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Direwolf - Megadeath?


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#1 CK16

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Posted 18 December 2017 - 05:27 AM

So this creation came about from the "DS to OP because huge alpha" crowd (still rather tame with only 6 energy hardpoints....) But it got me thinking, what kind of alpha can something bigger pack and not overheat. So I went to the dusty corner of my Mech bay and picked out a Direwolf.

I loaded it up with....

LA-1 Gauss Rifle, 2ER meds
LT- 1 Heavy Large, 1 ER med
HD- NA
CT- NA
RT- 1 Heavy Large, 1 ER med
RA-1 Gauss Rifle, 2ER meds

Is it hot, oh yes...even by this Ghost Bears standards, but oh boy....does this one put damage out fast.

Shuffle ammo and heat sinks as you desire, but tell you what...a 108 Alpha with out overheating, even if on the red line dual Gauss is cool running and still 30 points of pin point. If in more of a brawl fire one side at a time and stay a bit cooler. *Shrug* if bored and want something that is a sledge hammer in QP, give it a shot. The burst potential is just nuts though here...

TL:DR- maybe the MCII-DS is not so much the issue as clan laser vomit behind it? Is it time we linked meds and large class lasers?

Edited by CK16, 18 December 2017 - 06:26 AM.


#2 The Lighthouse

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Posted 18 December 2017 - 05:52 AM

View PostCK16, on 18 December 2017 - 05:27 AM, said:

So this creation came about from the "DS to OP because huge alpha" crowd (still rather tame with only 6 energy hardpoints....) But it got me thinking, what kind of alpha can something bigger pack and not overheat. So I went to the dusty corner of my Mech bay and picked out a Direwolf.

I loaded it up with....

LA-1 Gauss Rifle, 2ER meds
LT- 1 Heavy Large, 1 ER med
HD- NA
CT- NA
RT- 1 Heavy Large, 1 ER med
RA-1 Gauss Rifle, 2ER meds

Is it hot, of yes...even by Ghost Bear standards, but oh boy....does this one put damage out fast.

Shuffle ammo and heat sinks as you desire, but tell you what...a 108 Alpha with out overheating, even if on the red line dual Gauss is cool running and still 30 points of pin point. If in more of a brawl fire one aide at a time and stay a bit cooler. *Shrug* if bored and want something that is a sledge hammer in QP, give it a shot. The burst potential is just nuts though here...

TL:DR- maybe the MCII-DS is not so much the issue as clan laser vomit behind it? Is it time we linked meds and large class lasers?


Dire Wolf was already well-known for excessive damage. 108 Alpha looks good on paper, but the problem begins when it tries to deliver that damage to enemies.

#3 Bombast

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Posted 18 December 2017 - 05:54 AM

Uh... yah. Clan Laser vomit has been the issue, so to speak, for a while. The Death Strike just so happens to be an excellent platform that can take advantage of everything the Clans do well.

EDIT: As opposed to the Dire Wolf, which isn't as good of a platform as a whole. It can hit harder, but is worse pretty much across the board otherwise.

Edited by Bombast, 18 December 2017 - 12:06 PM.


#4 CK16

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Posted 18 December 2017 - 06:03 AM

View PostBombast, on 18 December 2017 - 05:54 AM, said:

Uh... yah. Clan Laser vomit has been the issue, so to speak, for a while. The Death Strike just so happens to be an excellent platform that that take advantage of everything the Clans do well.

EDIT: As opposed to the Dire Wolf, which isn't as good of a platform as a whole. It can hit harder, but is worse pretty much across the board otherwise.


Which is why imo laser vomit needs the focus not the MCII. Linking large and medium class lasers in ghost heat would be a good start, just making it so you can't alpha them. I know the 6 ER Meds and 2GR still would be there, but at 60 some odd points of alpha s atleast more in line. I just don't want to see the entire MCII chassis get the Kodiak treatment where it only has like 45* of torso twist to each side and handles like a freight train....

#5 Battlemaster56

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Posted 18 December 2017 - 06:10 AM

First: I would build that build just for the lol's.

Second: No to more linking in ghost heat it already show it destroys what little diversity in weapon combinations in this game as it is, and prefer no more, plus this will screw over IS way harder in the deep end.

Plus I think I'll stick with my Mad Cat for now since I do perfer mobility in my skirmisher playstyle.

#6 suffocater

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Posted 18 December 2017 - 06:20 AM

I build that 108dmg alpha a while ago and it still sits there and gets to play from time to time. Good fun-build.

