Mwo Holiday Events
#141
Posted 20 December 2017 - 02:08 PM
#142
Posted 20 December 2017 - 02:09 PM
#143
Posted 20 December 2017 - 02:12 PM
#145
Posted 20 December 2017 - 06:23 PM
digitalMe, on 20 December 2017 - 02:09 PM, said:
LordFatman, on 20 December 2017 - 02:12 PM, said:
Since score is divided across all fielded mechs, if you're down to your 4th mech your damage score will be divided by 4. If you didn't do any team damage/friendly fire, 2000 damage will get you 250MS (2000/4/2=250MS) minimum (win + 25MS, etc). However team damage, 1 TD = -1 MS at least (no one really knows the exact formula right now).
If you are able to stay alive with the 1st mech, esp if it's a laser vomit mech, the easiest way to get 250MS is indeed a ERLL vomit build and hiding at the back, let everyone else tank damage while you snipe from far. With so many enemies, you will get 1k damage easy and score well past the needed 250MS. Also bring alot of strikes. But if you're doing this, it's faster to go SSRM spam in Scouting. SSRM spam in Scout, even if you die and lose you will get your 250MS matches quicker than doing Invasion, simply from the damage farming and time spent in a match.
Or just avoid FP altogether. The high MS requirement is a hint to avoid FP unless you're really into it. The 150MS requirement in QP is the real giveaway event.
#146
Posted 20 December 2017 - 06:32 PM
2 KILLS 1 AST. 430 DAM LOST 238
1 kill 2 asst 1117 dam lost 570 finaly got one
THIS CONTEST IS WORST EVER SCORE NEEDED IT TOO HIGH this hard for me and a lot of others how the heck you going to get new players to try this mode you wont
Edited by LordFatman, 20 December 2017 - 09:58 PM.
#147
Posted 20 December 2017 - 06:58 PM
Here are my stats for the 50 games.
-Won 90% of drops (high wins but can't hit a score of 250)
-Chance of success of scoring 250 and above: 62.5% (50/80)
-I was playing solo the whole time. Your chances goes way up playing in a premade group.
-fun fact. My highest damage score from 1 scouting match is 900+ damage in a kentaro 18. Lordfatman, stinger 01 and Nicolas675 can confirm since I did not take a screenshot.
Varients useful for scouting challanges
IS
Kintaro-18: 5 Streak 4s
Bushwacker-P1: 4 Streak 6
CLAN
Huntsman: 4 Streak 6s and 4 streak 2
Huntsman: with ATMs
Good luck guys and stay persistent. Now I need to do the Quick Play Challenges. 99 more of those games to go.
Edited by GamerPro4000, 21 December 2017 - 05:24 AM.
#148
Posted 20 December 2017 - 07:02 PM
#149
Posted 21 December 2017 - 12:03 AM
Has any event been this frustrating?
#150
Posted 21 December 2017 - 12:47 AM
#151
Posted 21 December 2017 - 03:46 AM
Anatidaephobia, on 20 December 2017 - 02:03 PM, said:
MrKvola, on 20 December 2017 - 01:31 PM, said:
Anatidaephobia, on 20 December 2017 - 11:15 AM, said:
Played around 8/9 matches, encountered the weirdest builds and teammates, hit 250 matchscore once.
Plenty of scores between 220 and 247, ofcourse.
Scouting is not supposed to be a viable way to obtain the bags. Invasion is.
It's viable in the list and takes a lot less time than trying to get 250 in invasion matches which can last half a lifetime.
arcana75, on 20 December 2017 - 06:23 PM, said:
If you are able to stay alive with the 1st mech, esp if it's a laser vomit mech, the easiest way to get 250MS is indeed a ERLL vomit build and hiding at the back, let everyone else tank damage while you snipe from far. With so many enemies, you will get 1k damage easy and score well past the needed 250MS. Also bring alot of strikes. But if you're doing this, it's faster to go SSRM spam in Scouting. SSRM spam in Scout, even if you die and lose you will get your 250MS matches quicker than doing Invasion, simply from the damage farming and time spent in a match.
