Do You Have Any Solaris Parts Suggestions?
#121
Posted 05 March 2019 - 06:10 AM
#122
Posted 05 March 2019 - 06:21 AM
#123
Posted 05 March 2019 - 07:27 AM
I've got about 16 MILIION XP built up in this game. PLEASE If you want me to play in Solaris's painfully created shooting gallery on a TEAM game PLEASE it needs something.
IT NEEDS MORE COWBELL.
Edited by HolyGrail101, 05 March 2019 - 07:28 AM.
#124
Posted 05 March 2019 - 08:41 AM
#125
Posted 05 March 2019 - 08:46 AM
for example,
Urbie ---> trash can
Firestarter ---> fire fighter
King Crab ---> scorpion
#126
Posted 08 March 2019 - 11:42 AM
That part where we have to swap tabs to go into another que system, pick a mech from a div, wait for 2 min and ban maps? Delete that whole system.
Make quick play que you up for what you want:
Drop down arrow should provide a list specifying what region, game modes you are willing to play, and an option to que for and set tonnage limit in Solaris.
QP should really have a short lobby like faction play does where you can select your mech depending on the map/mode (which will be voted from the top 3 map/modes pre-approved by the majority of players in the que).
If you get Solaris, you should already be at a tonnage limit and be able to ban 5 mech chassis' total in 1v1 and 2v2, for a total of 10 bans between opponents, and then on to the map ban.
But yeah, I guess it is kind of more fun to dork around with art than screw with ancient hieroglyphics left by programmers who have since traveled beyond the revolving door and have not returned.
Edited by EnzoNETMECH, 08 March 2019 - 11:43 AM.
#127
Posted 17 March 2019 - 12:49 PM
#128
Posted 21 March 2019 - 08:12 AM
#129
Posted 09 April 2019 - 05:57 PM
#130
Posted 13 May 2019 - 01:14 AM
1) Similar to the current Angel wings
2) A draping sort of cloak resembling a wireframe set of folded beetle wings.
3) A set that projects up and back from the front of the arms of the cicada
Bonus points if they can be made to match player selected camo schemes.
#131
Posted 01 June 2019 - 03:54 PM
#132
Posted 03 June 2019 - 06:52 AM
#133
Posted 24 October 2019 - 08:14 AM
#135
Posted 28 May 2020 - 04:57 PM
#137
Posted 15 June 2020 - 05:25 AM
Let me explain why it would be better to put all mechs in one division for 2vs2s
It takes time to pick load outs with two people. Especially if there is only one other team in the que and the builds you currently had would never beat them. So you have to pick something else, but your options are limited because of the divisions, now they no longer would be.
The que is pretty much dead as is.
Theres absolutely no reason to separate the divisions for 2vs2 because of balance purposes... makes zero sense.
I personally would love 3vs3 over 2vs2, but that que would be even more difficult.
The maps could be bigger.
But because you could select any mech, there wouldnt be one meta because you could easily counter it with speed, or ecm, or WHAT HAVE YOU...
#138
Posted 03 July 2020 - 04:13 PM
#139
Posted 01 November 2020 - 12:48 PM
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