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Anyone Else Sick Of Seeing 10 Artillery Strikes Every Game?


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#21 Mystere

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Posted 28 December 2017 - 07:02 PM

View PostSigmar Sich, on 28 December 2017 - 07:00 PM, said:

What if arty strikes required an active UAV in near proximity? Or it was TAG-like beam you had to keep on targeted area for some time? Every mech have some sort of optic thingies, beam could fire from those.


There is no need for a TAG-like beam when we already have TAG. Posted Image

#22 N0ni

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Posted 28 December 2017 - 07:08 PM

View PostMystere, on 28 December 2017 - 07:02 PM, said:

There is no need for a TAG-like beam when we already have TAG. Posted Image

But we do need a TAG-like beam for the TAG to guide the NARC in which PLOT TWIST...



is an Arty strike beacon.

#23 Asym

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Posted 28 December 2017 - 10:01 PM

View PostArmored Yokai, on 28 December 2017 - 06:17 PM, said:

I will never use Arties because they promote dishonorable gameplay and are used only by chimps.
Get the damage done yourself, you cowards!
disagreements mean you are dishonorable!
it's true don't deny it!


Seriously? Let me see, MWO championship semi and finals all contained strikes???? The best of our best use them.

I happy you impair your teams ability to use a valid combat multipliers to win matches...

Cowards? Seriously, when ERLL assault mechs sit on hilltops sniping all game long......are they cowards for not fighting in the enemies face?

Are players "cowards" when they use the super-dooper-new-meta-build with a bizalion damage that hides well behind the FLOT then, when alpha's, shuts down the genius that used it for a minute while you die?

Hmmmmmmmm? You need to enjoy the game a little more and focus on your 'wa'......Have fun......

Edited by Asym, 28 December 2017 - 10:01 PM.


#24 Khobai

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Posted 28 December 2017 - 11:49 PM

PGI should be embarassed that their thinking man's shooter has devolved into mindlessly spamming airstrikes.

#25 0Jiggs0

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Posted 29 December 2017 - 01:46 AM

View PostN0ni, on 28 December 2017 - 07:08 PM, said:

is an Arty strike beacon.


^This makes sense to me.

Make consumables into equipped items like heat sinks or rocket launchers. If you want strikes,UAVs, or Cool Shots, you have to find a spot on the mech for them.

#26 xRatas

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Posted 29 December 2017 - 02:18 AM

View PostKhobai, on 28 December 2017 - 11:49 PM, said:

PGI should be embarassed that their thinking man's shooter has devolved into mindlessly spamming airstrikes.


How can you mindlessly spam something that you hve maximum of 2?

It is also quite easy to avoid most strikes unless the one using it was thinking a lot in advance.

I would't oppose the idea of command console and tag being nessesary for strikes though, but they're ok now anyway. Would need a big boost for efficiency then though.

Edited by xRatas, 29 December 2017 - 02:22 AM.


#27 Khobai

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Posted 29 December 2017 - 03:45 PM

Quote

How can you mindlessly spam something that you hve maximum of 2?


uh because theres a shared global cooldown

and everyone is trying to spam their airstrike in before the other person on their team does

so yeah people mindlessly spam them

Quote

It is also quite easy to avoid most strikes unless the one using it was thinking a lot in advance.


its been proven using basic physics that its impossible for an assault mech like the kodiak 3 to get out of the radius of an artillery strike in time. it accelerates too slowly to clear the blast radius.

so if your idea of being easy to avoid, is not physically being able to avoid them in certain mechs, I guess youre right...

also consider that quite a few strikes connected in the world championships. so if even the best players cant avoid them, theyre obviously not that easy to avoid. especially when you cant even see the smoke a lot of the time.

but yeah consumables should just be removed from the game completely. the world championships made it abundantly clear why strikespamming should not be a thing.

Edited by Khobai, 29 December 2017 - 03:50 PM.


#28 Napoleon_Blownapart

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Posted 29 December 2017 - 05:23 PM

Posted Image

"The heavens declare the glory of the Bomb, and the firmament showeth His handiwork."

#29 NRP

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Posted 29 December 2017 - 05:39 PM

Spammed strikes are mildly annoying but I wonder how effective they really are. Even when I'm hit by one it doesn't really do any significant damage. Seems like a total waste. I guess they make the user feel good though, so that's a positive. Far too many cranky people playing this game.

#30 Mystere

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Posted 30 December 2017 - 08:48 AM

View PostYosharian, on 28 December 2017 - 05:24 PM, said:

Anyone Else Sick Of Seeing 10 Artillery Strikes Every Game?



Not me. Any more questions?

<just returning to this topic Posted Image>


View PostKhobai, on 28 December 2017 - 11:49 PM, said:

PGI should be embarassed that their thinking man's shooter has devolved into mindlessly spamming airstrikes.


Just because people mindlessly spam strikes does not mean everybody does the same ... just like opioids. Posted Image

Edited by Mystere, 30 December 2017 - 08:49 AM.


#31 Koniving

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Posted 30 December 2017 - 08:51 AM

View PostYosharian, on 28 December 2017 - 05:24 PM, said:

Had a tiny itch to play the game, especially when I saw the loot bags on offer.

yeah...

