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So Who Thinks The Mcii Is Getting Nerfed In March?


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#1 UnofficialOperator

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Posted 12 December 2017 - 07:25 PM

:)

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#2 LT. HARDCASE

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Posted 12 December 2017 - 07:34 PM

What exactly can be nerfed?

#3 El Bandito

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Posted 12 December 2017 - 07:39 PM

View PostLT. HARDCASE, on 12 December 2017 - 07:34 PM, said:

What exactly can be nerfed?


I'll give you a hint: Kodiaks, MAD-IICs...

#4 Glaive-

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Posted 12 December 2017 - 07:39 PM

I would guess mobility nerf, if they nerf it at all. Just because that's easy. I really hope they don't, because it would totally kill the thing.

#5 N0ni

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Posted 12 December 2017 - 10:02 PM

Mobility already sucks as is, pls no.

#6 Humpday

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Posted 12 December 2017 - 10:05 PM

Don't think so. Its in line with everything in its bracket.
Plus...its already a slug. A slug that can reach 64kph.

#7 UnofficialOperator

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Posted 12 December 2017 - 10:17 PM

Agility nerf. Called it here first.

#8 Y E O N N E

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Posted 12 December 2017 - 10:20 PM

View PostHumpday, on 12 December 2017 - 10:05 PM, said:

Don't think so. Its in line with everything in its bracket.


Lolnoep.

I don't want mobility nerfed. I'd rather PGI do something to even the firepower odds. Preferably by extending the optimal range on my HGauss. Yes, that will do.

#9 Luminis

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Posted 12 December 2017 - 10:47 PM

Turning the MCII into a bathtub isn't gonna fix the underlying issue, namely the tech gap. Buff IS tech across the board to compensate for the loss of quirks and effective buff the skill tree gave to Clans, then worry about individual outliers.

But... Well, it's more likely going to be turned into a bathtub. #SpreadsheetBalance

#10 SFC174

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Posted 12 December 2017 - 10:59 PM

Yep, I suspect mobility nerf too. Won't stop it from being a great mech, just make it more of a chore than a joy to play.

I'm surprised they haven't already buffed the Thanatos. If the Victor needs massive armor buffs to offset its massive STs, then clearly the Thanatos does as well. But as others have mentioned, nerfing clan mechs which have no quirks to begin with isn't the answer. IS mechs still need quirks to make them competitive.

#11 Ted Maul

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Posted 12 December 2017 - 11:53 PM

It comes down to the tech gap. A quirked Deathstrike can run around at 70kph with a clan XL, dual Gauss and 6 erMLs.

IS assaults can't get anywhere near that, especially when you consider IS XL survivability and lack of slots due to ****** IS Endo and ferro.

So yes, funnily enough, something needs to change. I agree that nerfing mechs isn't the way to do it though.

#12 Dr Cara Carcass

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Posted 13 December 2017 - 04:36 AM

How about allowing the IS to grind Clan XL engines? It is to my knowledge still the worst offender. Lets see how that influences the game and fom there on decide in small steps where to go. But i guess PGI will not allow mixtech

#13 Shenanigan23

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Posted 13 December 2017 - 04:45 AM

I like the idea of IS heat sinks being reduced to 2 slots.

#14 CK16

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Posted 13 December 2017 - 06:20 AM

Nah, not much they could nerf on the mech without making it unplayable.

Agility is already pretty low, torso twist is fairly limited being same as the MAD IIC.

Its hardpoints are not super inflated either. Only a max of 6 energy is fairly low really, it can mount usually only 2 ballistics (4 at most...) most weapons are in the arms so you can't strip and sacrifice them as you can on other mechs.

She is strong sure, but she really is far from KDK-3 levels of broke.

#15 Khobai

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Posted 13 December 2017 - 06:24 AM

Quote

Nah, not much they could nerf on the mech without making it unplayable.


didnt stop them from making other clan mechs unplayable

#16 Jay Leon Hart

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Posted 13 December 2017 - 06:28 AM

View PostCara Carcass, on 13 December 2017 - 04:36 AM, said:

How about allowing the IS to grind Clan XL engines? It is to my knowledge still the worst offender. Lets see how that influences the game and fom there on decide in small steps where to go. But i gu0ess PGI will not allow mixtech

Nah, give all OmniMechs (including future IS ones) Clan XL behaviour (penalty on ST loss)
Give all BattleMechs IS XL behaviour (death on ST loss)
If required, give Clans the option of a new, non-lore LFE (but it takes up 3 slots per ST, not 1, not 2)

Reigns in the worst offenders, gives OmniMechs a new advantage over BattleMechs, means less IS OmniMechs are DoA, improves faction balance.

#17 Khobai

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Posted 13 December 2017 - 06:30 AM

Quote

Nah, give all OmniMechs (including future IS ones) Clan XL behaviour (penalty on ST loss)
Give all BattleMechs IS XL behaviour (death on ST loss)
If required, give Clans the option of a new, non-lore LFE (but it takes up 3 slots per ST, not 1, not 2)

Reigns in the worst offenders, gives OmniMechs a new advantage over BattleMechs, means less IS OmniMechs are DoA, improves faction balance.


then there would be no reason to ever use clan battlemechs since CXL > LFE

and giving clans access to LFE would be silly

why not just make everything 100% shared tech if youre going that route?

why even have asymmetrical faction identities at that point?


Punishing clan mechs for IS tech being crappy and certain clan weapons being too good is a bad approach.

What they need to do IMO is buff IS tech. Make IS-DHS into true double heatsinks. they take up 3 crit slots instead of 2 crit slots so they should be better than C-DHS. Also make IS light gauss 10 damage and make IS heavy gauss 22 damage but increase the range to 570m/1040m.

And balance the more overpowered clan weapons properly. Like make clan gauss do 12 damage instead of 15 damage. But give clan gauss the longer range and faster rate of fire of a light gauss rifle. And make CERML do 6 damage instead of 7 damage. But dont punish the mechs themselves for weapon balance problems. Madcat II shouldnt get its agility nerfed (or be forced to use a clan version of the LFE engine) because clan gauss and CERML are too good.

Edited by Khobai, 13 December 2017 - 06:44 AM.


#18 Jingseng

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Posted 13 December 2017 - 06:47 AM

they'll nerf it right out of your mechbays =p

also, what makes you think they are waiting until march?

edit: I mean, is it intentional, is it sloth, is it priorities, is it lack of funding, etc.

Edited by Jingseng, 13 December 2017 - 06:48 AM.


#19 Garran Tana

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Posted 13 December 2017 - 06:54 AM

Instead of nerff on MCII all low performing Assaults could get a buff so they deliver any fun. MCII is good for the Assault class, other mechs could also be changed to deliver enjoyable gameplay.

#20 JC Daxion

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Posted 13 December 2017 - 07:30 AM

I realize you don't want to hear this, but it should of been nerfed a long time ago. IMO PGI is way to slow on the initial nerf Or Buff for that matter. All new mechs should get a slight tweak if needed in a hotfix the following week after release be it a buff, or a nerf.

I also don't like nerfs that make a mech terrible, Every mech should be fairly viable and worth playing

Edited by JC Daxion, 13 December 2017 - 07:31 AM.






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