razenWing, on 15 December 2017 - 12:17 AM, said:
even if you have a planet of 5 cities, how do you plan on overtaking them with 100 men? Do they need bathroom breaks? Do they need to administrate? Do they need to step into their new office?
So unless your plan is to annihilate all 5 cities with dropships ferrying you (which, as mech games so far have suggested, you will need about 5 dropships of supplies in addition), you are not "conquering" anything.
That's why my earth idea is much more... realistic. If your robots can't do ninja moves at Mach 5, then it's probably more like modern combat where a MBT (your mech) is supported by squads of infantry with logistic support from CAS and other units. (which means, you will need thousands upon thousands of men for even 1 city siege)
Earth will be able to provide on an immediate basis a background with the human resource and a confined enough battle space where a Toyota Yaris speed war machine (and keep in mind, that's only the light mechs, you can reverse faster than pretty much all the assault mechs in game) is not overburdened by logistics.
If anything, I think the new setting adds more grit by painting the focus closer to the battle itself than the jumpship interstellar technobabble.
But again, that's just me.
So 100 "men" is actually a mech regiment.
This would be from the top down in magnitude of "biggness"
1 Invader Class Jumpship and it's crew
3 Overlord class Dropships and their crews
100 Battlemechs and their pilots
18 Aerospace fighters and their pilots
Technicians to maintain the above
Logistics and support as well as medical crews
100 mechwarriors
18 Aerospace pilots
350 techs
60-80 jumpship crew
150 Dropship crew
50 medical personel
100 logistics and support personel
10-20 command and control (officers and attending crews)
Now a reasonable assumption of the size of a defending force on planet that would have a single regiment deployed to take it would be about 3-5 Regiments of militia infantry, 2-3 Regiments of militia military Vehicles (including planetary aircraft) and maybe a Battalion of Mechs (36 mechs House affiliated troops) and a squadron or three of Aerospace fighters (6-18 fighters also House affiliated)
The Militia making up the bulk of the force would have a much lower level of training than a Mech Regiment or House Affiliated troops. Many of the militia regiments (if not all) would never have seen actual combat while mech/aerospace pilots would most certainly have seen several operations like the one being undertaken.
In lore (and table top game rules) a Battlemech can easily handle 5 times it's number in conventional military vehicles. And basic Infantry doesn't stand much of a chance against mechs at all.
So right from the Get Go the planetary militia is way out matched by a mech regiment even if all forces from both sides engaged all together.
But, The militia would be split to defend the 5 cities while the attacker can opt to deply any number of the attacking force to any one theatre of battle via orbital drop from FRICKEN SPACE! landing troops on the planets surface in under an hour.
The Militia forces would be quickly overwhelmed and the Dropships would then land at the now secured loaction to retrieve the Battlemechs and return to the saftey of orbit for another deployment.
In a Planetary invasion situation the invading force would also include massive numbers of conventional forces to occupy the now undefended city. The mech forces would be freed up to redeploy on another offensive within a few days rapidly taking out another city's defenders (and again conventional forces deployed to occupy the captured territory)
But if ONLY the mech regiment is deployed then the objective is not to hold the planet but to make several strategic strikes on priority targets like ammo depots command and control centers orbital defense networks or if you're really feeling like breaking the rules factories and HPG networks.
I think much of you failure to comprehend the lore is due to not knowing it fully.
Mechs do not "walk" all over the place on a planet under attack. They are orbitaly inserted via dropship ( initial phase attack) or landed on the planetary surface on a dropship (if the area is secured) You would obviously drop your troops where they needed to be so a few kilometers from the intended targets.
After the mechs complete their mission they are retrieved by the dropship and deployed again as needed.
They do not walk the entire distance a deployment from a city on one planet to attack a city on another planet 10 light years away (60 trillion miles give or take) would take...
3 days of loading onto a dropship.
1-2 weeks traveling in system to the Jumpship (depending on the size and class of the star in the system)
a couple of hours to spool up the jumpdrive
a split second to arrive 10 light years away
1-2 weeks travel to the target planet
a couple of hours to be deployed on the target planet's surface.
Now think about our real world, Think about England. How much of the planet Earth did England "own" by the end of the 18th century? How did they do this if the average speed on their infantry was 16 miles a day? How was this done with no fossil fuel engines? just feet and sail?
Or before them Rome?
Edited by Lykaon, 17 December 2017 - 12:21 PM.