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Thanatos Vs Hellspawn


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#1 TheMurf

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Posted 15 December 2017 - 06:28 AM

So a quick feel and observation....Hellspawn is so much stronger than my Thanatos...
I know different mechs different play styles but come on...even an ubie is better armoured, but when u spend your money on something it should not suck so hard

#2 Bombast

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Posted 15 December 2017 - 06:33 AM

I don't own either, but that seems like an accurate assessment. The Hellspawn is a pretty good harasser mech - It's not very tough, but a combination of ECM and speed lets it do good work.

The Thanatos is a giant shot trap that you literally cannot miss.

#3 Exard3k

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Posted 15 December 2017 - 06:38 AM

hard to compare both as there are 30t difference. I'm doing much better with my Thanatos though...but I'm not the 100+kph player most of the time. I prefer mobile heavies, so I have more affinity to the Thanatos.

First build and first matches I just regret the purchase....but I gave it a second chance and it's an ok mech for me now. I prefer it over Blackjack and Vindicator....


View PostBombast, on 15 December 2017 - 06:33 AM, said:

The Hellspawn is a pretty good harasser mech - It's not very tough, but a combination of ECM and speed lets it do good work.


Problem is....ECM and JJs eat a good chunk of podspace leaving you with rather low firepower in comparison. But enough for harassing I guess.

Edited by Exard3k, 15 December 2017 - 06:41 AM.


#4 Daggett

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Posted 15 December 2017 - 06:54 AM

Equip long range poke weapons like gauss or ppc and you don't need much armor. The Thanatos is no brawler but should be a decent fire support mech. If the dual ballistic variant would have been included in the standard pack i would buy it, it's the only mech that can run dual gauss + stealth:


Edited by Daggett, 15 December 2017 - 06:56 AM.


#5 Bombast

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Posted 15 December 2017 - 06:57 AM

View PostExard3k, on 15 December 2017 - 06:38 AM, said:

Problem is....ECM and JJs eat a good chunk of podspace leaving you with rather low firepower in comparison. But enough for harassing I guess.


Its not a perfect mech, no, but it seems to work fairly well. I'm not expecting it to break into the competitive scene or meta, but it can do work, largely on its own merits.

The Thanatos, though... Ugh. I don't think I've ever seen a Thanatos do anything well because of what it is. I've just seen a few people do some mildy good things in them despite what it is.

#6 Darrious Quinn

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Posted 15 December 2017 - 07:02 AM

View PostBombast, on 15 December 2017 - 06:57 AM, said:



Its not a perfect mech, no, but it seems to work fairly well. I'm not expecting it to break into the competitive scene or meta, but it can do work, largely on its own merits.

The Thanatos, though... Ugh. I don't think I've ever seen a Thanatos do anything well because of what it is. I've just seen a few people do some mildy good things in them despite what it is.


I hope your assessment is realized. I've ben struggling with he Hellspawn since its drop. I was hoping it was more agile than it is. Still grinding SP on them, but I've yet to be able to settle on a build for any of them.

#7 Exard3k

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Posted 15 December 2017 - 07:23 AM

View PostBombast, on 15 December 2017 - 06:57 AM, said:

The Thanatos, though... Ugh. I don't think I've ever seen a Thanatos do anything well because of what it is. I've just seen a few people do some mildy good things in them despite what it is.


Agree on your posting in most points.

Yeah...side torsos...but if you face an enemy capable of aiming for side torsos, he doesn't care whether you drive an Orion, Grasshopper, Warhammer, Archer or Cataphract (some other IS heavies in comparison). Maybe the Marauder may be a bit more difficult...other people just spread their damage over the whole mech as usual.

I've died more often to legging than side torsos tbh. Legs are rather big too. But I'm not the player that runs the Thanatos at 60kph without jumpjets and without twisting, so legs are a valid choice.

Other than that, I don't have any other ECM heavy in use. Got no Tempest and my 0XP gathers dust because Cataphract. Thanatos fills more than a niche in IS Heavy department, I think it's underrated.

Edited by Exard3k, 15 December 2017 - 07:25 AM.


#8 CK16

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Posted 15 December 2017 - 07:32 AM

Thanatos getting a bad rap again? Idk what you guys are trying to make it do but obviously it's not working well for you guys.

I am running my almost stock, now before OMG XL DEATH TRAP! You would be surprised how durable it is, I rarely die to my ST cleaved off only. I mean it happens, but it's rare honestly. The mech works well as a second line support or hit and run. Was.able to hang with a pack of light/medium mechs a few times and do realitivly well.

