QueenBlade, on 02 January 2018 - 03:50 PM, said:
Repair/Refit system
Varied Planetary Tonnages
Planetary Values/Logistics
I reckon these are all doable and would do a lot to make the mode more immersive.
Kin3ticX, on 02 January 2018 - 08:54 PM, said:
Repair/Refit system - This seems like a high maintenance item that would need monitoring and PGI seems to want to do fire and forget updates/features, stuff that doesn't need an employee to babysit. They go long periods of time without patching CW. Also, think back to closed beta where even a rudimentary repair rearm caused players to do odd things like not repair or not rearm and just pack extra ammo since 60% reloads were free. Also, you kinda dont want people trying to win a 48v48 with their 1st mech because mah repair bill. It's kinda a given you will burn 3 mechs no matter what unless its a roflstomp. Perhaps an ingame ammo resupply or maybe armor repair would be more appropriate.
Might be difficult to lock mechs outside of the battles and I think we would want to avoid forcing drop deck changes between drops and delaying players from playing because their mech is damaged. The concept of paying to reduce the repair timer is a nice angle though.
There should also be a distinction between a mech that needs repairs, one that is destroyed and even a mech you eject from (lost).
Should be able to repair damaged mechs, but one that is destroyed or lost should require something different. That's where it would be nice if there was a reason to go on certain missions/modes. For example, what if completing an Incursion mission meant you could restore the destroyed or lost mech?
Does mean changing the way we use the drop decks, but I've discussed that in my own thread.
Kin3ticX, on 02 January 2018 - 08:54 PM, said:
Varied Planetary Tonnages - The only downside I can think of is some people can only make 1 dropdeck, so you'd have people that cant drop or drop underweight. That and I think there are too many planets for PGI to handle, most of them dont even have simple lore background, even ones like Solaris or Terra.
If we change the map we can do this.
Also need to change the length of the attack phases so there is time to make drop deck adjustments to account for different tonnages.
Kin3ticX, on 02 January 2018 - 08:54 PM, said:
Planetary Values/Logistics: Logistics is one of PGI's kryptonites. I imagine they will have more success in single player but for CW they never got past a unit coffer. There was supposed to be a dropship and all kinda of crap that never happened.
All in all I dont see PGI doing much of anything unless for some reason they are hiding a miracle patch or there is some kind of PR storm over CW.
This also might have done some good 2 years ago, but now it probably looks more like a sunk cost to PGI which is why they are doing Solaris instead.
Would still hope there is more that could be done.
With this particular point, if the map is changed then it does become possible to create a supply line effect and give planets some real meaning.
But we have to break away from the way the map is setup now to something a bit more abstract and suitable for PvP.