#7 theta123

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Posted 18 December 2017 - 06:28 AM

I still prefer my day 1 2x gauss + 8mpl direwolf prime

#8 knight-of-ni

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Posted 18 December 2017 - 06:46 AM

No mech can have this title without an appropriate theme song, to be played continually while in a match:



#9 Kangarad

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Posted 18 December 2017 - 06:59 AM

Ive been running a similar build for a while

Ra 1 HCLL 3 CMPL LT 1 gauss rt 1 gauss LA 1 HCLL 3 CMPL

3 tons of gauss ammo (30 shots total which is enought considering the firepower you are bringing)
rest is heatsinks at 496/614 armour

it runs hot yes but it can also kill alot of stuff realy fast, especialy if you bring a coolshot.

Posted Image
Also somewhat efficient at killing stuff due to being somewhat pinpoint if you can hold it on components
Posted Image

#10 Troa Barton

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Posted 18 December 2017 - 10:42 AM

100 ton glass cannon

#11 theta123

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Posted 18 December 2017 - 12:01 PM

View PostTroa Barton, on 18 December 2017 - 10:42 AM, said:

100 ton glass cannon

Well i played some matches with my old Direwolf prime, and tbh, i'm getting sick load of kills and damage with them. Firepower wise, there is nothing better

#12 Khobai

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Posted 18 December 2017 - 12:03 PM

I have my own stupid direwolf builds:

x12 CMPL + x2 LPL (fire 6+2 then 6 a half second later to avoid ghost heat, basically a 108 damage alpha)

x6 CERML, x2 CHLL, x1 UAC20, x1 UAC10 (138 damage alpha with no ghost heat)

x6 CERML, x2 CERLL, x2 Gauss

Edited by Khobai, 18 December 2017 - 07:51 PM.


#13 Humpday

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Posted 18 December 2017 - 12:08 PM

Well i can tell you its certainly a cannon.
I got insta killed by trying to get lines on the team across the map, turn a corner, and boom, theres a random direwolf standing there...yeah about 5 seconds later my EBJ was torn apart.

#14 The6thMessenger

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Posted 18 December 2017 - 06:26 PM

Firepower isn't that useful if it's harder to be brought to bear. Direwolf can have so much firepower, but it is generally turned down in favor of faster and more nimble mechs that could do better -- Marauder IIC and Mad Cat MKII comes to mind, cause they have better speed to make use of hit-and-run tactics, aside from the already superior mobility and hit-boxes.

With use of Dire Wolf, I understood that Firepower is just it's strong suite and it pays to do the most damage with your short life --- but that does not mean charge to your enemy like an idiot. But hot weapons like that would mean that you'd be barely swinging as you go down relative to the actual firepower you've brought. I've found Dakka builds, such as the 2x UAC10 + 3x UAC5 -- or 2x ERPPC + 3x UAC5 works best with Direwolf, but personally I found better liking (even if not better performance) with 3x UAC5 + 2x LRM15A + 4x ERML, yes that's really general that makes me beat by specialists, but it's fun barreling down enemies.

In short, i feel that wouldn't work as well as the firepower seems to suggest, Dire Whale would par better with a lot of low-heat weapons that will pummel your enemies.

#15 Khobai

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Posted 18 December 2017 - 06:50 PM

dakka builds require facetime though

and the direwolf sucks at facetime

theres really not any good builds for the direwolf till they fix its barndoor torso

direwolf needs CT buffs and it would be nice to see the direwolf-C variant as well

annihilator is better until then

Edited by Khobai, 18 December 2017 - 07:13 PM.


#16 Champion of Khorne Lord of Blood

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Posted 18 December 2017 - 07:44 PM

View PostTroa Barton, on 18 December 2017 - 10:42 AM, said:

100 ton glass cannon


No more glass than any other 100 ton clan assault mech.

#17 Khobai

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Posted 18 December 2017 - 07:47 PM

Quote

No more glass than any other 100 ton clan assault mech.


nope. annihilator is way less glass than the direwolf.

#18 InspectorG

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Posted 18 December 2017 - 07:54 PM

View PostDakota1000, on 18 December 2017 - 07:44 PM, said:


No more glass than any other 100 ton clan assault mech.

Anni has tons of HP quirks and Dire is literally a Box in shape so the hitboxes are about the worst as well.

#19 Roughneck45

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Posted 18 December 2017 - 07:57 PM

That was the OG Direwolf build back when clans dropped, swapping HLL for ERLL of course. Before lasers had their heat increased.

#20 Khobai

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Posted 18 December 2017 - 08:05 PM

Quote

Anni has tons of HP quirks and Dire is literally a Box in shape so the hitboxes are about the worst as well.


well the annihilators side torsos kindve wrap around the CT like the stalker's

but the direwolf's STs dont, so its CT is completely unprotected





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