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Doesn't Happen A Lot But When It Happens It Really Sucks.

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#1 El Bandito

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Posted 18 December 2017 - 08:37 AM

Dropped with a fresh Bringer, went around a corner, came face to face with a K2, and dual AC20s blew my face off. My mech corpse was spotlessly clean.

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I was tilted the rest of the match, but our side still won. Gonna have to sleep and forget the whole experience.

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#2 Tarogato

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Posted 18 December 2017 - 08:45 AM

How could you be tilted the rest of the match? You weren't even in the rest of the match. Posted Image

Why stick around, leave the lobby go play another mech. =P






Welcome to Taro's quad builds. I can't believe how long it took to make this.
Over a year of being on the backburner, and finally it's here!

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Storm Fox, an apocryphal design by Alexander Iglesias







First off, here is a complete list of every quadruped I could track down in the Battletech universe.
Engine sizes, stock hardpoints, and more:

Spoiler







Quadrupeds: a barrier to entry
This thread is about builds, not about the "quad problems." But I might as well entertain the issues briefly because they are inevitable...


1. Russ and co. don't like quads. They think quads are "circus mechs". There's nothing we quad-lovers can do about this other than grumble in fervid disagreement.

2. Quadrupeds are different. Yes, PGI will need to adjust some code to allow for quads. Four legs in the mechlab, different rules for legging, and possibly more sophisticated walk animations. They should be able to do this. Are they even developers if they cannot?

3. Quadrupeds need Inverse Kinematics. Maybe they do, maybe they don't. It's possible to handle quadrupedal movement in the engine without IK, in a manner similar to how tanks and vehicles operate. While quads may be possible without IK, there would certainly be some compromises. I am of the opinion that the compromises would be worth it to bring quads into the game.

4. Quadrupeds can't torso twist. Yes, they would all be dead on arrival without the ability to torso twist. If they can't twist, then there is zero reason to bring them into the game - they would be unplayable. Virtually all quadrupeds will need to be redesigned to have a "waist" that will allow for torso twisting. And no, the following solution does not work: "translate mouse movement to leg rotation - just like traditional first-person shooter mechanics." The reason this doesn't work is because mechs turn/rotate slowly, while traditional FPS games have unlimited or near-unlimited rotation speed. Imagine how many mouse swipes across your desk it would take to pull a 180 in your Goliath - it would be an impractical control scheme.

5. Control scheme. Quadrupeds are kinda supposed to be able to sidestep. How do you incorporate that? Like I said earlier, WASD to sidestep is impractical because that leaves the mouse responsible for rotation, which is a bad idea with MWO's slowly turning mechs and low sensitivity aiming. Maybe the armlock toggle button would instead behave as a sidestep toggle for your WASD. But then how do you sidestep while turning? Do you settle for a control scheme that renders that impossible? Maybe instead of just WASD, we have WASD+QE, where Q and E are sidestep left and right, but we'd have to rebind the default functions already on Q and E. Yet another option is double-tap WASD for sidestepping. So many options, none of them perfect.

6. Quadrupeds are bad. Well, yes, they do have a drawback: an extra pair of legs can't mount at much equipment as a pair of arms could. So quads have twelve fewer critical slots compared to bipedal mechs. This limits their build options and optimisations. Quirks can easily address this shortcoming.






So why add quads?

Because some of us think quad designs are cool. Quads add variety and they've never really featured in a Mechwarrior game before. That's all that matters to me. Quads do have some minor unique advantages which... exist, I guess. They always have pretty high mounts, they can move laterally, they're much shorter (volumetric scaling) and enjoy more options for physical cover, and while they don't have arms to shield with, many of them have legs that can shield. Also, quads are harder to kill via legging, and can suffer a smaller penalty when losing a single leg.





Quad chassis list:

Spoiler


Obviously, I won't be covering quadvees.

From here on out, I'll be showing BUILDS. I apologise for scroll wheels everywhere. Before you ask: yes, I made the smurfy-style images in a spreadsheet, too. No special programmes or anything.























Tarantula 25-ton Innersphere battlemech
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(above right 3D model by Killroy) And here is some sexy bonus art by Bishop Steiner.

The Tarantula is the only quadruped to ever feature in a Mechwarrior game. It was the subject of an escort mission in MW2 during the Wolf campaign, and it was playable using cheat codes. Think Commando... with four legs, and better hardpoints. The ZPH-1A is the base variant, and it features missiles. The ZPH-3A will have the most energy hardpoints, and the ZPH-4A will have MASC. We could also see a ZPH-2A with slightly different hardpoint inflation from the ZPH-1A.

