Tier And Psr Reset?
#1
Posted 15 December 2017 - 11:29 PM
How would all of you feel if there was a PSR/Teir wipe, in which everyone is given a clean slate and then given the opportunity to again climb their way through the rankings once again?
I've been giving some thoughts as to how to cleans the higher rankings of potatos and putting legacy (133t) potatos back where they belong with the rest of the spuds. That may sound incredibly elitist, but hear me out; I just want to make any given random pug unit assembled by the match maker in QP some better cohesion by allowing players of actual skill level to be actually placed among their peers.
I'm really tired of being dropped into matches where 2-5 of the players on my side are either suicidal lone wolves (looking at you cheeta players) or stationary missile/laser/gauss platforms. (if your going to use LRMS, at least do it right and stop giving the rest of us a bad rep. FFS!)... and dont get me started on griefers/tkers that work as teams on both sides.
I like being part of a well coordinated pack of hunters and/or traders, as I'm sure most of you do as well. I feel as if this is our best solution to fixing PSR without actually having to overhaul anything or create major game changes. Let the spuds be spuds, and let the rest of us actually play to win.
What do all of you think? Is it a feasible idea? Is it even a good idea?
#2
Posted 15 December 2017 - 11:57 PM
Edited by Bilbo999, 15 December 2017 - 11:58 PM.
#3
Posted 16 December 2017 - 12:06 AM
Bilbo999, on 15 December 2017 - 11:57 PM, said:
I'm in bacon. o7.
I just lonewolf alot at weird hours of the night lol.
I'm not apposed to that idea either. I also would not mind of tiers rotated by year.
#4
Posted 16 December 2017 - 12:08 AM
I spent a long time doing sub 200 damage for various reasons. Like the fact I was getting 9 FPS on my old computer before a friend felt pity for me and gave me his old computer which can run MWO fine on lowest settings. That is just one example, there are many reasons my time with MWO was rough, I didn't know how to build a mech and made a lot of foolish builds that accomplished nothing for one.
People ask for a reset like every month. I think having regular resets would be a good idea and help separate the tiers a little better.
#5
Posted 16 December 2017 - 12:23 AM
personal stats alter the behavior of how people play in an entirely negative way
it encourages players to do crap like rush into enemies and facehug them just so they can block their teammates from getting the kill. where the correct way to play would be to not block your teammates so you can all fire at the enemy mech and kill it as quickly as possible.
the only stats that should matter are team stats and how the team performed as a whole. because its ultimately a team based game. and your tier ranking should go up or down based entirely on how much you contribute to your team winning. match score should be reworked as a metric for how much you helped your team.
if you want personal stats, thats what 1v1 solaris should be for.
Edited by Khobai, 16 December 2017 - 12:30 AM.
#6
Posted 16 December 2017 - 12:25 AM
#7
Posted 16 December 2017 - 12:29 AM
- Rank all players active last season, from best to worst, based on their average match score.
- Divide all the players into 14* tiers based on a Normal Curve.
- The middle Tiers (6 & 7) have the most people in them. Tiers 5 & 8 have fewer, Tiers 4 & 9 even fewer, etc.
- Each match, players up or down the Tiers based on their Match Score**.
- If they do better than their current Tier's bracketed Match Score, they move up one rank and the person above them moves down one.
- If they do worse, they drop down one rank and the person below them moves up one.
- When someone's rank rises above, or falls below, their present Tier's boundary brackets, then their Tier changes accordingly.
Simple to understand, easy to implement, fair to all, gives a sense of progression to those who are genuinely progressing... and more importantly, provides a much better basis for better matchmaking.
* Why 14 Tiers? Because the more granular the Tiers, the more players will get a sense of their progress or otherwise. I'd graduate those Tiers from Green 1 to 3, Experienced 1 to 3, Veteran 1 to 3, Elite 1-3 to make this seem like, you know, an Actual BattleTech Game
** A more refined version of my approach would reformulate the Match Score to be less dependent on damage, more recognising of role/class warfare goals and so on. But no need to get into that here.
#8
Posted 16 December 2017 - 12:36 AM
Appogee, on 16 December 2017 - 12:29 AM, said:
- Rank all players active last season, from best to worst, based on their average match score.
- Divide all the players into 14* tiers based on a Normal Curve.
- The middle Tiers (6 & 7) have the most people in them. Tiers 5 & 8 have fewer, Tiers 4 & 9 even fewer, etc.
- Each match, players up or down the Tiers based on their Match Score**.
- If they do better than their current Tier's bracketed Match Score, they move up one rank and the person above them moves down one.
- If they do worse, they drop down one rank and the person below them moves up one.
- When someone's rank rises above, or falls below, their present Tier's boundary brackets, then their Tier changes accordingly.
* Why 14 Tiers? Because the more granular the Tiers, the more players will get a sense of their progress or otherwise. I'd graduate those Tiers from Green 1 to 3, Experienced 1 to 3, Veteran 1 to 3, Elite 1-3 to make this seem like, you know, an Actual BattleTech Game
** A more refined version of my approach would reformulate the Match Score to be less dependent on damage, more recognising of role/class warfare goals and so on. But no need to get into that here.
