240m is actually a good range.
it means then CAP or CLAP are now a must have for ATM boats...
5
Clan Active Probes
Started by Dungeon 206, Dec 17 2017 12:30 PM
22 replies to this topic
#21
Posted 19 December 2017 - 02:47 AM
#22
Posted 27 January 2018 - 06:01 PM
very informative threat!
taking advantage of it with my 6 x ssrm6 piranha hunter d(@_@)d
these little buggers aint annoying anymore, finally (lost about 10 atlases without beeing able
to deal significant damage the last 2 days)
taking advantage of it with my 6 x ssrm6 piranha hunter d(@_@)d
these little buggers aint annoying anymore, finally (lost about 10 atlases without beeing able
to deal significant damage the last 2 days)
#23
Posted 27 January 2018 - 08:04 PM
Dungeon 206, on 18 December 2017 - 12:54 AM, said:
ok guys.
i went to run tests in private lobby.
turns out BOTH the Clan Active Probe and the Clan Light Active Probe counters ECM at 240m
(i only had one sensor range skill node unlocked which is +7%. not sure how much that contributed.)
i went to run tests in private lobby.
turns out BOTH the Clan Active Probe and the Clan Light Active Probe counters ECM at 240m
(i only had one sensor range skill node unlocked which is +7%. not sure how much that contributed.)
Was that against a max rank ECM mech?
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