All variants come stock with a 200 engine, which is blazing fast. While this means the upper bound for the engine cap is 280, it will be limited by the mech's tonnage (215 rating) and MWO's netcode (245 rating). Similar to the Commando, I could imagine giving the Tarantula an engine cap higher than is customary for its tonnage. I decided to craft builds up to a 225 rating, but I provided 200-rated alternatives. The MASC variant will have to have a lower cap - a Tweaked 205 engine with 20% MASC would put it at 171.4 kph.

ZPH-1A
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
2x SRM4 (2.0ton) + 4x ERSLXL200 - 129.6101-Endohead to 0
2x SRM2 (2.0ton) + 4x ERSLLE200 - 129.6101-Endohead to 0
2x SRM2 (1.5ton) + 6x ERSLXL200 - 129.6111-LFerrohead to 1, 2 off legs
1x ERPPCXL200 - 129.6103-Endohead to 0

ZPH-3A
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
4x MPLXL200 - 129.6110-Endohead to 0, 4 off legs
6x SPLXL225 - 145.8111-Endohead to 0
6x SPLLE200 - 129.6101-Endohead to 0
5x ML / SPLXL225 - 145.8112-Endohead to 0
5x ML / SPLLE200 - 129.6111-Endohead to 0
6x ERSLLE225 - 145.8111-Endohead to 0
8x ERSLXL225 - 145.8113-LFerrohead to 1, 2 off legs
8x ERSLLE200 - 129.6112-LFerrohead to 1, 2 off legs

ZPH-4A
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
1x ERPPCXL200 - 129.6100MASCEndo+LFerrohead to 16
1x SNPPCLE200 - 129.6100MASCEndo+LFerrohead to 1, 2 off legs
2x LPPCLE200 - 129.6100MASCEndohead to 0, 4 off legs
1x LL + 3x ERMLXL200 - 129.6100MASCEndohead to 0, 4 off legs







Bishamon 45-ton Innersphere battlemech
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This unloved medium started turning up in the 3060s. Nobody talks about it, nobody draws art based on it... it's pretty much forgotten and ignored. But it has great hardpoints, it could turn out really great in MWO.

The base variant, BSN-3K, could come with the most missiles. The BSN-4K comes with more energy, so I suppose it would... have the most energy. The BSN-5KC would probably have fewer energy than the BSN-4K because it has ECM. The engine cap for all variants is 385, so essentially unlimited. For giggles, it could max out at a silly 149.0 kph with 4.0 tons of podspace. lol.

BSN-3K
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
2x SRM6a (3.0ton) + 4x MLXL300 - 108.0120-Endohead to 16, 4 off legs
3x SRM6a (3.5ton) + 2x MLXL300 - 108.0100-Endohead to 8, 6 off legs
3x SRM6a (4.5ton)LE265 - 95.4100-Endohead to 8, 6 off legs
2x SRM4 (2.5ton) + 4x MPLXL300 - 108.0130-Endohead to 8, 6 off legs
2x MRM20 (3.5ton) + 3x ERMLXL255 - 91.8100-Endohead to 8, 6 off legs

BSN-4K
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
1x LL + 5x ERMLXL325 - 117.0140-Endohead to 8, 6 off legs
1x LL + 4x ERMLLE295 - 106.2140-Endohead to 8, 2 off legs
6x ERMLXL340 - 122.4160-Endohead to 8, 2 off legs
5x MPLXL315 - 113.4150-Endohead to 8, 6 off legs

BSN-5KC
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
2x SNPPCXL325 - 117.0110ECMEndo+LFerrohead to 9, 6 off legs
2x LPL / ERPPCXL300 - 108.0120ECMEndo+LFerrohead to 10, 2 off legs
4x LPPCXL300 - 108.0120ECMStealthhead to 8, 6 off legs
1x LPL + 3x ERMLXL325 - 117.0130ECMEndo+LFerrohead to 9, 6 off legs
3x ERLLXL300 - 108.0120ECMEndo+LFerrohead to 4, 9 off legs







Stalking Spider 50-ton Clan battlemech
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Some bonus art here.

This is the HBK-IIC of the quad world. Capable of poptarting, respectable laservomit, and some missile builds, but also capable of a MASC'd 139kph if you'd rather the fast striker role. This is probably the best quad in MWO's meta. Even without quirks, this quad can easily compete with any of MWO's other mediums.

The SKS-1 has the most missiles. The SKS-2 will be the energy variant. Both of these can have MASC. The SKS-3 comes with eight Improved Jumpjets, so I imagine it would become a SKS-A with a mix of energy and missile hardpoints. There is a Stalking Spider II with ballistic hardpoints, but it is a Dark Age mech that weighs 5-tons less. I could imagine it being the inspiration for a PGI-variant, I'll call it the SKS-P.

