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Battle Of Tharkad Stats


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#61 Commander A9

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Posted 24 December 2017 - 08:58 AM

Ya'll don't know how tug-of-war works, do ya? :P

#62 Tarl Cabot

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Posted 24 December 2017 - 09:12 AM

View PostQuickSpoon, on 24 December 2017 - 08:28 AM, said:

I might be to dumb for this kind of stat dump.

IS won more matches. IS lost the event.

What the hell?

It looks like PGI doctores with the data.

I would rather lose every event than question every data from here on.

As I already said in the Faction Play Topic on Siege mode.

There were some great points made by IS and Clan Players.

Cheers


It would appear that you may not be completely aware of what occurred. Originally Tharkad was a stalemate/tie, Clans did not win but IS did force a stalemate/tie. Then after the effect had ended Matt discovered that his attempt to prevent a stalemate/tie with the ToW bar did not work because he entered a number the system could not work, he entered 0 instead of 1 but he did not double checked his work. If he had, Win conditions for both sides would have crowded the middle of the bar where every FP session starts.

And A9 comment about the tug-of-war (ToW) is about the day after the event ended Matt came back, explained he frak up about the setting of the win condition and awarded the event to the Clans, again after he "MOVED" the finish line when the event was already over with. Surprisingly there was less flak from that than there was when Luthien event ended with a stalemate/tie after the IS forces pushed back with 23 wins (1%/battle) but done at a non-US primetime hour. For Tharkad IS forces was only able to push back with 6 wins, but using the standard FP ToW bar they only needed 4 wins (3%/battle) for a stalemate.

Edited by Tarl Cabot, 24 December 2017 - 09:16 AM.


#63 Oleksandr

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Posted 24 December 2017 - 10:30 AM

Clans are OP. You should nerf them again. Maybe they will be in balance with only one leg for a mech and with DHS that are the same as SHS of IS.

IS Win/Loss Ratio: 9339/8145 = 1.45
Clan Win/Loss Ratio: 8145/9339 = 0.87

Edited by Oleksandr, 24 December 2017 - 10:32 AM.


#64 Tarl Cabot

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Posted 24 December 2017 - 10:43 AM

View PostOleksandr, on 24 December 2017 - 10:30 AM, said:

Clans are OP. You should nerf them again. Maybe they will be in balance with only one leg for a mech and with DHS that are the same as SHS of IS.

IS Win/Loss Ratio: 9339/8145 = 1.45
Clan Win/Loss Ratio: 8145/9339 = 0.87

Math is too difficult for some who work in a profession that requires it .. 9339/8145 = 1.45 1.146593

#65 Oleksandr

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Posted 24 December 2017 - 11:18 AM

View PostTarl Cabot, on 24 December 2017 - 10:43 AM, said:

Math is too difficult for some who work in a profession that requires it .. 9339/8145 = 1.45 1.146593

Grammar too. It is "Clan Win/Less Ratio" on the page.

Edited by Oleksandr, 24 December 2017 - 11:20 AM.


#66 Davegt27

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Posted 24 December 2017 - 11:49 AM

lol

there seems to be a few issues

1) who won I say the Clans

2) stats

thanks to PGI for providing the stats

maybe next time the end of the event triggers a play off between the top IS vs Clan teams
what do you think about this idea

#67 Laser Kiwi

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Posted 24 December 2017 - 12:16 PM

View PostDavegt27, on 24 December 2017 - 11:49 AM, said:

lol



maybe next time the end of the event triggers a play off between the top IS vs Clan teams
what do you think about this idea


I kinda like it, but a good match up of say talons vs dg12 or SROT, or evil v kcom v ms would be a preferable outcome rather than say ms v talons or lodd v kcom etc etc. It might be cool in theory but if one side were stacked at the end then no reason the last battle would be any closer. ..

#68 Telemachus -Salt Wife Salt Life-

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Posted 24 December 2017 - 02:36 PM

Clan OP

#69 Mechrophilia

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Posted 24 December 2017 - 04:18 PM

View PostMovinTarget, on 22 December 2017 - 02:07 PM, said:

There was an event?

What's a Tharkad?


Is that supposed to be Tharkasm?