Suggest if playing a Thanatos
-Keep it fast
-Load 3 or more Jump Jets (seriously does make a difference once use to using them)
-don't play front line poking, you will regret it.
-Play it like a Summoner

Right now my two builds are
4S, 4 ER Meds, 1xMRM40, 5 Jump jets (iirc) and an XL375(?)
5p stock brawler set up, 1xAC20,4xMPL, 1xMRM20 XL350 (? 69kph after tweek)

All jump jets maxed ect. They do well for me atleast.

Imo it has potential to be good to great(if PGI does give it some durability it will be damn good, issue is though that durability is meant for XL builds to work but people will still double stack in an LFE or standard for maximum tanking, and where the mech would then probably over perform possibly) The largest issue is I think that players still want any mech to play to their meta builds, if it can not run their copy paste builds then to them it's worthless, if they think outside the box a bit or even God forbid play it's stock builds maybe they could get the idea behind the mechs purpose.



#9 Exard3k

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Posted 15 December 2017 - 07:39 AM

View PostCK16, on 15 December 2017 - 07:32 AM, said:

-Play it like a Summoner

Right now my two builds are
4S, 4 ER Meds, 1xMRM40, 5 Jump jets (iirc) and an XL375(?)
5p stock brawler set up, 1xAC20,4xMPL, 1xMRM20 XL350 (? 69kph after tweek)


Pretty much this. I thought of it as an IS Summoner before release and I got one. I'm running XL340 on my 4S but with MRM20+30, full mobility. With the XL375 you get 81kph and 87 with speed tweak, got that on my hangover (SRM4-fist)

Edited by Exard3k, 15 December 2017 - 07:50 AM.


#10 Bombast

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Posted 15 December 2017 - 07:55 AM

View PostExard3k, on 15 December 2017 - 07:39 AM, said:

I'm running XL340 on my 4S but with MRM20+30, full mobility.


That's so undergunned I want to cry.

#11 Exard3k

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Posted 15 December 2017 - 08:07 AM

View PostBombast, on 15 December 2017 - 07:55 AM, said:


That's so undergunned I want to cry.


MRM50+4xmed (15DHS) undergunned? I don't think so...thats 33tons of IS podspace (ok to good value) with an XL 340. ECM+JJs are 6.5tons.

Edited by Exard3k, 15 December 2017 - 08:08 AM.


#12 CK16

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Posted 15 December 2017 - 08:10 AM

View PostExard3k, on 15 December 2017 - 08:07 AM, said:


MRM50+4xmed (15DHS) undergunned? I don't think so...thats 33tons of IS podspace (ok to good value) with an XL 340. ECM+JJs are 6.5tons.


To those use to huge laser alphas or massive Dakka and Mssile spray, it is. To many players to stubborn to see such a loadouts use, finding a single MRM40 is just nasty to legs.

#13 Bombast

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Posted 15 December 2017 - 08:12 AM

View PostExard3k, on 15 December 2017 - 08:07 AM, said:

MRM50+4xmed (15DHS) undergunned? I don't think so...thats 33tons of IS podspace (ok to good value) with an XL 340. ECM+JJs are 6.5tons.


Oh, I thought you were just running an MRM50. Didnt see anything about mediums.

Not a fan of mixing Mediums and MRMs, personally, but better than just running around with too little tubes.

#14 Exard3k

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Posted 15 December 2017 - 08:33 AM

View PostBombast, on 15 December 2017 - 08:12 AM, said:


Oh, I thought you were just running an MRM50.


I never drop without some precision to target critical components. MRM-only are bad builds no matter how many tubes you got.

#15 Bombast

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Posted 15 December 2017 - 08:47 AM

View PostExard3k, on 15 December 2017 - 08:33 AM, said:

I never drop without some precision to target critical components. MRM-only are bad builds no matter how many tubes you got.


I don't believe that at all. The best MRM builds are the ones where you just break efficiency and just drown people in damage. All lasers have ever done for any of my MRM builds has been to pump my heat up faster.

#16 CFC Conky

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Posted 15 December 2017 - 10:25 AM

View PostCK16, on 15 December 2017 - 07:32 AM, said:



Suggest if playing a Thanatos

-don't play front line poking, you will regret it.
-Play it like a Summoner





Or a Rifleman.

Good hunting,
CFC Conky

#17 Humpday

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Posted 15 December 2017 - 10:29 AM

View PostTheMurf, on 15 December 2017 - 06:28 AM, said:

So a quick feel and observation....Hellspawn is so much stronger than my Thanatos...
I know different mechs different play styles but come on...even an ubie is better armoured, but when u spend your money on something it should not suck so hard


Well, the Urbie is OP AF due to the crying on the forums. What was once "suppose" to be a troll mech, a joke, is now a legit battlefield threat. Just think about it, an urbie can stand still and eat a 60 point alpha to the CT and still be alive...its a 30 ton mech with the armor of a 55-65 ton chassis.