SKS-1
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
2x cERPPCcXL280 - 90.7193-cEndohead to 16, 4 off legs
3x cSRM6a (4.0ton) + 3x cSPLcXL285 - 92.3151MASCcEndohead to 16, 4 off legs

SKS-2
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
1x cHLL + 3x cHMLcXL325 - 105.3201-cEndohead to 16, 4 off legs
1x cHLL + 4x cHMLcXL325 - 105.3191-cEndohead to 16, 4 off legs
1x cHLL + 5x cERMLcXL315 - 102.1191-cEndohead to 16, 4 off legs
6x cMPLcXL300 - 97.2191-cEndohead to 16, 8 off legs

SKS-3
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
2x cATM9 (6.0ton) + 4x cERSLcXL300 - 97.2131-cEndohead to 16, 8 off legs
2x cSRM4 (4.0ton) + 4x cMPLcXL325 - 105.3151-cEndo+cFerrohead to 17, 6 off legs







Scorpion 55-ton Innersphere battlemech
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(above right art by Juodas Varnas, the patron saint of quadrupeds)

The iconic Scorpion was the first ever quadrupedal battlemech to go into mass production. It is also perhaps the reason why quads have a poor in-universe reputation...

The SCP-1N is the production variant that lasted nearly 500 years. It makes the most sense with mixed or missile-centric hardpoints. Substantial variations on the Scorpion chassis were not seen until the 3060's. The SCP-12S is ballistic-focused, and the SCP-12C is energy-focused. The SCP-1TB features MASC, but also Multi-Missile Launchers. I'll just be replacing the MMLs and calling the variant SCP-1TP instead. There also seems to be an interesting custom refit mounting twelve salvaged Clan machine guns and MASC. I called this the SCP-1P.


SCP-1N
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
2x ERPPCXL315 - 92.8160-LFerro3 off legs
2x HPPCXL300 - 88.4140TC1Endohead to 16, 8 off legs
4x SRM4a (5.0ton) + 2x FlamerLE300 - 88.4110-Endohead to 16, 8 off legs
2x MRM20 (5.5ton) + 2ERMLXL315 - 92.8110-Endohead to 16, 8 off legs
4x Streak6 (6.0ton)XL300 - 88.4110-Endohead to 16, 8 off legs

SCP-12S
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
2x UAC5 (6.5ton)LE255 - 75.1100-Endohead to 16, 8 off legs
3x AC2 (7.0ton)LE265 - 78.1100-Endohead to 16, 11 off legs
3x UAC2 (7.0ton)XL255 - 75.1100-Endohead to 16, 8 off legs
1x LB10 (2.0ton) + 3x SRM4 (4.0ton)LE270 - 79.5100-Endohead to 16, 4 off legs

SCP-12C
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
6x MPLLE330 - 97.2140-Endo+LFerrohead to 16, 11 off legs
6x MPLLE315 - 92.8150-Endohead to 16, 8 off legs
3x LPLXL300 - 88.4140-Endohead to 16, 8 off legs
2x SNPPC + 4x ERSLLE310 - 91.3140-Endohead to 16, 8 off legs
4x LLXL300 - 88.4140TC1Endohead to 16, 8 off legs
2x LL + 5x ERMLXL340 - 100.1150-Endohead to 16, 8 off legs

SCP-1TP
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
3x SRM4a (5.0ton) + 3x ERMLXL300 - 88.4130MASCLFerro[size=2]head to 17, 7 off legs[/size]
[size=3]1x MRM30 + 2x MRM10 (6.5ton)[/size][size=3]XL265 - 78.1[/size][size=3]10[/size][size=3]0[/size][size=3]MASC[/size][size=2]LFerro[/size][size=2]head to 17, 7 off legs[/size]
[size=3]3x SRM6a (5.5ton)[/size][size=3]XL300 - 88.4[/size][size=3]12[/size][size=3]0[/size][size=3]MASC[/size][size=2]LFerro[/size][size=2]head to 14, 2 off legs[/size]
[size=3]2x SNPPC[/size][size=3]XL340 - 100.1[/size][size=3]15[/size][size=3]0[/size][size=3]MASC[/size][size=2]Endo[/size][size=2]head to 16, 8 off legs[/size]

