Escef, on 20 December 2017 - 04:58 PM, said:
Don't run this. The firepower is anemic and AMS is overrated, particularly on fast lights. If you do run that build at least switch the MLs to ERMLs.
I'd suggestion these builds as starting points for the three different 10 mechs:
10F 4xxMPL (Alternatively you could do 4xERMLs, but it's a bit weak)
10N 4xSRM4 (You might need to drop the engine for more ammo, depending, definitely get both ammo nodes in the skill tree)
10P 6xSRM2 (You can also run 4xSRM4 on this variant)
As Tarogato said, don't go 97KPH. Minimum should be 130. I wouldn't drop below a 245XL for any reason.
Edit:
For usage, if you run missiles you want to run in quickly hit a target and run out, preferably from behind. Don't go in solo if you can avoid it and try to snipe crit components by getting close to minimize spread. the SRM4s are better for a strong alpha, the SRM2s are good for more sustained DPS against a target. Depending on what your fighting it might be hard to get consistent torso shots with the torso mounted weapons. It's a valid strat to chew the legs off of targets, particularly with the SRM2s where you are less likely to get a quick kill shot. If you are unsure about your aim this can help. Legs on big targets are hard to shield and can be hit from any side.
For the MPL/ERML you want to poke from corner or by using your JJs to pop snipe. Try to get angles from the side and pick of crit components or to draw attention to yourself. Don't stay in one place too long and if you draw attention be ready to peel off quickly. Pay attention to anything that might be coming after you to chase you. Try to engage close to your maximum range, but don't be afraid to stay a bit further out for less damage if it keeps you safer.
Personally I like the 11A the best running 6xERMLs and an XL 255. Also, as a side note, feel free to strip more head armor and put it on the arms to shield damage. It will usually get more use there.
Edited by Xiphias, 20 December 2017 - 06:10 PM.