One game cured that.

Really saps my enthusiasm when someone presses a button and deals 500 damage to my team.

I'm lucky if I see any.

Also don't bunch up? I probably don't see them because I don't hang out with the big group, I find flanking positions and use my team's front line as bait so the enemy's attention isn't anywhere near me when I come in to get a couple of quick kills and fade away to return. Sure sometimes I'm discovered too early, but it works well and I rarely see strikes.

Edit: I added Some examples:
If I am forced to work from within the group. 4H video 3 of 4 for newbie help.

Rifleman, 6 kills with only the bare minimum skill tree unlocks to get Advanced Zoom.
Skip to 3 minutes for the start of the killing spree. There's even a kill counter, slow motion and special MW3 and MW4 voice overs.

Good example of how I normally play; get behind entire enemy line in Forest Colony unseen, begin peppering and killing enemies as systematically as possible.
In position near 2:45 in. MW 3050 (Snes) music.

4 year old Orion build slaughters MadCat MK IIs, Dire Wolves and more. Sharp shooting with LB-10X around allies without hitting them!
Action begins soon after the starting point. I promise.

See any artillery strikes?

Edited by Koniving, 30 December 2017 - 09:32 AM.


#32 Iron Heel

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Posted 30 December 2017 - 01:25 PM

If you keep moving, you dont get caught by strikes.
I usually wont strike a single mech unless its a gimme kill shot.
So, stop huddling in large groups behind that rock, hill, obstruction..

#33 Zergling

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Posted 31 December 2017 - 04:25 AM

View PostKoniving, on 30 December 2017 - 08:51 AM, said:

I'm lucky if I see any.

Also don't bunch up? I probably don't see them because I don't hang out with the big group, I find flanking positions and use my team's front line as bait so the enemy's attention isn't anywhere near me when I come in to get a couple of quick kills and fade away to return. Sure sometimes I'm discovered too early, but it works well and I rarely see strikes.

Edit: I added Some examples:
If I am forced to work from within the group. 4H video 3 of 4 for newbie help.

Rifleman, 6 kills with only the bare minimum skill tree unlocks to get Advanced Zoom.
Skip to 3 minutes for the start of the killing spree. There's even a kill counter, slow motion and special MW3 and MW4 voice overs.

Good example of how I normally play; get behind entire enemy line in Forest Colony unseen, begin peppering and killing enemies as systematically as possible.
In position near 2:45 in. MW 3050 (Snes) music.

4 year old Orion build slaughters MadCat MK IIs, Dire Wolves and more. Sharp shooting with LB-10X around allies without hitting them!
Action begins soon after the starting point. I promise.

See any artillery strikes?


I'm guessing you are Tier 4 or 5; at those Tiers there are naturally much fewer strikes being used.

Edited by Zergling, 31 December 2017 - 04:27 AM.


#34 C E Dwyer

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Posted 31 December 2017 - 05:06 AM

Yes but they're only any good if people huddle on a feature like sheep.

#35 El Bandito

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Posted 31 December 2017 - 05:08 AM

View PostNRP, on 29 December 2017 - 05:39 PM, said:

Spammed strikes are mildly annoying but I wonder how effective they really are. Even when I'm hit by one it doesn't really do any significant damage. Seems like a total waste. I guess they make the user feel good though, so that's a positive. Far too many cranky people playing this game.


Strikes are very effective. Depending on where the shells land, even Airstrike hitting you can take off close to 20% of your health in a Heavy mech.


View PostCathy, on 31 December 2017 - 05:06 AM, said:

Yes but they're only any good if people huddle on a feature like sheep.


Even hitting a single mech can be worth it, especially in sniping maps. Free damage is free.

Edited by El Bandito, 31 December 2017 - 05:09 AM.


#36 jss78

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Posted 31 December 2017 - 06:08 AM

I must say I rarely take a lot of damage from strikes, so I'd say they are a nuisance at best.

IMO two strikes per mech is a lot though.

I've always liked the idea of Command Console granting additional charges to consumables, it'd make lore sense too. So you'd have to run CC to really spam strikes.

#37 Admiral-Dan

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Posted 31 December 2017 - 06:33 AM

View PostXmith, on 28 December 2017 - 06:21 PM, said:

I receive more damage from teammates than I do from strikes.

It seems to me that you are really bad at placing strikes. Posted Image

Here are a few tips: Don´t place them in the mid of your enemies and hope nobody will notice them. Place them in their backs, or in their flank behind a big rock, or if they have launched a UAV use this UAV as target and place the smoke high in the sky.

#38 Dirus Nigh

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Posted 31 December 2017 - 07:03 AM

View PostFelbombling, on 28 December 2017 - 05:47 PM, said:

The arty and air strikes serve a purpose... to break up murder-balls... or at least punish players within them. I see your point, but they are a necessary evil.


They are also used to punish teams that hide behind terrain all huddled together.

#39 Felbombling

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Posted 31 December 2017 - 08:25 AM

^^

That ought to learn 'em.

#40 Napoleon_Blownapart

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Posted 31 December 2017 - 08:28 AM

View PostCathy, on 31 December 2017 - 05:06 AM, said:

Yes but they're only any good if people huddle on a feature like sheep.

Posted Image





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