[size=6]SCP-1P[/size]
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
[size=3]2x SRM4 (2.0ton) + 12x LMG (5.5ton)[/size][size=3]XL340 - 100.1[/size][size=3]10[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]head to 14, 2 off legs[/size]
[size=3]12x LMG (7.0ton)[/size][size=3]XL350 - 103.1[/size][size=3]10[/size][size=3]0[/size][size=3]MASC[/size][size=2]LFerro[/size][size=2]head to 14, 2 off legs[/size]
[size=3]2x RAC5 (6.0ton)[/size][size=3]XL255 - 75.1[/size][size=3]10[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]head to 17, 7 off legs[/size]







[size=8]Fire Scorpion[/size] 65-ton Clan battlemech
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What a beefy looking mech... how do you kill this thing? Normally I think of the armless side torsos as being the weakness of a quad, but this one has legs all over the place. So I guess you just leg it? But you can't kill it by taking only two legs, you have to get around to the other side and get the other legs, so should you go for torsos from the beginning? But the legs get in the way!

The FESN-1 has only ballistic hardpoints, which is an awkward limitation for a 65-tonner. The FESN-2 brings along some missiles. The FESN-3 is also only ballistics, but it has jumpjets. It also has AP Gauss, so I'll replace that and call it FESN-A instead.

Yeah, the build options aren't particularly great for this chassis, but I figured I would include it because it's an alternative to the Balius.

[size=6]FESN-1[/size]
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
[size=3]2x cUAC10 (7.0ton)[/size][size=3]cXL300 - 74.8[/size][size=3]11[/size][size=3]0[/size][size=3]TC4[/size][size=2]cEndo[/size][size=2]head to 16, 3 off legs[/size]
[size=3]2x cUAC20 (8.0ton)[/size][size=3]cXL280 - 69.8[/size][size=3]12[/size][size=3]0[/size][size=3]-[/size][size=2]cEndo[/size][size=2]head to 12, 10 off legs[/size]
[size=3]2x cLB20 (7.0ton)[/size][size=3]cXL280 - 69.8[/size][size=3]10[/size][size=3]0[/size][size=3]-[/size][size=2]-[/size][size=2]head to 16, 7 off legs[/size]
[size=3]2x cUAC5 (5.0ton) + 2x cUAC2 (4.5ton)[/size][size=3]cXL280 - 69.8[/size][size=3]11[/size][size=3]0[/size][size=3]-[/size][size=2]cEndo[/size][size=2]head to 12, 10 off legs[/size]

[size=6]FESN-2[/size]
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
[size=3]1x cLB20 (3.0ton) + 2x cSRM6a (3.0ton) + 4x cLMG (2.0ton)[/size][size=3]cXL310 - 77.3[/size][size=3]11[/size][size=3]0[/size][size=3]-[/size][size=2]-[/size][size=2]head to 12, 10 off legs[/size]
[size=3]1x cLB10 (2.0ton) + 3x cSRM6a (5.0ton) + 4x cLMG (2.0ton)[/size][size=3]cXL310 - 77.3[/size][size=3]12[/size][size=3]0[/size][size=3]-[/size][size=2]cEndo[/size][size=2]max armour[/size]
[size=3]2x cATM9 (7.0ton) + 1x cUAC5 (2.5ton)[/size][size=3]cXL310 - 77.3[/size][size=3]13[/size][size=3]0[/size][size=3]-[/size][size=2]cEndo[/size][size=2]max armour[/size]

[size=6]FESN-A[/size]
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
[size=3]2x cUAC10 (7.0ton)[/size][size=3]cXL300 - 74.8[/size][size=3]11[/size][size=3]4[/size][size=3]-[/size][size=2]cEndo[/size][size=2]4 off legs[/size]
[size=3]2x cLB10 (6.0ton) + 6x cLMG (3.0ton)[/size][size=3]cXL295 - 73.5[/size][size=3]10[/size][size=3]0[/size][size=3]-[/size][size=2]-[/size][size=2]head to 12, 10 off legs[/size]
[size=3]2x cGauss (6.0ton)[/size][size=3]cXL285 - 71.0[/size][size=3]10[/size][size=3]4[/size][size=3]-[/size][size=2]cEndo[/size][size=2]head to 12, 10 off legs[/size]







[size=8]Balius[/size] 65-ton Clan omnimech
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Posted Image

[size=5]IT'S A HORSEY-MECH. I CAN'T EVEN.[/size]

It's also the only omni-quad we'll see before the 3100's. So it's errmm... unique... and... I figured I would try to build it. This chassis is the totem mech for Clan Hell's Horses. It has a locked 390 engine with Endo and Ferro, and jumpjet options. So basically... it's a quadruped version of the Linebacker. It has a locked flamer in the head (get it, because HELL's Horses? xD) which I imagine would be unlocked, because it really needs that hardpoint. Thankfully, the hardpoints in general are ... well, not bad. That locked engine is a pain though, because we can't put heatsinks into it. But the biggest problem I see with this mech is... how do you make it torso twist?

