The Basilisk, on 10 January 2018 - 12:57 AM, said:
Combining brawling and longrange Weapons on a slow chassis while both weapons do high heatbursts is....unwise.
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If you want to combine AC20 with an energy component use MPulse lasers or Mlasers and additional heatsinks.
The only remotely sane reason to use a longrange "sniping" weapon like the ER PPC on your KGC would be farming assists in the first match phase to optimize your match gains, expecting to be droped on maps where you never will be able to use your short range weapons anyway....and quite honestly in that case change the mech or remove both ACs, install a second PPC and some big MRMs and additional heatsinks.
This may not make any sense, but it worked so far for me because:
When I go into brawling range, which you can't always force because either there are bunch of enemies behind the corner that will take you apart stat or your speed doesn't allow you for good flanking and retreat, you have to pick fights very carefully and mainly it worked as enemy push defense. Since ER PPC works at all ranges equally I either use as backup weaponry, to harass enemy and if I'm cold, I mix it up with AC fire, which result in pretty hardcore damage, otherwise I stick to AC in brawl range and if I mix up lasers up close it will spike my heat, because AC is pretty hot itself, less efficient than ER PPC for Alpha and all in all, having powerful backup weapons that can still kill at any distance even when you have no more AC rounds felt rather helpful thus far.
I might reconsider it later, but my experience with any Med Lasers weren't so good on IS mechs. For example, Clan ones have way longer distance, so it supposed to be far more effective. I'll definitely try laser brawler (I think Nova) when I transfer to Clans. Having mech with weapons specialized in same (small) distance didn't prove quite as effective so far...
Side question:
Locust or Raven for light IS mech? (gotta put reminder that I somehow can't enjoy knee-joint leg mechs as much).