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[Serious] All These Consistent 600 Damage Builds


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#41 Exard3k

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Posted 15 December 2017 - 05:23 AM

View PostAlphaEtOmega, on 15 December 2017 - 05:15 AM, said:


Sadly the stats are totally broken.

According to the stats I fired my C-UAC2 in 0 Matches 12,329 times.

Posted Image



thats an average of INFINITE DAMAGE, you beat the game and become god-damage dealer :)

#42 LURMATRON 9001

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Posted 15 December 2017 - 05:34 AM

Hmmm... ARCHER ARC-2R 57 37 20 1.85 68 29 2.34 35,437 94,217 08:19:25
That's an average of 621 damage per match, so yes... it is possible to have a consistent 600 damage LRM build :)

#43 Curccu

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Posted 15 December 2017 - 05:46 AM

View PostJurosik, on 15 December 2017 - 01:04 AM, said:

My favorite missile mech has these stats IV-FOUR
average is 806 dmg unfortunately i have no lurms in it Posted Image

Yeah MRM IV-FOUR does not count :D I can't calculate how much my avg damage with it is because used to play it with dual AC10 and they are included in mechstats, but I'd claim it is between 700-900, pretty common to get 1000+

#44 Tarogato

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Posted 15 December 2017 - 05:51 AM

View PostAlphaEtOmega, on 15 December 2017 - 05:15 AM, said:

Sadly the stats are totally broken.

According to the stats I fired my C-UAC2 in 0 Matches 12,329 times.

The weapon stats have been broken for literally as long as they have existed. Though I think the accuracy stat is probably okay, the "Matches" column has always been hopelessly bugged.

The mech stats however have always been accurate. Well... until recently. Quite recently, it started partially counting FP matches, but not really including them correctly. For instance, I have a mech I use in FP that apparently has died 5 times in 2 matches. As long as you completely ignore the mechs that you use in FP, the mech stats page is correct - I've been using it for years and have always seen it tracking stats accurately.

#45 Curccu

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Posted 15 December 2017 - 05:58 AM

View PostQueenBlade, on 14 December 2017 - 11:13 PM, said:


12 x 100 = 120

not 1200. Think you meant 1000x

I'm bit late to this party but HAVE TO DO THIS.
Math stuff

#46 Admiral-Dan

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Posted 15 December 2017 - 06:36 AM

View PostTarogato, on 15 December 2017 - 05:51 AM, said:

The weapon stats have been broken for literally as long as they have existed. Though I think the accuracy stat is probably okay, the "Matches" column has always been hopelessly bugged.

The mech stats however have always been accurate. Well... until recently. Quite recently, it started partially counting FP matches, but not really including them correctly. For instance, I have a mech I use in FP that apparently has died 5 times in 2 matches. As long as you completely ignore the mechs that you use in FP, the mech stats page is correct - I've been using it for years and have always seen it tracking stats accurately.


It doesn't give me much confidence in the stats when some are broken for sure and others are maybe OK.

#47 Lily from animove

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Posted 15 December 2017 - 06:48 AM

View PostExard3k, on 15 December 2017 - 05:23 AM, said:



thats an average of INFINITE DAMAGE, you beat the game and become god-damage dealer Posted Image


wonder if it also counts testing grounds or the research facility where they made that ac2.

Edited by Lily from animove, 15 December 2017 - 06:48 AM.


#48 sycocys

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Posted 15 December 2017 - 06:52 AM

View PostTarogato, on 15 December 2017 - 05:51 AM, said:


The mech stats however have always been accurate.


The mech stats have never been accurate either. I've got over 3k logged archive matches - and about 200 mech drops.
Really noticable because I used the Commando-2D to grind out and equip an Atlas to start out during that time and it has 30 recorded matches.

Current stats aren't any more accurate, just spread the badly logged information across far more mechs to make it less noticeable.

#49 Tarogato

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Posted 15 December 2017 - 06:52 AM

View PostAlphaEtOmega, on 15 December 2017 - 06:36 AM, said:


It doesn't give me much confidence in the stats when some are broken for sure and others are maybe OK.

You'll just have to take my word for it. Posted Image

I've tracked them by hand in a separate spreadsheet before, just to make sure that they are working properly, and in least the couple nights I tested it, everything was being counted perfectly.





Well, actually, come to think of it, there's also a new, much more recent bug, where special variants are being separated for no reason. For instance, I have a separate row of stats for the the WVR-7D and the WVR-7D(L) ... but I don't own a WVR-7D, I only have the (L). So that makes no sense. When I combine them though, it looks correct to me.

Edited by Tarogato, 15 December 2017 - 06:54 AM.


#50 Admiral-Dan

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Posted 15 December 2017 - 07:10 AM

View PostTarogato, on 15 December 2017 - 06:52 AM, said:

Well, actually, come to think of it, there's also a new, much more recent bug, where special variants are being separated for no reason. For instance, I have a separate row of stats for the the WVR-7D and the WVR-7D(L) ... but I don't own a WVR-7D, I only have the (L). So that makes no sense. When I combine them though, it looks correct to me.