Spoiler


[size=6]BAL-Prime[/size]
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
[size=3]2x cLPL + 4x cERML[/size][size=3]cXL390 - [/size][size=3]14[/size][size=3]0[/size][size=3]-[/size][size=2]cEndo+cFerro[/size][size=2]head to 17, 5 off legs[/size]
[size=3]1x cLPL + 5x cMPL[/size][size=3]cXL390 - [/size][size=3]14[/size][size=3]0[/size][size=3]-[/size][size=2]cEndo+cFerro[/size][size=2]head to 17, 5 off legs[/size]
[size=3]3x cERLL[/size][size=3]cXL390 - [/size][size=3]17[/size][size=3]0[/size][size=3]-[/size][size=2]cEndo+cFerro[/size][size=2]max armour[/size]

[size=6]BAL-B[/size]
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
[size=3]8x cMPL[/size][size=3]cXL390 - [/size][size=3]14[/size][size=3]0[/size][size=3]-[/size][size=2]cEndo+cFerro[/size][size=2]head to 17, 5 off legs[/size]
[size=3]2x cLPL + 5x cSPL[/size][size=3]cXL390 - [/size][size=3]14[/size][size=3]0[/size][size=3]-[/size][size=2]cEndo+cFerro[/size][size=2]head to 15, 14 off legs[/size]

[size=6]BAL-C[/size]
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
[size=3]2x cATM9 (6.5ton) + 2x cMPL[/size][size=3]cXL390 - [/size][size=3]10[/size][size=3]0[/size][size=3]-[/size][size=2]cEndo+cFerro[/size][size=2]head to 14, 9 off legs[/size]
[size=3]2x cSRM6a (3.5ton) + 5x cMPL[/size][size=3]cXL390 - [/size][size=3]12[/size][size=3]0[/size][size=3]-[/size][size=2]cEndo+cFerro[/size][size=2]head to 14, 9 off legs[/size]

[size=6]BAL-D[/size]
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
[size=3]2x cERPPC[/size][size=3]cXL390 - [/size][size=3]13[/size][size=3]6[/size][size=3]TC1[/size][size=2]cEndo+cFerro[/size][size=2]max armour[/size]
[size=3]2x cERPPC[/size][size=3]cXL390 - [/size][size=3]14[/size][size=3]3[/size][size=3]TC1[/size][size=2]cEndo+cFerro[/size][size=2]max armour[/size]
[size=3]1x cERLL + 5x cMPL[/size][size=3]cXL390 - [/size][size=3]14[/size][size=3]3[/size][size=3]-[/size][size=2]cEndo+cFerro[/size][size=2]head to 16[/size]

[size=6]BAL-P[/size]
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
[size=3]1x cLB10 (2.0ton) + 6x cSPL[/size][size=3]cXL390 - [/size][size=3]12[/size][size=3]0[/size][size=3]-[/size][size=2]cEndo+cFerro[/size][size=2]head to 17, 5 off legs[/size]
[size=3]1x cGauss (2.5ton) + 6x cERML[/size][size=3]cXL390 - [/size][size=3]11[/size][size=3]0[/size][size=3]-[/size][size=2]cEndo+cFerro[/size][size=2]head to 12, 18 off legs[/size]







[size=8]Goliath[/size] 80-ton Innersphere battlemech
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Imagine a Stalker with an extra pair of legs.

The Goliath is that other iconic quad that's been around for over 400 years. It was supposed to improve on the shortcomings of the Scorpion. So of course they started out by making it 45% heavier. Hurrah, I guess. This chassis comes in many shapes - there are a lot of interpretations to draw from. I'm partial to that middle one, myself. It's just the right amount of beefiness for an 80-tonner, and I don't like the huge hanging cockpit of the reseen. Oh yeah, did I mention this chassis is unseen? Well, it kinda is. Has nothing to do with Harmony Gold I believe - the original spindly design is from Dougram, just like the other Project Phoenix mechs (Wolverine, Griffin, Battlemaster, Thunderbolt, Scorpion, and of course Shadow Hawk.)

