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What mech do you NOT want to see


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#61 Nimblewright

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Posted 24 July 2012 - 09:29 AM

The Naga is another goofy looking one. I would be caught dead in one of those.

#62 ScrapIron Prime

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Posted 24 July 2012 - 09:31 AM

No Yeoman please.

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#63 Dredrik Salkon Kerensky

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Posted 24 July 2012 - 09:37 AM

I truely hate the banshee. it looks stupid and its armament is **** for an assault.

#64 Overgrown33

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Posted 24 July 2012 - 09:37 AM

I would be happy if the Fire Moth (Dasher) never enters this game. Never saw the point of a battlemech with armor thats weaker than wet paper!

#65 Nathan Bloode

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Posted 24 July 2012 - 09:39 AM

View PostNimblewright, on 24 July 2012 - 09:22 AM, said:

I could do without the ryoken when the clans show up. I always thought it was ugly.

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See that beautiful piece of metal and myomer! That Stormcrow B is what earned me FIVE, FIVE kills in my Trial of Position. You can hate all you want, but I love me some Stormcrow B.

As for what I don't want to see? Protomechs and ay of that crappy fake mech clix crap they had during the "Dark Ages."

#66 Warlune

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Posted 24 July 2012 - 09:39 AM

I hope to god they don't ever put the Thanatos in this game. I absolutely hate that mech.
I can't even give you a good reason why. Perhaps its the way they look.
They just **** me off, then I blow them up.

#67 Dredrik Salkon Kerensky

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Posted 24 July 2012 - 09:49 AM

View PostOvergrown33, on 24 July 2012 - 09:37 AM, said:

I would be happy if the Fire Moth (Dasher) never enters this game. Never saw the point of a battlemech with armor thats weaker than wet paper!

because its a light. it has amazing speed and even better armament for its size. dual ER medium lasers, SRM6, and SRM 4 going at 162 KPH. its a good harrassment mech.

also, why would you not want it in for your reason. Gives you free kills!

Edited by Dredrik Salkon, 24 July 2012 - 09:50 AM.


#68 Khan Warlock Kell

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Posted 24 July 2012 - 09:51 AM

No Proto mechs no dark age mechs no silly mechs, but most of all no urbies ...lol

#69 Milkman Luke

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Posted 24 July 2012 - 09:55 AM

View PostShadowscythe, on 23 July 2012 - 10:09 PM, said:

Actually I think LAMS would be the closest thing (other than clan) that is a mech that I wouldn't want to see :D

Oh yeah, I don't want to see Quads either ;)

But as for a Specific mech...The only one I can someone think of is a quad. but I can't remember the name.
It looks like some kind of animal instead of a robot. ;) Like a lion'ish/lizard thing ;)

I don't think this is it...but it will give you an idea of what I am talking about.

Posted Image


Man, quads would be sweet. That's something that practically never shows up in Mechwarrior games.

As for what animal quad, you've got quite a list because pretty much every quad has an animal-themed name.

#70 Isingdeath

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Posted 24 July 2012 - 09:55 AM

Transformers!

#71 Deathz Jester

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Posted 24 July 2012 - 09:56 AM

Any mech that isn't considered canon, and %99.99 of the clan mechs.

#72 Pierce Rossignol

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Posted 24 July 2012 - 09:57 AM

View PostDrake Brimstone, on 23 July 2012 - 09:58 PM, said:

I don't want to see the Madcat... because it would be fun to hear the cries of anguish from the die hard Madcat fans.


I always thought the MadCat was overrated. Limited hardpoints and no real strengths. Fast for a Heavy but not fast enough to evade a sniper or a swarm of Mediums; big for a Heavy, but lacking the hardpoints needed to double-up on any serious big-boy weaponry so it can't stand toe-to-toe with even lighter Heavies like the Thor if they're packing serious heat (in some earlier incarnation (IV?) I had a Thor with 3 LBX-10's. In a brawl I'd switch to CYCLE and it would whittle away a bigger mech like a cheese grater.)

All the MadCat does is hit (not very hard) and run. It's a 75-ton Light mech. Get yourself a CIcada if you want to tap at someone with Pulse Lasers and run away. WAY more fun. And cheaper to fix.

Yet the MC's devotees will still be insisting that it's a "well-rounded mech" and a "jack of all trades" even while the rest of us are sending Gauss rounds through their cockpits or flaying their legs with an AC10. But that's how it goes with cults: they'll die for their ideals. I can work with that. :D

#73 Graefin Zeppelin

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Posted 24 July 2012 - 10:10 AM

View PostPierce Rossignol, on 24 July 2012 - 09:57 AM, said:


I always thought the MadCat was overrated. Limited hardpoints and no real strengths. Fast for a Heavy but not fast enough to evade a sniper or a swarm of Mediums; big for a Heavy, but lacking the hardpoints needed to double-up on any serious big-boy weaponry so it can't stand toe-to-toe with even lighter Heavies like the Thor if they're packing serious heat (in some earlier incarnation (IV?) I had a Thor with 3 LBX-10's. In a brawl I'd switch to CYCLE and it would whittle away a bigger mech like a cheese grater.)

All the MadCat does is hit (not very hard) and run. It's a 75-ton Light mech. Get yourself a CIcada if you want to tap at someone with Pulse Lasers and run away. WAY more fun. And cheaper to fix.

