

What mech do you NOT want to see
#61
Posted 24 July 2012 - 09:29 AM
#62
Posted 24 July 2012 - 09:31 AM

#63
Posted 24 July 2012 - 09:37 AM
#64
Posted 24 July 2012 - 09:37 AM
#65
Posted 24 July 2012 - 09:39 AM
Nimblewright, on 24 July 2012 - 09:22 AM, said:

See that beautiful piece of metal and myomer! That Stormcrow B is what earned me FIVE, FIVE kills in my Trial of Position. You can hate all you want, but I love me some Stormcrow B.
As for what I don't want to see? Protomechs and ay of that crappy fake mech clix crap they had during the "Dark Ages."
#66
Posted 24 July 2012 - 09:39 AM
I can't even give you a good reason why. Perhaps its the way they look.
They just **** me off, then I blow them up.
#67
Posted 24 July 2012 - 09:49 AM
Overgrown33, on 24 July 2012 - 09:37 AM, said:
because its a light. it has amazing speed and even better armament for its size. dual ER medium lasers, SRM6, and SRM 4 going at 162 KPH. its a good harrassment mech.
also, why would you not want it in for your reason. Gives you free kills!
Edited by Dredrik Salkon, 24 July 2012 - 09:50 AM.
#68
Posted 24 July 2012 - 09:51 AM
#69
Posted 24 July 2012 - 09:55 AM
Shadowscythe, on 23 July 2012 - 10:09 PM, said:

Oh yeah, I don't want to see Quads either

But as for a Specific mech...The only one I can someone think of is a quad. but I can't remember the name.
It looks like some kind of animal instead of a robot.


I don't think this is it...but it will give you an idea of what I am talking about.

Man, quads would be sweet. That's something that practically never shows up in Mechwarrior games.
As for what animal quad, you've got quite a list because pretty much every quad has an animal-themed name.
#70
Posted 24 July 2012 - 09:55 AM
#71
Posted 24 July 2012 - 09:56 AM
#72
Posted 24 July 2012 - 09:57 AM
Drake Brimstone, on 23 July 2012 - 09:58 PM, said:
I always thought the MadCat was overrated. Limited hardpoints and no real strengths. Fast for a Heavy but not fast enough to evade a sniper or a swarm of Mediums; big for a Heavy, but lacking the hardpoints needed to double-up on any serious big-boy weaponry so it can't stand toe-to-toe with even lighter Heavies like the Thor if they're packing serious heat (in some earlier incarnation (IV?) I had a Thor with 3 LBX-10's. In a brawl I'd switch to CYCLE and it would whittle away a bigger mech like a cheese grater.)
All the MadCat does is hit (not very hard) and run. It's a 75-ton Light mech. Get yourself a CIcada if you want to tap at someone with Pulse Lasers and run away. WAY more fun. And cheaper to fix.
Yet the MC's devotees will still be insisting that it's a "well-rounded mech" and a "jack of all trades" even while the rest of us are sending Gauss rounds through their cockpits or flaying their legs with an AC10. But that's how it goes with cults: they'll die for their ideals. I can work with that.

#73
Posted 24 July 2012 - 10:10 AM
Pierce Rossignol, on 24 July 2012 - 09:57 AM, said:
I always thought the MadCat was overrated. Limited hardpoints and no real strengths. Fast for a Heavy but not fast enough to evade a sniper or a swarm of Mediums; big for a Heavy, but lacking the hardpoints needed to double-up on any serious big-boy weaponry so it can't stand toe-to-toe with even lighter Heavies like the Thor if they're packing serious heat (in some earlier incarnation (IV?) I had a Thor with 3 LBX-10's. In a brawl I'd switch to CYCLE and it would whittle away a bigger mech like a cheese grater.)
All the MadCat does is hit (not very hard) and run. It's a 75-ton Light mech. Get yourself a CIcada if you want to tap at someone with Pulse Lasers and run away. WAY more fun. And cheaper to fix.
Yet the MC's devotees will still be insisting that it's a "well-rounded mech" and a "jack of all trades" even while the rest of us are sending Gauss rounds through their cockpits or flaying their legs with an AC10. But that's how it goes with cults: they'll die for their ideals. I can work with that.