Similar to the Scorpion, the Goliath existed in only one variant for 400 years, the GOL-1H. It has a mixture of ballistic, energy, and missile hardpoints. New variants didn't show up until the Clan Invasion. The GOL-3M drops the energy and could have more ballistic hardpoints instead. The GOL-3S has the most energy locations. The GOL-2H comes with eight missiles even before inflation. The GOL-5D has energy-ballistic. There's also a precedent for ECM variants that PGI could adapt, and the GOL-4S also has unique hardpoints that could be introduced as well. To put it simply, THIS MECH HAS A LOT OF VARIANTS. They all have a nice high engine cap too, so the chassis is flexible.

[size=6]GOL-1H[/size]
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
[size=3]1x LB10 (2.0ton) + 4x SRM4 (5.0ton)[/size][size=3]LE360 - 72.9[/size][size=3]13[/size][size=3]0[/size][size=3]-[/size][size=2]Endo[/size][size=2]head to 16, 21 off legs[/size]
[size=3]2x UAC10 (7.0ton)[/size][size=3]LE305 - 61.8[/size][size=3]13[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]23 off legs[/size]
[size=3]2x UAC10 (7.0ton)[/size][size=3]XL350 - 70.9[/size][size=3]13[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]23 off legs[/size]
[size=3]2x HGauss (4.0ton)[/size][size=3]STD250 - 50.6[/size][size=3]10[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]head to 17, 27 off legs[/size]
[size=3]2x Gauss (6.0ton)[/size][size=3]LE310 - 62.8[/size][size=3]10[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]head to 17, 27 off legs[/size]
[size=3]4x SRM6a (5.5ton) + 3x ML[/size][size=3]LE360 - 72.9[/size][size=3]12[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]head to 17, 27 off legs[/size]
[size=3]4x SRM6a (6.0ton) + 3x ML[/size][size=3]XL380 - 77.0[/size][size=3]15[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]head to 15, 18 off legs[/size]
[size=3]AC10 + 2x SNPPC[/size][size=3]LE350 - 70.9[/size][size=3]15[/size][size=3]0[/size][size=3]-[/size][size=2]Endo[/size][size=2]head to 15, 18 off legs[/size]

[size=6]GOL-3M[/size]
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
[size=3]2x MRM30 (5.5ton) + 8x LMG (3.0ton)[/size][size=3]LE320 - 64.8[/size][size=3]10[/size][size=3]0[/size][size=3]-[/size][size=2]-[/size][size=2]head to 16, 17 off legs[/size]
[size=3]2x SRM6a (3.0ton) + 8x MG (5.5ton)[/size][size=3]LE375 - 75.9[/size][size=3]10[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]head to 17, 10 off legs[/size]
[size=3]6x AC2 (8.0ton)[/size][size=3]XL300 - 60.8[/size][size=3]12[/size][size=3]0[/size][size=3]-[/size][size=2]Endo[/size][size=2]head to 16, 25 off legs[/size]
[size=3]5x UAC2 (8.0ton)[/size][size=3]XL280 - 56.7[/size][size=3]11[/size][size=3]0[/size][size=3]-[/size][size=2]-[/size][size=2]head to 16, 29 off legs[/size]
[size=3]2x UAC5 (4.0ton) + 2x UAC2 (4.0ton)[/size][size=3]LE285 - 57.7[/size][size=3]10[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]head to 17, 27 off legs[/size]
[size=3]1x HGauss (4.0ton) + 7x LMG (3.0ton)[/size][size=3]STD320 - 64.8[/size][size=3]10[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]23 off legs[/size]
[size=3]2x LRM20a (9.0ton) + 8x MG (2.0ton)[/size][size=3]LE295 - 59.7[/size][size=3]11[/size][size=3]0[/size][size=3]-[/size][size=2]-[/size][size=2]head to 16, 25 off legs[/size]

[size=6]GOL-3S[/size]
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
[size=3]1x Gauss (2.5ton) + 3x LL + 1x ERML[/size][size=3]LE300 - 60.8[/size][size=3]14[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]head to 16, 29 off legs[/size]
[size=3]1x Gauss (2.5ton) + 3x LPL + 1x ERML[/size][size=3]LE300 - 60.8[/size][size=3]12[/size][size=3]0[/size][size=3]-[/size][size=2]Endo[/size][size=2]head to 16, 29 off legs[/size]
[size=3]1x AC10 (2.5ton) + 3x LPL[/size][size=3]LE295 - 59.7[/size][size=3]13[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]23 off legs[/size]
[size=3]5x ERLL[/size][size=3]LE330 - 66.8[/size][size=3]17[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]head to 15, 18 off legs[/size]
[size=3]3x LPL + 4x ERML[/size][size=3]LE330 - 66.8[/size][size=3]17[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]head to 15, 18 off legs[/size]
[size=3]3x LPL + 5x ERML[/size][size=3]LE325 - 65.8[/size][size=3]17[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]23 off legs[/size]
[size=3]5x LPL[/size][size=3]XL320 - 64.8[/size][size=3]15[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]head to 17, 27 off legs[/size]
[size=3]1x LPL + 6x MPL[/size][size=3]LE350 - 70.9[/size][size=3]18[/size][size=3]0[/size][size=3]TC1[/size][size=2]LFerro[/size][size=2]head to 15, 18 off legs[/size]
[size=3]3x LL + 6x ERML[/size][size=3]LE350 - 70.9[/size][size=3]17[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]head to 15, 18 off legs[/size]