#70 Vorpal Puppy

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Posted 26 December 2017 - 05:16 PM

All the units would hate this, but if you REALLY wanted to solve the issues caused by merc units jumping sides, you could get zero the effect that any merc had on the tug of war bar moving. For example, if a 10 man merc team and 2 IS pugs they picked up won a match, the bar would only move by 2/12 ths the amount it would normally move. This would actually encourage large units to break into smaller groups and help groups of pugs, making better games overall.
And if you REALLY wanted to encourage loyalty to factions you could have a multiplier for all faction based warfare rewards based on some combination of rank and continuous service with the faction.

#71 BTGbullseye

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Posted 27 December 2017 - 03:20 AM

Really, all this event did was prove pretty conclusively that the FP system is broken WAY beyond what any form of tweaking can ever fix.

*DISCLAIMER* I did not attend the event.

#72 QuickSpoon

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Posted 27 December 2017 - 03:19 PM

Lol i still have no idea how this event played out.
If anyone has some kind of explanation or can point me to a youtube explanation with graphs and things. Maybe Morgan Freeman xD

Sound like another reason to not get involved.

Cheers

#73 Lily from animove

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Posted 27 December 2017 - 04:37 PM

see thats war, it's not about winning most battles, it's about winning the right battles at the right time :P

#74 tokumboh

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Posted 27 December 2017 - 05:46 PM

Not sure that the stats say anything new but given the constraints of the drop decks

The real big thing is that faction play is basically decided by the biggest units and so means that less and less casual players play the game pretty much making it a self fulfilling prophecy.

Lastly special events means that people should not be farming the rewards so swapping aides should not be a thing during the challenge or else it becomes like QP.

Questions:
Does this not mean that sizes of temas needs to be limited to make things competitive?
Should not the rules be clearer on what and how to win? People seem confused
Was this a success? Did it get more players playing FP?

Just quoting the stats does not really answer these questions

#75 William Slayer

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Posted 27 December 2017 - 07:44 PM

View PostVorpal Puppy, on 26 December 2017 - 05:16 PM, said:

All the units would hate this, but if you REALLY wanted to solve the issues caused by merc units jumping sides, you could get zero the effect that any merc had on the tug of war bar moving. For example, if a 10 man merc team and 2 IS pugs they picked up won a match, the bar would only move by 2/12 ths the amount it would normally move. This would actually encourage large units to break into smaller groups and help groups of pugs, making better games overall.
And if you REALLY wanted to encourage loyalty to factions you could have a multiplier for all faction based warfare rewards based on some combination of rank and continuous service with the faction.


This is an interesting concept! Not perfect, mind you, because you would need both sides to have a similar number of "Loyalist" members. Still, I like it in general!

ALSO, I WANT TO GIVE A BIG THANK YOU TO PGI FOR POSTING THE STATS FOR THE EVENT. We Steiners appreciate you listening! o7

William Slayer
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#76 FallingAce

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Posted 27 December 2017 - 08:53 PM

View PostLily from animove, on 27 December 2017 - 04:37 PM, said:

see thats war, it's not about winning most battles, it's about winning the right battles at the right time Posted Image


That's not what the clammers said after Luthien.

#77 StUffz

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Posted 28 December 2017 - 12:55 AM

View PostMechrophilia, on 24 December 2017 - 04:18 PM, said:

Is that supposed to be Tharkasm?


Tharkons order to be funny.

#78 Commander A9

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Posted 28 December 2017 - 09:52 PM

Tharkad back in Steiner hands without explanation.

I'm writing this one up as a bug not even PGI cares about...

#79 Tarl Cabot

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Posted 29 December 2017 - 03:45 AM

View PostCommander A9, on 28 December 2017 - 09:52 PM, said:

Tharkad back in Steiner hands without explanation.

I'm writing this one up as a bug not even PGI cares about...

Was thinking about that. Which planet had become the temporary LCAF capitol after the initial fall of Tharkad, and did said system fall to the Clans?

#80 tee5

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Posted 29 December 2017 - 10:59 AM

View PostCommander A9, on 28 December 2017 - 09:52 PM, said:

... I'm writing this one up as a bug not even PGI cares about...


Just like..

- broken war history (broken since October 2017)
- broken war log (at first you see games from may 2017, when you click a couple of times NEXT you come to the actual data of december 2017)





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