Yet the MC's devotees will still be insisting that it's a "well-rounded mech" and a "jack of all trades" even while the rest of us are sending Gauss rounds through their cockpits or flaying their legs with an AC10. But that's how it goes with cults: they'll die for their ideals. I can work with that. :D


You have to understand that the terror of the Madcat comes from encounters with mechs that have 3025 technology with the odd 3050 tech mixed in. Its a nightmare to fight especialy if you dont know what it is capable of.It can demolish a friggin 2025 Atlas (at range lol)

That said I hope they leave the clan stuff out of the game. I am a 3025 purist.


To answer the op I dont like the clan stuff but I can bear it. I would surely quit if they introduce this dark age crap or protomechs and all that fail stuff.

#74 Squigles

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Posted 24 July 2012 - 10:21 AM

View PostPierce Rossignol, on 24 July 2012 - 09:57 AM, said:


I always thought the MadCat was overrated. Limited hardpoints and no real strengths. Fast for a Heavy but not fast enough to evade a sniper or a swarm of Mediums; big for a Heavy, but lacking the hardpoints needed to double-up on any serious big-boy weaponry so it can't stand toe-to-toe with even lighter Heavies like the Thor if they're packing serious heat (in some earlier incarnation (IV?) I had a Thor with 3 LBX-10's. In a brawl I'd switch to CYCLE and it would whittle away a bigger mech like a cheese grater.)

All the MadCat does is hit (not very hard) and run. It's a 75-ton Light mech. Get yourself a CIcada if you want to tap at someone with Pulse Lasers and run away. WAY more fun. And cheaper to fix.

Yet the MC's devotees will still be insisting that it's a "well-rounded mech" and a "jack of all trades" even while the rest of us are sending Gauss rounds through their cockpits or flaying their legs with an AC10. But that's how it goes with cults: they'll die for their ideals. I can work with that. :D


I can only assume your mechwarrior experience is confined to MW4. A straight 1 to 1 hardpoint conversion of the TT prime variant would yield 5 energy hardpoints, 2 missile hardpoints, and 2 ballistic hardpoints on a heavy mech that moves as fast as a dragon while mounting maximum armor for a 75T chassis and NOT dying when it losses a side torso.

To get a comparative IS weapons load out on a mech, you'd need a pair of IS ERPPC's (you'd still not get the same performance, Clan ERLL has better range, generates less heat, and deals just as much damage, the IS PPC would deal as much damage and slightly less heat, but it has a range 210m shorter as opposed to 60). A pair of IS Large Lasers (Clan ERML has an identical range profile, while dealing only 12.5% less damage and 37.5% less heat). an IS MPL (The clan version kicks the IS version's arse, twice the range, 16% more damage). A pair of LRM 20 racks (clan version has no minimum range), and a pair of machine guns.

Condensed:
2 IS ERPPC
2 IS LL
1 IS MPL
2 IS LRM 20's
2 machine guns

50T of IS weaponry including ammo.

And the Timberwolf would still kick that weapons load out right out an airlock.

It's a perfect example of the kind of disgusting power you can cram on using clan technology, and a reason I hope we never see it in game in player hands.

#75 Zero Division

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Posted 24 July 2012 - 10:25 AM

I really, really hate the Dark Age heroclix stuff.

#76 Overgrown33

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Posted 24 July 2012 - 10:34 AM

View PostDredrik Salkon, on 24 July 2012 - 09:49 AM, said:

because its a light. it has amazing speed and even better armament for its size. dual ER medium lasers, SRM6, and SRM 4 going at 162 KPH. its a good harrassment mech.

also, why would you not want it in for your reason. Gives you free kills!


I dont mean to be a hardass or anything..I just think its too easy to kill and its got insane amount of speed. 30 tons of metal going 160 KPH...Meh! :D

#77 Jukebox1986

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Posted 24 July 2012 - 10:43 AM

View PostDrake Brimstone, on 23 July 2012 - 09:58 PM, said:

I don't want to see the Madcat... because it would be fun to hear the cries of anguish from the die hard Madcat fans.

/Sign
I´d love to hear the moans and cries of the unfortunate... :)

#78 Bachman

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Posted 24 July 2012 - 10:49 AM

I wouldnt rage quit life over it but I would be really disappointed to see any of the micro$haft abominations.

#79 Powerax

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Posted 24 July 2012 - 10:54 AM

Mechs I do not want to see...LAM's said it all

Though the whole clan debate....maybe as NPC, with the clans invade it takes almost any mechwarrior to stop this threat.

#80 Shoklar

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Posted 24 July 2012 - 10:59 AM

View PostPierce Rossignol, on 24 July 2012 - 09:57 AM, said:

...in some earlier incarnation (IV?) I had a Thor with 3 LBX-10's. In a brawl I'd switch to CYCLE and it would whittle away a bigger mech like a cheese grater...


You AC cheesers are going to be in for a rude awakening when you realize that the devs are making this game is much closer to the Table Top game. If they hold true to TT rules, you don't get 36 shots of AC/10 ammo per ton...you get 10. For the AC/20...you get 5. So go ahead and boat AC's...you'll be a free kill when you're out of ammo and haven't even killed a single mech. The armor values in the mechlab video are also double what they are in TT, so they've effectively halved the ammo...again. So in TT equivalent terms...you get 5 shots for an AC/10. If you put all 5 shots directly into the CT of an Atlas (assuming no misses), you're not even going to be through his armor before you're out of ammo. Meanwhile the Atlas will have shreaded your buddy's mech with its mixed loadout, still having plenty of firepower and armor left to squash you...especially since you're now out of ammo.





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