[size=6]GOL-2H[/size]
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
[size=3]8x SRM4a (7.0ton)[/size][size=3]LE325 - 65.8[/size][size=3]12[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]23 off legs[/size]
[size=3]8x SRM4 (7.0ton)[/size][size=3]LE370 - 74.9[/size][size=3]14[/size][size=3]0[/size][size=3]-[/size][size=2]Endo[/size][size=2]head to 16, 25 off legs[/size]
[size=3]6x SRM6a (6.0ton)[/size][size=3]LE325 - 65.8[/size][size=3]13[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]23 off legs[/size]
[size=3]8x MRM10 (8.0ton)[/size][size=3]XL350 - 70.9[/size][size=3]14[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]23 off legs[/size]
[size=3]1x HPPC + 8x SRM2 (5.5ton)[/size][size=3]LE365 - 73.9[/size][size=3]14[/size][size=3]0[/size][size=3]-[/size][size=2]Endo[/size][size=2]head to 16, 17 off legs[/size]
[size=3]8x LRM5 (9.0ton) + TAG[/size][size=3]LE325 - 65.8[/size][size=3]16[/size][size=3]0[/size][size=3]-[/size][size=2]-[/size][size=2]head to 16, 21 off legs[/size]

[size=6]GOL-5D[/size]
WeaponsPosted ImageEngine – SpeedDHSJJotherTogglesArmour stripping
[size=3]3x LPL + 1x ERML + 6x LMG (3.0ton)[/size][size=3]LE350 - 70.9[/size][size=3]14[/size][size=3]0[/size][size=3]-[/size][size=2]Endo[/size][size=2]head to 16, 25 off legs[/size]
[size=3]3x LPL + 6x HMG (4.0ton)[/size][size=3]LE350 - 70.9[/size][size=3]11[/size][size=3]0[/size][size=3]-[/size][size=2]Endo[/size][size=2]head to 16, 15 off legs[/size]
[size=3]2x HPPC + 6x MG (3.0ton)[/size][size=3]LE335 - 67.8[/size][size=3]15[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]head to 15, 18 off legs[/size]
[size=3]2x UAC5 (5.0ton) + 2x SNPPC[/size][size=3]LE300 - 60.8[/size][size=3]13[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]head to 17, 27 off legs[/size]
[size=3]2x RAC5 (6.0ton) + 4x LMG (2.0ton)[/size][size=3]LE325 - 65.8[/size][size=3]13[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]23 off legs[/size]
[size=3]3x RAC2 (7.0ton)[/size][size=3]LE340 - 68.9[/size][size=3]13[/size][size=3]0[/size][size=3]-[/size][size=2]Endo[/size][size=2]head to 16, 25 off legs[/size]
[size=3]3x UAC5 (7.0ton)[/size][size=3]LE310 - 62.8[/size][size=3]12[/size][size=3]0[/size][size=3]-[/size][size=2]LFerro[/size][size=2]head to 17, 27 off legs[/size]

Edited by Tarogato, 27 December 2017 - 02:43 PM.


#3 Lily from animove

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Posted 18 December 2017 - 08:48 AM

do Ac20 bullets even fit into the cockpit hitzone? I bet they are way larger than it.

#4 Armored Yokai

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Posted 18 December 2017 - 08:56 AM

Unlucky.

#5 Brizna

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Posted 18 December 2017 - 09:04 AM

Wait a second you played for 10 minutes scoring 1.5K damage and no one had even scratched the paint of your mech? Posted Image

#6 Lily from animove

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Posted 18 December 2017 - 09:09 AM

View PostBrizna, on 18 December 2017 - 09:04 AM, said:

Wait a second you played for 10 minutes scoring 1.5K damage and no one had even scratched the paint of your mech? Posted Image


hellbrinegr with ecm probably in frozen city, some people are so blind it is amazing. You just stay there at a ridge shooting CERLL's or even peps if you want. Works on some FP maps, theres a pretty nice spot on hellbore springs as well.

Edited by Lily from animove, 18 December 2017 - 09:34 AM.


