. damage should play a part in that too. other things as well, like how long you survived, etc... and being the last man standing would give a bonus but not a big enough one that it automatically qualifies you.

there would be multiple factors to determine the top 4 players.



and how is it you think 1v1 wont be infuriating when the same players win 90% of the time and everyone else just quits. lmao.

the purpose of FFA is to give longevity to solaris so people will KEEP playing it.

No, thats mwo version of tried and tested mmo arena system working for over 10 years in that small title called world of warcraft as example.

If you start winning youll get higher rating, you wont be playing with low rating players which kept losing to you.

Whats really ****** up about that idea is pgi only original idea with this which is 7 categories and thatll lead to some really crappy matchmaking very quickly.

Edited by davoodoo, 12 December 2017 - 09:35 AM.


#29 KodiakGW

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Posted 12 December 2017 - 10:05 AM

View PostKhobai, on 12 December 2017 - 09:26 AM, said:

so dont allow multiple players from the same unit to drop in the same FFA.

that wont stop all sync dropping but it will stop the majority of it and the most abusive form of it.

players would have to quit their unit to sync drop. or create smurf accounts. but theres no real way to drop sync dropping in a low population game. The only real way to stop it for sure is to get more people playing that it becomes statistically not worth doing.


I’ve seen many MRBC screen shots from end games. There are plenty of teams that run together/play together that could abuse it. Besides, if they were able to figure out how to not have people with the same tags in the same solo QP game, wouldn’t they have already done that? These are the same people that left Pinpoint in the game until their big change this year. Out of their scope of abilities.

Seems like we can only agree to disagree on this point. I’ve seen FFA abused in MW4, don’t want to see it abused if it is going to effect Solaris. Unless it is incorporated into solo QP, I’ll stick to 1v1. Unless one of my old team decides to come back for 2v2. It looks like there are a number of different standings to keep me interest in playing that for a long time. Need to see what the final product is before making any assumptions, though.


#30 TheArisen

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Posted 12 December 2017 - 12:31 PM

One way to penalize cowardly tactics is going into the game. Sponsors could disapprove of the way you fight because "fans" don't like you. To get more sponsors you need to do lots of damage and get kills. It could be rep based, etc. You could even lose sponsors if you don't do enough damage or some other way of tracking how active you're being.

I also think players would be a good counter in and of themselves. If you know ppl hang out on the outside trying to hide then ou could just patrol the outer rim and work your way more inward as you go.

Also this is Solaris so there could be a PUBG style thing where you're forced into closer confines, etc.

#31 C E Dwyer

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Posted 12 December 2017 - 01:17 PM

View PostBombast, on 12 December 2017 - 06:10 AM, said:

Visions of X amount of mechs cowering around the outer rim of the map, refusing to engage anyone because they're 'saving armor while everyone ELSE kills each other' are dancing through my head.

Just... no. FFA isn't worth it.

This is exactly what will happen, so good luck with it, as I won't be stepping into it

#32 TheArisen

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Posted 12 December 2017 - 11:40 PM

View PostCathy, on 12 December 2017 - 01:17 PM, said:

This is exactly what will happen, so good luck with it, as I won't be stepping into it


If ppl hang around the edge there will also be ppl that hunt them. Then once ppl realize they get looked for on the edge they'll try something else

#33 UnofficialOperator

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Posted 13 December 2017 - 01:21 AM

View PostAsym, on 12 December 2017 - 08:00 AM, said:

It's inevitable.... 1x1, 2x2 and any other combination lower than 8x8 is a nightmare for average players... We get farmed and clubbed enough and a vast majority of new players leave.....

PGI needs to crack that riddle.... How to be profitable in an arena FPS and not drive away everybody new? FFA is a method to appease the average players and YES, we see the "Hide and Evade" everyday in every match.... I played Solaris in the earlier games and hiding and shooting at sharp angles was a good tool to survive the type A nut cases and then, form coalitions to kill off the remaining Type A's and then, fight it out..... Who know what PGI will do. What I do know is that FFA is an option to keep the average players in MWO, at least, for a little bit longer time because 1x1/2x2 is just noob/potato farming.........


Look the more modes there are, the more it caters to a larger % of the general population. It doesn't necessarily mean that it will cannibalize the existing population. Everyone can stick to their favorite mode.

It might instead herald a new influx of fresh blood/$$$ into the game. And its always a good thing to have $$$

I think 1v1 2v2 3v3 4v4 modes would be good. I don't think FFA would be popular. Even in COD series with population much higher than MWO, it isn't really a popular mode (I played an insane amount of FFA)

PS: Well if they give every pilot multiple drops, FFA might work. And yeah maybe rewards for the top 3 positions or something. And maybe obscure pilot name if anyone is paranoid about collusion.

