My primary mech is a CDA-3M, so I'll let you know what really works.
Awareness.
The armor works because it heavily exploits a number of bad habits that players have developed - over-reliance on doritos, the tendency of most mechs to run hard hitting weapons that shock a player and thus notify them that they've been hit, and the current meta of running with limited to no rear armor.
So - players, by custom and by game design, encounter 90% of their targets in their front field of vision, are notified and pointed at said target by sensors, and then wail upon it with as big a gun as they can bring until someone's armor blows out. Stealth play is the antithesis of this.
But mostly, it exploits the profound lack of situational awareness that most folks run with. Generally, if you're facing off against a stealth mech, you're going to have to commit to countering it. If you just turn and shoot at it, it's going to back off and come back after you later, or shift to another target.
The majority of my kills never know they've been stealth killed until after the fact, because I use MPLs for that precise reason, and certain methodologies that I'm not going to share here.
People look at that and say it's low skill, so they occasionally come out with threads like this where the talk will invariably get around to "Needs more Counters".
The positioning, choice of target, engagement method, ranging, and choice of cover, and the evasion - these are all skills, many of which directly overlap with those used by light mechs, that require a certain amount of skill and finesse to make actually work cohesively the difference here is that I have fewer critical slots to make up for any deficiencies in my skill/loadout. Its not Press Key to Win (Unlike some builds.....)
I'd add a caveat here: There are certain camo schemes that enhance stealth play, as most stealth work occurs well inside camo render distance. You have been warned.
Edited by Insignus, 26 January 2019 - 11:27 AM.