Or just avoid FP altogether. The high MS requirement is a hint to avoid FP unless you're really into it. The 150MS requirement in QP is the real giveaway event.
~Mr. D. V. "I really don't want this Event to be a failure... But all I can do is identify the situation..." Devnull
[Edit by Post Author because they missed one measly comma in a sentence... D'oh!!!]
Edited by D V Devnull, 21 December 2017 - 03:50 AM.
#152
Posted 21 December 2017 - 04:02 AM
#153
Posted 21 December 2017 - 05:07 AM
#154
Posted 21 December 2017 - 05:08 AM
D V Devnull, on 21 December 2017 - 03:46 AM, said:
Actually, the best way for PGI to sit up and take notice is to NOT attempt the FP event. With low numbers players in FP and a dearth of players clocking in successful attempts in the Faction Play Stocking Stuffer event, they'll realise setting such an event in such a form doesn't work.
If we all let 0/50 be a thing this time round, PGI will take notice.
#155
Posted 21 December 2017 - 06:00 AM
Why i cant play QP for the 200 Stockings for the Mech Price?
This is very unlikely.....
P.S. 200 MS in FP ist enought...
Edited by Eiswolf, 21 December 2017 - 06:02 AM.
#156
Posted 21 December 2017 - 06:30 AM
Eiswolf, on 21 December 2017 - 06:00 AM, said:
Why i cant play QP for the 200 Stockings for the Mech Price?
This is very unlikely.....
P.S. 200 MS in FP ist enought...
You don't *have* to play...
In fact you can get two Hero mechs (AND A CRAP TON OF OTHER SWAG) by playing one freaking game in a 36 hour period... So they make a third mech challenging, is that REALLY so bad?
#157
Posted 21 December 2017 - 08:07 AM
MovinTarget, on 21 December 2017 - 06:30 AM, said:
You don't *have* to play...
In fact you can get two Hero mechs (AND A CRAP TON OF OTHER SWAG) by playing one freaking game in a 36 hour period... So they make a third mech challenging, is that REALLY so bad?
yes cause it is meant to get more people to play but its just p****** people off I played 12 hrs only got 10 match scores others just quit that's not helping get more people to play
#158
Posted 21 December 2017 - 08:48 AM
LordFatman, on 21 December 2017 - 08:07 AM, said:
Okay, got it...
All I have to do now is go complain to Blizzard about all the years I played and they never made it easy to get endgame content.
...or made us camp for a freaking Time-lost Drake mount...
...or jump through ridiculous hoops to finish off achievements...
I'm not saying it isn't a grind, I am not saying it is easy, what I am saying is that just because it might be too hard for some does not mean it is simply too hard. There is nothing in the MWO ToC that states "all free swag must be obtainable by all pilots regardless of circumstances"
My point is, you get 5% from a code (7 days premium time) 55% of the swag for just playing one game (2 hero mechs, MC, Loot bags, etc), another 20% for QP games (loot bags), 20% for FP games, and 10% for that one free mech that is indistinguishable from a store bought model.
Seriously, if it were unique, then perhaps I could understand the outrage a bit more... but if you ground out the 100 QP matches (w/ 7 days free premium time + lootbag CBills) you could buy whichever one you want + a mechbay (MC from lootbag, on sale for 150MC) and tell everyone you earned it and no one would be able to tell.
Seriously there is so much free/easy swag, just let something be challenging okay?
Edited by MovinTarget, 21 December 2017 - 08:53 AM.
#159
Posted 21 December 2017 - 09:12 AM
#160
Posted 21 December 2017 - 09:36 AM
considering that the most efficient way to win a game is to deal pinpoint damage to the same location, it really makes no sense to require 2k damage in order to get the required match score needed in case of a loss.
It actually forces you to play in weird ways and is also bad for teamplay, as damaging an opponent instead of killing him quickly to potentialy save an ally means you are less likely to get a reward.
if objectives and assists/scouting would give much more score, it would be a lot better than it is now already.
Edited by Nachocheese, 21 December 2017 - 09:38 AM.
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