You have to understand that the terror of the Madcat comes from encounters with mechs that have 3025 technology with the odd 3050 tech mixed in. Its a nightmare to fight especialy if you dont know what it is capable of.It can demolish a friggin 2025 Atlas (at range lol)
That said I hope they leave the clan stuff out of the game. I am a 3025 purist.
To answer the op I dont like the clan stuff but I can bear it. I would surely quit if they introduce this dark age crap or protomechs and all that fail stuff.
#74
Posted 24 July 2012 - 10:21 AM
Pierce Rossignol, on 24 July 2012 - 09:57 AM, said:
I always thought the MadCat was overrated. Limited hardpoints and no real strengths. Fast for a Heavy but not fast enough to evade a sniper or a swarm of Mediums; big for a Heavy, but lacking the hardpoints needed to double-up on any serious big-boy weaponry so it can't stand toe-to-toe with even lighter Heavies like the Thor if they're packing serious heat (in some earlier incarnation (IV?) I had a Thor with 3 LBX-10's. In a brawl I'd switch to CYCLE and it would whittle away a bigger mech like a cheese grater.)
All the MadCat does is hit (not very hard) and run. It's a 75-ton Light mech. Get yourself a CIcada if you want to tap at someone with Pulse Lasers and run away. WAY more fun. And cheaper to fix.
Yet the MC's devotees will still be insisting that it's a "well-rounded mech" and a "jack of all trades" even while the rest of us are sending Gauss rounds through their cockpits or flaying their legs with an AC10. But that's how it goes with cults: they'll die for their ideals. I can work with that.

I can only assume your mechwarrior experience is confined to MW4. A straight 1 to 1 hardpoint conversion of the TT prime variant would yield 5 energy hardpoints, 2 missile hardpoints, and 2 ballistic hardpoints on a heavy mech that moves as fast as a dragon while mounting maximum armor for a 75T chassis and NOT dying when it losses a side torso.
To get a comparative IS weapons load out on a mech, you'd need a pair of IS ERPPC's (you'd still not get the same performance, Clan ERLL has better range, generates less heat, and deals just as much damage, the IS PPC would deal as much damage and slightly less heat, but it has a range 210m shorter as opposed to 60). A pair of IS Large Lasers (Clan ERML has an identical range profile, while dealing only 12.5% less damage and 37.5% less heat). an IS MPL (The clan version kicks the IS version's arse, twice the range, 16% more damage). A pair of LRM 20 racks (clan version has no minimum range), and a pair of machine guns.
Condensed:
2 IS ERPPC
2 IS LL
1 IS MPL
2 IS LRM 20's
2 machine guns
50T of IS weaponry including ammo.
And the Timberwolf would still kick that weapons load out right out an airlock.
It's a perfect example of the kind of disgusting power you can cram on using clan technology, and a reason I hope we never see it in game in player hands.
#75
Posted 24 July 2012 - 10:25 AM
#76
Posted 24 July 2012 - 10:34 AM
Dredrik Salkon, on 24 July 2012 - 09:49 AM, said:
also, why would you not want it in for your reason. Gives you free kills!
I dont mean to be a hardass or anything..I just think its too easy to kill and its got insane amount of speed. 30 tons of metal going 160 KPH...Meh!

#78
Posted 24 July 2012 - 10:49 AM
#79
Posted 24 July 2012 - 10:54 AM
Though the whole clan debate....maybe as NPC, with the clans invade it takes almost any mechwarrior to stop this threat.
#80
Posted 24 July 2012 - 10:59 AM
Pierce Rossignol, on 24 July 2012 - 09:57 AM, said:
You AC cheesers are going to be in for a rude awakening when you realize that the devs are making this game is much closer to the Table Top game. If they hold true to TT rules, you don't get 36 shots of AC/10 ammo per ton...you get 10. For the AC/20...you get 5. So go ahead and boat AC's...you'll be a free kill when you're out of ammo and haven't even killed a single mech. The armor values in the mechlab video are also double what they are in TT, so they've effectively halved the ammo...again. So in TT equivalent terms...you get 5 shots for an AC/10. If you put all 5 shots directly into the CT of an Atlas (assuming no misses), you're not even going to be through his armor before you're out of ammo. Meanwhile the Atlas will have shreaded your buddy's mech with its mixed loadout, still having plenty of firepower and armor left to squash you...especially since you're now out of ammo.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users