Also, I hate to say it, but its your own fault for spending the money in the pre-order.
You saw the release art, you knew its hitboxes were going to be bad....but you still bought it?
You then saw the release notes, saw its quirks, saw its mount locations as well as mobility...and you didn't recall your order?

You as the consumer are given multiple opportunities to back out of your purchase till release.
You are given every and all information about the chassis from concept art all the way to animation previews(NGNG).
To the "Should you buy" series by Kanajashi.

If you as the consumer, still make the decision to pre-purchase the mech...dispite all of that, that is on you. You only have your self to blame. Sorry, but its the truth.

For me, my stupid moment was buying the Uziel out of "nostalga", I was already iffy about it, yet i still bought it. They are slowly buffing it into viability, but unless god quirked, it just a lightbulb ready to pop with no firepower.

Now back to "when you spend your money". Now if you "spend your money" on a good chassis that turns out to be excellent, whats even worse than having the chassis suck right from the start?

...Nerf bat.

Yup...nerf bat. So now you've had a taste of what the chassis performs like, just for all of it to be ripped away, nerfed into usability. To have something and get it taken away, hurts more than to have never had anything at all.

The Night Gyr for example, its no good for anything except standing on one place and being a turret. QP the thing is all but dead.

#18 Nomad One

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Posted 15 December 2017 - 10:41 AM

View PostExard3k, on 15 December 2017 - 08:07 AM, said:


MRM50+4xmed (15DHS) undergunned? I don't think so...thats 33tons of IS podspace (ok to good value) with an XL 340. ECM+JJs are 6.5tons.


Yes. That is undergunned when you compare it to a Marauder that can do that same build with an extra laser and be tougher, or with 2x MRM30 + 5x medium lasers with a light fusion engine and be leagues more survivable than the Thanatos could ever hope to be.

The Thanatos has firepower comparable to the Thunderbolt 9SE, or a Catapult. A mech 10 tons lighter than it. So, in exchange for less firepower, it gets survivability, right? No. It's side torso hitboxes mean that anyone not completely inept at aiming will take your side torso out at 400-500 meters in an alpha strike or two, so you're forced to run a LFE to survive any longer than the initial spotting. Due to it's massive size and easily defined hitboxes, a maxed out ECM does not in any way afford it increased survival chances.

It does not have the sort of mobility a Summoner does, either. No by a long shot. It has worse agility than any of the Marauders barring the TNS-4S which has the same baseline mobility stats as the Marauder.

Fact is, the Thanatos as a chassis is worse at nearly everything (barring one or two fringe cases on specific variants) it wants to do compared to mechs it's tonnage, five tons heavier or even ten tons lighter. And no amount of denial or telling people to play it like a mech that it cannot even emulate will change that fact.

Edited by Nomad One, 15 December 2017 - 10:43 AM.


#19 Y E O N N E

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Posted 15 December 2017 - 11:48 AM

View PostNomad One, on 15 December 2017 - 10:41 AM, said:

It does not have the sort of mobility a Summoner does, either. No by a long shot. It has worse agility than any of the Marauders barring the TNS-4S which has the same baseline mobility stats as the Marauder.

Fact is, the Thanatos as a chassis is worse at nearly everything (barring one or two fringe cases on specific variants) it wants to do compared to mechs it's tonnage, five tons heavier or even ten tons lighter. And no amount of denial or telling people to play it like a mech that it cannot even emulate will change that fact.



Quiet, you! You just know PGI's response will be to nerf the Marauder (again) rather than to buff the Thanatos!

#20 Iain Sumner

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Posted 15 December 2017 - 07:34 PM

View PostNomad One, on 15 December 2017 - 10:41 AM, said:


Yes. That is undergunned when you compare it to a Marauder that can do that same build with an extra laser and be tougher, or with 2x MRM30 + 5x medium lasers with a light fusion engine and be leagues more survivable than the Thanatos could ever hope to be.


They are both 75t mechs. So there is no difference in tonnage, speed or firepower if you use the same equipment. Try to fit 2xMRM30, 5x mediums, 15DHS, 5JJ and ECM with a 340 light engine on a Marauder. Doesn't work. Comparison failed. Only point you have is "if I don't equip JJs and ECM, I get 6.5t more firepower" which is trivial.

"leagues more survivable" well...8 points of structure...yeah...duh....and pls don't tell me its harder to shoot the side torsos off Marauders. You can't miss them in side profile.

Edited by Iain Sumner, 15 December 2017 - 07:44 PM.






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