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Lore Discussion: Rewriting Setting Of Battletech


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#141 Kaeb Odellas

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Posted 21 December 2017 - 12:24 PM

View Postkesmai, on 21 December 2017 - 05:54 AM, said:

On the tech:
Lol on that cruise missile and range talk:

We saw in syria, irak and afghanistan how "precise" today's weaponry really is.
It's called collateral damage. A phrase for civilian casualties in an undeclared war. (take a look into the geneva convention treaties what it is called there).

Way too close to battletech if you ask me...


The weapons are very precise. They hit the targets they were intended to hit with little deviation. Unfortunately, the weapons have a wide area of effect and the targets are often surrounded by civilians. Collateral damage is a failure on the part of the user, not the weapon itself.

There's also the ugly practice of launching secondary strikes minutes after the first one, which serves to ensure the intended target is dead, but also kills any first responders or bystanders that show up to help.

#142 Mole

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Posted 21 December 2017 - 12:32 PM

View Postkesmai, on 21 December 2017 - 04:55 AM, said:

Great!
Another razenwing brainfart.
Or is it called idearrhea?


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#143 WarHippy

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Posted 21 December 2017 - 12:36 PM

View PostrazenWing, on 14 December 2017 - 10:04 PM, said:

When you analyze Battletech, it's really an odd combination of conflicting ideas.

You have influence from anime with fast action robots with instant kill speed and ninja moves, but at the same time, you have the idea of mech pilots being more like gritty and grunge tank drivers.

Thus create some of the most confusing plot element to the whole "battletech" universe. Why are mechwarriors even the center piece?

The fact is, because of the way mechs are... they are NOT for intergalactic conflicts. As self sustaining robots, they are great for planetary deployment with different atmospheric conditions. But, in a galaxy measured by light years, what the hell is a 30 foot robot with the top speed of 150kph (pretty much slower than the top speed of my Toyota Yaris) going to do?

Now, that universe only makes sense if how ninja robots work like in Gundam that have some sort of neurological controls with pretty much direct human to mech interface, where robots can move in absurd fashion AND do incredible damages to starships. (IE: See how Gundam particle canons can take out a literal falling asteroid)

But in a gear and pegs setup with top speed of not even a modern commuter car... the universe is just way too big. I mean, is Hans Davion really going to conquer a planet of 2 billion with 200 battle mechs that takes 20 years to go around a planet? (and we are talking about countless planets too)

So that's where the Battletech universe completely falls apart.

Rather than jazzing up the Battletech robots to be more like ninja gundams, I think most people love the feel of a gritty retro feel of battlemechs. That's honestly the whole point of Mechwarrior the game. So all these mercenary starship jump travel with intergalactic conflicts... they are just... out of place.

So I propose, instead of making the robots more futuristic to fit an unrealistically big world, what if we just make the universe smaller?

Imagine, year is 3000, humanity after 1000 years is still barely in the infancy of space travel. (cause you know, space travel is hard, and the 1k year we are going to jump around light year planets is overly optimistic anyways)

Earth is screwed up by 1k years of warfare, environment has changed, tech has been build, destroyed, and rebuild (sound familiar so far?). And the only dominant fighting units left, is the centerpiece of our much smaller scale universe (Earth)... the battlemechs. They are complex enough to be self sustaining against the changed earth atmosphere, yet simple enough to be designed as a gears and pegs machine of low maintenance requirement.

Multiple factions, occupying various landmass of earth (which, in 1k, shouldn't be that different... maybe California moved a little to flood the current LA area) now fight for control of this broken world.

The energized atmosphere with advanced anti-air shield has rendered flights dangerous and costly. As a mech pilot, your skillset of controlling a machine that can deploy low tech ammunition to perform a saturated attack makes you the most important person on the battlefield...

Cue gritty robot intro with foot soldiers CoD style interacting in an epic cinema featuring ruined New York...

BOOM, universe instantly recreated for the modern era, relatable and logical, . You're welcome, internet.

What you are suggesting doesn't make sense. I mean you know what dropships and jumpships/warships are I assume?

#144 Darrious Quinn

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Posted 21 December 2017 - 12:49 PM

View PostWarHippy, on 21 December 2017 - 12:36 PM, said:


What you are suggesting doesn't make sense. I mean you know what dropships and jumpships/warships are I assume?


Don't forget that the vast majority of the technology which created said Battlemechs, Dropships, Jumpships and the EXTREMLY RARE Warships have been lost to humanity how many hundreds of years??

The typical 3050 Battletech setting, mankind is using tech they really don't know crap about. This said... all five Houses had ComStar signed and witnessed agreement that no spaceship, drop ships included were to be destroyed by combat or hostile actions.

So no... no super anime Dumdan fleet destroyer move. Go back and actually read the lore and familiarize yourself with the game setting and history before you try to re-write it.

#145 WarHippy

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Posted 21 December 2017 - 12:51 PM

View PostrazenWing, on 15 December 2017 - 05:40 AM, said:


Lol with multiple comments like this:

"You don't agree with my undying devotion, so either you don't know and don't like it."

Either way, my point is... if there is a Armor Core version of Battletech, where it's a balanced version of retro 80s stompy robits on a relatable setting + creative designs (instead of generic robits looking like the Avatar robits, que Titanfall and etc.)

I would jumpship so fast.

But alas, we don't.

Battletech has somehow amass a conglomeration of the most creative mech designs with just the exact feel of stompiness to make gameplay interesting. (I mean, there aren't many other games where you can sit through 8 minutes of youtube video from a 50% developed casting system and still get excited)

But honestly, I don't see what you guys have gripes about a smaller setting. It's still in the future. It's still about stompy robits and Lostech idea. None of the elements are stripped except condensed to a smaller setting to focus more on struggles.

Not counting MWO, I thought the best iteration video game series was Mechwarrior 3. Because it didn't deal with all that intergalactic conflicts that doesn't make a lick of sense. It's one squad on a very small area fighting for survival. And it works a helluva lot better to me than MW1, 2, 4, Commanders, and other XBOX clones.

Besides, retconning is good. If the universe ever give me a chance, I would retcon the crap out of SW Episode 1-3. No more midichlorians, Jedis are long extinct by the time of Darth Vadar, and instead Darth Vadar is more of a rebel fighter turned evil character instead of some last hope of this vast bureaucratic Jedi organization. Also, I would make the whole concept of the Clone Wars a major uprising against the Galactic Empire that failed due to Anakin's betrayal instead of some Jedi vs Sith BS.

But yea, if forum reaction is to be anticipated, obviously I either don't understand Star Wars or hate it too. Cause you know, suggesting anything remotely different from establish lore makes you either not knowledgeable or a hater.

(where's the o well emoji when I need it?)

-------------------

PS what's wrong with fighting purely on Earth and other solar system objects anyways? An interesting story is interesting because... well, it's interesting. I have never watched Battlestar Galactica, but I am sure that earth version of that show failed NOT BECAUSE it's on earth, but probably due to crappy writing and unmotivated stories.

PS2: One last edit:



So, why not skip the middleman and just have robits walking from Paris to Amsterdam? Like, it's the exact same thing without all the needless complication of jumpships and dropships...

(and if you like dropships so much, replace the idea with giant transport helicopter gunships...)

I hope you never get any influential control of any IP because all you seem interested in is destroying everything that came before. Wait... Did you help write The Last Jedi? Rian is that you?Posted Image





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