That’s not a new Bug. I have stats for the ARCTIC CHEETAH ACH-PRIME and for the ARCTIC CHEETAH ACH-PRIME(C) in my Battlemech Statistics for a very long time. I only own the (C) Variant.

#51 Asym

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Posted 15 December 2017 - 07:11 AM

Any number reported in this silly game: comes form some place, someone has found, somwhere no one knows or and is based on something, no one has the actual code for that details the sometimes illogical math that came from some other universe....

Somehow, I doubt anyone knows what those numbers really mean??? Especailly, in the context of history.... (so, let's focus on what we can't change some more, it makes for a lot more fun than torturing the math geeks on the forum!)

#52 Jurosik

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Posted 15 December 2017 - 07:34 AM

View PostTarogato, on 15 December 2017 - 06:52 AM, said:

You'll just have to take my word for it. Posted Image

I've tracked them by hand in a separate spreadsheet before, just to make sure that they are working properly, and in least the couple nights I tested it, everything was being counted perfectly.





Well, actually, come to think of it, there's also a new, much more recent bug, where special variants are being separated for no reason. For instance, I have a separate row of stats for the the WVR-7D and the WVR-7D(L) ... but I don't own a WVR-7D, I only have the (L). So that makes no sense. When I combine them though, it looks correct to me.



Well thats not a bug in reality what happened is that until earlier this year game counted all versions of mechs under single stat row eg it didnt matter if you had ebj-prime and ebj-prime (c) all stats were under ebj-prime. But now the game tracks those different variants separately. Of course data from before that patch is saved under WVR-7D and newer games you played since that patch are under WVR-7D(L). Which explains those two rows.

#53 Weeny Machine

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Posted 15 December 2017 - 07:45 AM

View PostUnofficialOperator, on 14 December 2017 - 07:45 PM, said:

Posted Image[/url]

Plz stahp...

Lurms no work...

I do consistently 1000 damage. 200 to the enemy and 700 to buildings, wildlife and other obstacles and 100 to my keyboard

Edited by Bush Hopper, 15 December 2017 - 07:46 AM.


#54 Helsbane

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Posted 15 December 2017 - 07:53 AM

Hell, I'm f*cking horrible and not afraid to admit it. I do alright with ballistics, but that little voice in my head that used to say "there are bad guys around that corner" has switched to "LET'S GO SEE THE SHINY THINGS!!!" Damn meds....

#55 Tarogato

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Posted 15 December 2017 - 08:00 AM

View Postsycocys, on 15 December 2017 - 06:52 AM, said:

The mech stats have never been accurate either. I've got over 3k logged archive matches - and about 200 mech drops.
Really noticable because I used the Commando-2D to grind out and equip an Atlas to start out during that time and it has 30 recorded matches.

Current stats aren't any more accurate, just spread the badly logged information across far more mechs to make it less noticeable.

Huh? Sorry, unclear...

You have 3,000 matches archived where? and 200 mech drops where? And 30 COM-2D matches where?

Are you mixing up the beta-era archived stats with the live stats?

#56 Kin3ticX

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Posted 15 December 2017 - 08:56 AM

I dont think i played CW when that Stat bug was taking place, if it was after phase 3 I would have barely been affected.

I have noticed anomalies in the weapons tab like others have said, but I have never noticed losing hundreds of matches in the mech tab.

A few months ago PGI did something to how the stats handle (I) invasion mechs and vanilla equivelents. I have 944 drops in my Kitfox Prime but I did those drops in a Kitfox Prime(I) and now my Kitfox Prime (I) is starting over again.

KIT FOX KFX-PRIME 944
KIT FOX KFX-PRIME(I) 5


I believe what happened is PGI did some kind of a database parse on the stats and tried to mass clean up variant assignments of stats.

To say stats are broken though would be inaccurate.

#57 sycocys

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Posted 15 December 2017 - 09:37 AM

View PostTarogato, on 15 December 2017 - 08:00 AM, said:

Huh? Sorry, unclear...

You have 3,000 matches archived where? and 200 mech drops where? And 30 COM-2D matches where?

Are you mixing up the beta-era archived stats with the live stats?

That's whats listed on the archived drop down. That whole section is borked entirely I'm sure.

Current stats also has far less in mech drops than total matches for me.

Some of them are pretty apparent that they are significantly low, such as med/light mechs I had fully mastered - but with 15 or less recorded matches.

#58 ROSS-128

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Posted 15 December 2017 - 09:54 AM

I've got a Firestarter with 49 deaths in 15 missions played and a Hunchback with 181 deaths in 170 missions played.

Not sure how I managed that. Posted Image

#59 Lykaon

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Posted 15 December 2017 - 10:12 AM

Getting 500-600 damage average with a well designed LRM carrier is cake. Super Nova A is an excellent example of an easy chassis to pull in 600 dmg a match average because on maps like Alpine or Polar you can get 1000+ with little effort and on more difficult maps for LRM use like River City or Mining Collective you can fairly consistantly pull down 400-500 dmg.

The nature of LRMs allow for a rich target enviorment as long as you are remotely close to the action and the spread damage characteristics means you can milk a mech for all it's worth in damage applied to it.

#60 Grus

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Posted 15 December 2017 - 10:21 AM

Did Brain Cancer rage on this thread yet?





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