Edited by UnofficialOperator, 13 December 2017 - 01:47 AM.


#34 TheArisen

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Posted 14 December 2017 - 09:05 AM

Well there aren't that many votes but it seems to be trending towards "yes" to having FFA

#35 TWIAFU

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Posted 14 December 2017 - 10:08 AM

View PostTheArisen, on 14 December 2017 - 09:05 AM, said:

Well there aren't that many votes but it seems to be trending towards "yes" to having FFA


Unless there is a large FFA, like MW4, I have no interest.

#36 Khobai

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Posted 14 December 2017 - 10:17 AM

add FFA or dont even bother with solaris

90% of players will quit within a month, when they get dominated in 1v1

#37 Asym

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Posted 14 December 2017 - 10:35 AM

View PostUnofficialOperator, on 13 December 2017 - 01:21 AM, said:


Look the more modes there are, the more it caters to a larger % of the general population. It doesn't necessarily mean that it will cannibalize the existing population. Everyone can stick to their favorite mode.

It might instead herald a new influx of fresh blood/$$$ into the game. And its always a good thing to have $$$

I think 1v1 2v2 3v3 4v4 modes would be good. I don't think FFA would be popular. Even in COD series with population much higher than MWO, it isn't really a popular mode (I played an insane amount of FFA)

PS: Well if they give every pilot multiple drops, FFA might work. And yeah maybe rewards for the top 3 positions or something. And maybe obscure pilot name if anyone is paranoid about collusion.

There are a few large elephants in the Solaris room:

A valid MM that can discriminate between main and alternative account (good luck with that...)

Sync-dropping in 2x2 or 4x4 (good luck with that concept....)

Weight and Skill matching and the escalation of rewards - putting the right people together for meaningful matches vrs. farming.

FFA - well, someone above mentioned "cowardly tactics"..... In FFA there aren't any cowardly tactics.......duh....it's a "Free For All" and that is in and of itself, "whatever or however happens" ! Even the Clan Melee is just about rules free !!! Good gref, rules..............

Yes, it will cannibalize the population and that is the point ! Making money is the goal: gameplay and lore sits a far second. I'm still of the opinion that it is their intent to convert the entire game platform to Solaris.... PGI will leave FP and QP but do nothing for them. It's what PGI does with the e-Sports is the real question we need to be asking and probing PGI for: is Solaris going to be the e-Sports platform and if so, in what configuration? 12x12 FFA? 8x8 FFA? A series of 4x4 team FFA's that combine into a team score?

Follow the money and Solaris will be answered..... But, first, we need the strategic vision PGI has for Solaris......

#38 Finring

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Posted 14 December 2017 - 10:43 AM

Too much luck would be involved in FFA on a small arena sized map 12V12. You may get focused down by five mechs the moment the match starts or you may get away with slinking around the outside of the arena taking pot shots all game long. Too much randomness for me.

Edited by Finring, 14 December 2017 - 10:45 AM.


#39 blood4blood

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Posted 14 December 2017 - 10:49 AM

I voted no because of synch dropping. Don't let people in the same unit drop together? Hold on a sec while I get on an alt account. Now let's get some friends from other units and use third-party coms instead of the in-game VoIP. 3-2-1....bah.

#40 AzureRathalos

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Posted 14 December 2017 - 10:56 AM

I had an idea the other night. What about different ways to get rewards that cater to different strategies. I'd have payouts for the following:
Kills
KMDDs
Damage Dealt
Components Destroyed
Combat Duration (Time spent with an enemy in your sights and you in the enemy's sights)
Hit and Runs
Last Man Standing
Penalty for Suicide with high overheat values. No Direstars.

The Last Man Standing would be a large payout, but rewards for actually fighting in combat would easily add up to match it. The ones that want to hide and conserve armor will now be in a high risk high reward situation. They won't be fighting much so they won't get many combat rewards, and if they're caught and killed, they will lose out on the grand prize.

On the flipside, if someone makes a "I'm going to go kill things and then fall over and die" build, they'll be able to get their fight in and get some rewards even though they miss out on the survival one.

Unless a player walks out into the open and gets instantly murdered, there's a chance for everyone to come out of the fight with something.

---

One thing that could prolong the FFA battle and give everyone a slight bit more chance to survive is to disable Target Info Gathering. All anyone can see is the mech and player name. They won't be able to see loadouts or armor status.





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