Why The "mwo 2.0" Theories....
#1
Posted 15 December 2017 - 02:03 PM
MWO will most likely get an engine upgrade with in the next 2 years, that maybe yes we call MWO 2.0....But it won't be an entire new game, all the mech assets in all bought to be redone or thrown away? Or the wish of some who want the game back to 3025(not going to happen here, sorry). No, PGI will not make us rebuy our stuff, nor would I even want a credit for it....MWO could live on for quite awhile just as many other Free to play games are, and even others talk about an engine upgrade, but none are marketing anything as a new game 2.0..... If PGI continues to be successful with MWO and MW5 just expect MWO to stay MWO just with new engines, graphics, ect. We are not going to have to start over, this would most likely kill MWO in any form...
TL:DR- PGI will not make a new MWO 2.0, they will if anything just update the engine to UE4 in a large update patch...
#2
Posted 15 December 2017 - 02:15 PM
#3
Posted 15 December 2017 - 02:20 PM
this game gets progressively worse as time goes on
#4
Posted 15 December 2017 - 02:23 PM
Your “update patch” theory then is that PGI will in effect rebuild the current game using a completely new engine on the hope that folks will continue to buy $20 mech packs in a manner sufficient to at least pay for the cost of completely rebuilding the current game.
I suppose that could happen. but it just seems awfully unlikely.
It seems more likely to me that if the new game of MW5 that they seem to be devoting most of their resources to, is successful, then that new game would be what they would build off of for the MWO2 platform. But that will be a NEW game. Not this game, even if it has multiplayer, it will be a new game. It would not be this game, and it will by Russ’s own, fairly clear presentation, have different mechs, mechanics, mechanisms of play and advancement, and almost certainly new accounts.
I know it is upsetting to some folks but MWO, will at some point die. It will, like almost every other game ever, end, and a new game will take its place. In that new game you will be starting over, should you find it intriguing and enticing enough to desire to start the process again. But whatever, its just a “theory”.
Edited by Bud Crue, 15 December 2017 - 02:25 PM.
#5
Posted 15 December 2017 - 02:25 PM
2018: MW5 release; MWO Solaris
2019: Stabilize MW5, bug fixing, possible Clan xpack (the assets are there, it's just a matter of extending the storyline - or creating a Homeworld Clan campaign and ignoring the Invasion entirely. I want to play combined arms Hells Horses...where are the tank drivers?).
2020: Using the lessons learned from 2 years of MW5, roll out a major engine upgrade for MWO.
PGI is a small studio. I don't expect them to get everything done quickly. The engine upgrade is expensive, and I would expect some additional funding would be needed.
Edited by Jonathan8883, 15 December 2017 - 02:27 PM.
#6
Posted 15 December 2017 - 02:34 PM
its unlikely they will even consider moving MWO to unreal before their license gets renewed
which means 2021 at the earliest probably
#7
Posted 15 December 2017 - 02:39 PM
Anyway, 2018 and 2019 will be all about MW5. If PGI has the desire and funding to do an engine update, it won't really even start till 2020. Then we are probably looking at a 18+ month development cycle. They could just bail after they milk all they can out of MW5 as well(as per license renewal).
Edited by Hestan, 15 December 2017 - 02:40 PM.
#8
Posted 15 December 2017 - 02:44 PM
Khobai, on 15 December 2017 - 02:34 PM, said:
its unlikely they will even consider moving MWO to unreal before their license gets renewed
which means 2021 at the earliest probably
But if MW5 proves to be successful, it would make business sense for them to renew the license before they reach the 2020 deadline so they can keep putting out Mechwarrior products and making money.
#9
Posted 15 December 2017 - 02:57 PM
That's why it would be a 2.0
#10
Posted 15 December 2017 - 03:07 PM
RoadblockXL, on 15 December 2017 - 02:44 PM, said:
But if MW5 proves to be successful, it would make business sense for them to renew the license before they reach the 2020 deadline so they can keep putting out Mechwarrior products and making money.
I think that'll be the deciding factor. If they find MW5 profitable enough to warrant renewing the license. I can see them investing in recreating MWO using MW5 as a base. People would be more inclined to return to MWO if it ran better and looked better.
#11
Posted 15 December 2017 - 03:12 PM
#12
Posted 15 December 2017 - 03:16 PM
Khobai, on 15 December 2017 - 02:34 PM, said:
its unlikely they will even consider moving MWO to unreal before their license gets renewed
which means 2021 at the earliest probably
Just because the license expires in 2020 does not mean they can't make the deal to extend it before that. In fact it would be foolishness for them to wait that long, especially with MW5 a year out. I have a feeling that we'll hear about license extensions shortly after they finish with this HG nonsense.
#13
Posted 15 December 2017 - 03:32 PM
#14
Posted 15 December 2017 - 04:29 PM
Mole, on 15 December 2017 - 03:32 PM, said:
But technically he didn't promise
My prediction?
Solaris comes out, get's updated/fixed for a year or two while anything else in MWO is ignored, Solaris fails, MWO servers close.
Buy MW5.
#15
Posted 15 December 2017 - 04:57 PM
Wolfways, on 15 December 2017 - 04:29 PM, said:
My prediction?
Solaris comes out, get's updated/fixed for a year or two while anything else in MWO is ignored, Solaris fails, MWO servers close.
Buy MW5.
That may happen, I don't know, but I'm feeling pretty confident that Russ does not currently have any active plans to shut down MWO. I don't think he'd lie like that. If it were true, I think he'd simply ignore my tweet and not respond to it. That's been his tactic to every question that he feels like he can neither confirm nor deny.
Edited by Mole, 15 December 2017 - 04:59 PM.
#16
Posted 15 December 2017 - 05:08 PM
Khobai, on 15 December 2017 - 02:20 PM, said:
this game gets progressively worse as time goes on
how? i mean their are improvements every month,
maybe balance(mech / weapon / Equipment) isnt going the way you want,
or development isnt perhaps going the direction you may want it to go,
but everything else seems to be moving forward,
but every month theirs a new BattleTech mech brought back to life,
every-month theirs more Features added, weapon retrofits, texture reworks, and other improvements,
PGI does run many events and sales to try to keep everyone happy and playing,
im just trying to see where your coming from?
Edited by Andi Nagasia, 15 December 2017 - 05:09 PM.
#17
Posted 15 December 2017 - 05:32 PM
Quote
mech packs are not improvements
#19
Posted 15 December 2017 - 05:59 PM
CK16, on 15 December 2017 - 02:03 PM, said:
They dont need to make a new new game. They just need to update it with a new engine that let them do more stuff so the game grows better. As for updates every 2 years... Maybe you joined in 2014 but this game has been running as is since 2012.
Edited by DAYLEET, 15 December 2017 - 06:03 PM.
#20
Posted 15 December 2017 - 06:44 PM
DAYLEET, on 15 December 2017 - 05:59 PM, said:
Which pretty much equals making a new game
Edit: And from what I hear, they can't even make enough sense of their current code to implement ammo switching, so they'd have to rewrite it all I imagine
Edited by Gwahlur, 15 December 2017 - 06:46 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
