#7 Bandilly

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Posted 18 December 2017 - 09:21 AM

*Sees 22 assists*

This is FW, I think a few people missed that.

#8 Composite Armour

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Posted 18 December 2017 - 09:25 AM

Had this happen a while back, was doing great in a tunnel push on crimson. Was in the mad splat 2, came out of the tunnel nearly fresh to find a lone Anni. As our team closed in for the kill, he manages to put 6 AC5s right into my cockpit right after just turning around to face us. But he only had 30 damage, I had full head armour.

I didn't just get headshotted, I got crit headshotted.

#9 knight-of-ni

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Posted 18 December 2017 - 09:41 AM

They say a headless mech roams these parts...

#10 JediPanther

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Posted 18 December 2017 - 09:57 AM

Yep. AC 20 can kill the head box. I was in an hbk 4g on crimson tunnel on the platform's walkway-start-of-mountain trying to move when en enemy came up the tunnel side road I torso twisted and got on a shot which took off its head. I was laughing too much from it and the headless mech's comments in chat to react to his two buddies that came up and shot me dead. Hit reg really has to favor you getting the head hits unless you run that flamer troll nova build.

#11 Troa Barton

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Posted 18 December 2017 - 12:10 PM

Dramatic recreation:

Posted Image

#12 FupDup

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Posted 18 December 2017 - 12:17 PM

So you got over 1500 damage and 2 kills but suffered zero damage to your own mech until you encountered that Catapult? Sounds like you weren't sharing your armor. :P

#13 Khobai

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Posted 18 December 2017 - 12:26 PM

shouldnt go around blind corners

thats what teammates are for

#14 Kubernetes

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Posted 18 December 2017 - 02:13 PM

The other night I was playing with a fresh Warhawk and got instagibbed by an arty strike. Never seen an assault taken out by one strike before, but it’s gotta happen some time.

#15 ANOM O MECH

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Posted 18 December 2017 - 02:23 PM

View PostBandilly, on 18 December 2017 - 09:21 AM, said:

*Sees 22 assists*

This is FW, I think a few people missed that.


Is it bad that I knew by looking at the names at the bottom it was CW?

#16 Escef

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Posted 18 December 2017 - 06:10 PM

During my stream this morning I received a head shot. Took some harassing long range laser fire, not much, scratched up my Shadowhawk's left arm and leg. Stopped at a capture beacon to flip it over to blue (it was a Plexus Escort match). Mech comes over a ridge to my left, I look over to it, recognize it as an Annihilator, and BAM! ... Double Heavy Gauss to the faceplate. 0 damage dealt, 0 kills, 0 assists... I wasn't sure if I should have been p***ed off or impressed. Chalked it up to a good convergence of skill and luck for the ANH pilot.

Edited by Escef, 18 December 2017 - 06:11 PM.


#17 Khobai

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Posted 18 December 2017 - 06:12 PM

Quote

The other night I was playing with a fresh Warhawk and got instagibbed by an arty strike. Never seen an assault taken out by one strike before, but it’s gotta happen some time.


were you walking through it? you probably got hit by multiple shells

when youre in a slow assault thats caught in arty, sometimes the best option is just to stop. then youre guaranteed to only get hit with one shell and dont risk multiple shells hitting you.

but yeah they really need to remove consumables from the game...

Edited by Khobai, 18 December 2017 - 06:14 PM.


#18 El Bandito

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Posted 18 December 2017 - 06:27 PM

View PostBrizna, on 18 December 2017 - 09:04 AM, said:

Wait a second you played for 10 minutes scoring 1.5K damage and no one had even scratched the paint of your mech? Posted Image

View PostFupDup, on 18 December 2017 - 12:17 PM, said:

So you got over 1500 damage and 2 kills but suffered zero damage to your own mech until you encountered that Catapult? Sounds like you weren't sharing your armor. Posted Image


That headless mech was my second Hellbringer. My first one died after doing 1500 damage, then I dropped with another fresh one. As you can see, it died without doing anything--which is why I was LIVID!

#19 RoadblockXL

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Posted 18 December 2017 - 06:51 PM

I had a match on Sulfurous Rift on offense. I'm in a Mauler with 2xHGauss first drop. We open the middle gate, I lead my team through and don't see any enemies until I'm at the base of the orbital gun. Then this MAD-IIC comes out. He's looking right at me. I line up the shot and put two HGauss shells through his cockpit. One of the only times I've intentionally headshotted someone.

#20 InvictusLee

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Posted 18 December 2017 - 09:27 PM

NOICE!

*quietly buys a K2*





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