Anjian, on 20 December 2017 - 11:08 AM, said:
Do you really want to debate that? Tanks require more people because they are simple. This is not a why, this is what it is.
The simplicity of the tank means that more crew needs to be added for functionality. For example:
Typically a tank has
Commander
Gunner
Loader
Driver
Machinegunner
You actually trade complexity to decrease crew.
Three crew tank
Commander/Communications/Machinegunner
Gunner
Driver
What replaced the Loader is the Autoloading mechanism that also makes the tank more complex. But many modern tanks still don't have autoloaders, particularly those in the West like the US Army. It was the Russians that preferred autoloading due to the constraints of their population.
The tank you see, cannot have someone do all three things at once. Increasing workload, for example, back in the thirties, there were tanks that had commanders that double as gunners, like the early T-34 tank. It did not prove to be more combat effective versus a tank with more crew and better distributed workload.
On the other hand, a mech is basically a robot, a manned robot. The very concept of a robot implies a high degree of automation, right to the point the mech is autonomous and could operate without a crew. The pilot only acts as its commander.
You've got it all wrong. Tanks aren't simple because they lack automation. Tanks are simple because they don't need it. We've had tanks for the past century now, all manned by a small crew, with no need for automation. A mech, on the other hand, is impossible without a large degree of automation, even with a 5 man crew. When (if?) we reach the point where the sophistication and ruggedness of our automation systems makes mechs viable in combat, such advances could be just as easily applied to the far simpler tank.
Karl Streiger, on 20 December 2017 - 04:58 AM, said:
only in the BT construction lore system - a fusion plant would hardly be interchangeable from tank to mech - speaking of fuison... waste heat... the bigger surface area of a mech = better heat dissipation.
you still think of Mechs as tanks on legs.... consider them as 3-5story height humans or animals. What can you do what you car can't? You can climb over a wall, can wade through a river use the maximum cover available by the terrain, by going prone, pressing its back against the wall... popping out fire and back.
Virtually you don't need to stop when running through a parcours - heck your drill instructer will abuse you when you do. Why should a mech slow down?
BT construction rules are irrelevant to our discussion. If a giant robot can carry a fusion plant, then a tank can. Body surface area isn't a factor for heat dissipation because you're pumping the heat out through heat sinks, which are designed to have very high surface areas for heat exchange.
A mech's humanoid form comes with a litany of downsides that you're not considering. A mech has to actively maintain balance in motion and while standing, whereas a tank doesn't. A bipedal walker has a narrow base and high center of gravity, meaning it can be easily knocked over and sustain heavy damage from its own weight. While a human runner could trip and fall without being seriously injured, get up immediately, and start running again, a mech doesn't necessarily have that capability given the forces involved. A fall at high speeds would be like driving a car off the 4th story of a parking garage at full speed for the pilot.
Human parkour runners generally don't play around with surfaces that are incapable of holding their weight. That's not going to be the case with mechs. A mech would absolutely have to slow down to run through difficult terrain because it has to be sure that the terrain can support it. It has to make sure that the next step isn't going to make it fall on its face and damage itself or injure the pilot.