I like the idea! but how would it work for match making buckets?
As it is PGI his pretty ham-fisted with the match maker. Not saying they are not trying tho.
#9
Posted 16 December 2017 - 12:52 AM
November11th, on 16 December 2017 - 12:36 AM, said:
As it is PGI his pretty ham-fisted with the match maker. Not saying they are not trying tho.
They could keep the same approach of tiers playing principally people of the same tier.
Just start with "your tier+1 either side" as being the first grouping attempted by the matchmaker, and let it expand its search by one tier either side of your tier, until it gets enough players.
The main problem with the matchmaker at the moment is that the 5 tiers its uses to form teams are garbage data to begin with. The tier algorithm is weighted so that even the worst players keep going up the tiers and eventually become an (over populated) tier 1.
My idea avoids that by splitting the playerbase across a normal curve, and keeping the population of each tier set. Only good players get to stay in the upper tiers.
#10
Posted 16 December 2017 - 01:02 AM
Appogee, on 16 December 2017 - 12:52 AM, said:
Just start with "your tier+1 either side" as being the first grouping attempted by the matchmaker, and let it expand its search by one tier either side of your tier, until it gets enough players.
The main problem with the matchmaker at the moment is that the 5 tiers its uses to form teams are garbage data to begin with. The tier algorithm is weighted so that even the worst players keep going up the tiers and eventually become an (over populated) tier 1.
My idea avoids that by splitting the playerbase across a normal curve, and keeping the population of each tier set. Only good players get to stay in the upper tiers.
They had it. Everyone said ELO sucked. Now we have this, which arguably sucks more. All they really needed to do was get rid of weight class ELO. Straight up ELO, across all weight classes and wait times wouldn't have forced a change.
#11
Posted 16 December 2017 - 01:33 AM
Edited by XDevilsChariotX, 16 December 2017 - 01:33 AM.
#12
Posted 16 December 2017 - 01:46 AM
Or we just rename it to "Pilot combat experience level"? Would we then stop threads like this?
Edited by Exard3k, 16 December 2017 - 01:48 AM.
#13
Posted 16 December 2017 - 01:47 AM
Appogee, on 16 December 2017 - 12:52 AM, said:
Okay, You've won me over.
Now we have to get uncle russ onboard! xD
#14
Posted 16 December 2017 - 02:55 AM
November11th, on 15 December 2017 - 11:29 PM, said:
How would all of you feel if there was a PSR/Teir wipe, in which everyone is given a clean slate and then given the opportunity to again climb their way through the rankings once again?
I've been giving some thoughts as to how to cleans the higher rankings of potatos and putting legacy (133t) potatos back where they belong with the rest of the spuds. That may sound incredibly elitist, but hear me out; I just want to make any given random pug unit assembled by the match maker in QP some better cohesion by allowing players of actual skill level to be actually placed among their peers.
I'm really tired of being dropped into matches where 2-5 of the players on my side are either suicidal lone wolves (looking at you cheeta players) or stationary missile/laser/gauss platforms. (if your going to use LRMS, at least do it right and stop giving the rest of us a bad rep. FFS!)... and dont get me started on griefers/tkers that work as teams on both sides.
I like being part of a well coordinated pack of hunters and/or traders, as I'm sure most of you do as well. I feel as if this is our best solution to fixing PSR without actually having to overhaul anything or create major game changes. Let the spuds be spuds, and let the rest of us actually play to win.
What do all of you think? Is it a feasible idea? Is it even a good idea?
what do I think? --well
I am just comfortably numb
#16
Posted 16 December 2017 - 04:10 AM
#17
Posted 16 December 2017 - 04:19 AM
However I think in this thread, and many before it, there's this unrealistic expectation of games in only occupied by "good" players, which is plain impossible with the player base.
If you were to create this mystical T1 with only exceptional players, you'd have 1-2 of these guys in queue when you hit "play". Then the MM would be opened up, and a bit later opened even more. And whoopsy, we're back where we started. Say hello to our T4 friends.
The best suggestion I have - if playing with "bads" troubles you, get out of QP queue.
#18
Posted 16 December 2017 - 04:44 AM
jss78, on 16 December 2017 - 04:19 AM, said:
Except you get bads in FP as well.
Edited by El Bandito, 16 December 2017 - 04:45 AM.
#19
Posted 16 December 2017 - 05:09 AM
El Bandito, on 16 December 2017 - 04:44 AM, said:
But.... I still say the best solution is 3 tiers where you only face your own tier, split evenly among the population, and you have to kick someone out from above you to move up. Base it entirely off of Quick Play W:L.
Either that or just make things completely random.
#20
Posted 16 December 2017 - 05:10 AM
jss78, on 16 December 2017 - 04:19 AM, said:
The problem is there are a lot of vets stuck in T1 who shouldn't be there.
As long as you get rid of these 30th percentile "T1s" from the T1 queue and move them to T5 (the ones who persistently have <1 WLR even after 10000 games), the overall match experience should improve for everyone as the MM will move the ones who deserve to be in T1 upwards.
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