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Is Vs Clan Mech On Scouting
#41
Posted 01 January 2018 - 01:06 PM
Although allowing 55 tonners on both sides does seem easier and more logical.
#42
Posted 01 January 2018 - 01:51 PM
Longhammer, on 01 January 2018 - 12:35 PM, said:
Maybe you might illustrate your point with some examples.
I don't...what am I supposed to illustrate with examples? That Clan players are pro complainers about scouting and IS players are complaining about Invasion? while people who play both sides seem to be able to do really well capitalizing on the particular sides strengths?
#43
Posted 01 January 2018 - 04:37 PM
There's a Clan meta too. There are the Huntsmen missile boats, HBK IIC AC or laser boats, and Nova SL brawlers (also good for melting legs). All are effective. Other than a Mist Lynx and a couple Shadow Cats on Saturday afternoon, this is all I've seen. (Did you know an SRM Hugsman can one-shot a BSW? I found that out the hard way.)
And then there was that prefab team of 4 IFR-P with ecm, lasers, and heavy sensor amd mobility tree investment. Better range than IS S/SRMs. Faster. Tanky as can be expected. Virtually immune to IS SSRM meta. This group was taking left legs and squirelling like bosses. Excellent cover fire and obvious VoiP comms. Not only did they decimate, they did it consistently. The IS meta changed in response to that strategy. SRMs replaced SSRMs. ACs appeared. One guy had gotten so fed up with them to switch over to LLs to be able to hit them as they ran. Sorry I didn't get their clan tag, because hats off to those guys.
EDIT: Ice Ferret will be on sale soon. Just sayin'. (Jan 3-9)
The #1 reason that IS (and Clan!) switched to SSRMs this time around, is that the 250 match score requirement drove the meta toward high damage outputs with low kill numbers. Farming damage, in other words. Since kills don't matter, even when you lose, why not play to the actual objective?
Really, the fix is to rework match score rewards amd challenge requirements for scouting.
Change the challenge requirements and and the meta will follow.
-paws
P.S. Teamwork is still OP. VoIP is a best practice. Use command wheel if you can't use VoIP. Typing is useless once you have contact with the enemy. At the very least pick a target that someone else is shooting at and concentrate fire.
P.P.S. If you think BSWs are OP, you really need to do a little research. Their hitboxes are weird and... well... I encourage you to visit youtube. Some Clanners had clearly figured out where the weak spots are and were exploiting that with their builds and playstyle. Cheers to those folks.
Edited by paws2sky, 01 January 2018 - 04:51 PM.
#44
Posted 02 January 2018 - 09:14 AM
Focus the shortest range ones first as they will ne the most affected by loss of a leg/mobility
#45
Posted 02 January 2018 - 11:15 AM
Hazeclaw, on 29 December 2017 - 06:08 PM, said:
maybe lowering IS to 50 would make more sense
Speed tweaked crows run about 104. Griffin 2Ns are able to keep up with that. Not to mention your assassins and cicada's, easily can keep up with them.
#46
Posted 02 January 2018 - 11:25 AM
Solink, on 02 January 2018 - 11:15 AM, said:
Assassins and cicadas are weak against crappy homing missiles (streaks/atms) which are used in abundance in scouting. Listen I personally don't care. I will probably be going back to clan shortly, and will gladly use the mech that lets me play drunk and get 600dmg in scouting every drop without even having to aim, but the IS tears will be real
#47
Posted 02 January 2018 - 11:32 AM
Solink, on 02 January 2018 - 11:15 AM, said:
but still, as said before, would love to see the max tonnage dropped in one of 2 ways:
1) max 40-45 tons per pilot
-or-
2) be similar to group queue in that your tonnage pool gets choked as you get more pilots in a premade group
i.e.
Group size -> Max Tonnage
1 -> 55t
2 -> 105t
3 -> 150t
4 -> 195t
...maybe both!
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/biggrin.png)
Edited by MovinTarget, 02 January 2018 - 11:33 AM.
#48
Posted 02 January 2018 - 12:57 PM
#49
Posted 04 January 2018 - 07:28 PM
Throe, on 02 January 2018 - 12:57 PM, said:
This post is why we ignore your clan tears.
#50
Posted 04 January 2018 - 07:34 PM
I am finding lots of games where the clan team is out damaging the IS team by 40% or more and still losing.
#51
Posted 04 January 2018 - 10:50 PM
Being Tier 1, I think you know this very well.
#52
Posted 04 January 2018 - 11:21 PM
The reason I ask is that I've been taking a break from FW for a while, but when I left people were insisting on bringing SSRM-boating Stormcrows to Scouting, and people were whining about how overpowered they were; the rest of us just told them to bring SRMs, ACs, and lasers - plus some focus fire and marksmanship.
#53
Posted 05 January 2018 - 07:35 AM
#54
Posted 06 January 2018 - 08:06 AM
MischiefSC, on 30 December 2017 - 01:26 PM, said:
Ffs don't bring lrms/ATMs. Or erlls.
Closest should be 2 hlls, 2cermls on an HBK IIC on Polar and Frozen.
MPLs at 300m+ for at *least* 3 burns before you close.
Pick the LT on Bushies.
If you use your range advantage you're a coward or using scumbag tactics...salt is real when you do anything other than brawl vs IS in scouting
#55
Posted 08 January 2018 - 05:59 AM
The re-introduction of the Storm Crow would be a major "issue" for the IS side... Speed is decisive. In the military it's always been: Move, Shoot and Communicate. Notice Move is first? It's not shoot, communicate and move for a reason..... Mobility is the most important attribute there is... It's what controls the tempo of the fight.
Crows run at 104. BSW's don't. BSW's can close with HMM, HBK's now and decimate them. That won't happen with the Crows if the pilots have any sense. In a MTC (Movement to Contact) being able to break contact is life......and a BSW can't control the battlespace anymore and can't close.... Streaks have longer range and as the SCR breaks contact, well the BSW's eat missles and are attritted..... It would force the IS to split and that isn't effective either. There will be an IS scream and everyone will jump into faster mechs and then, the game changes yet again.
But, Clans should get the SCR back IMO....
Edited by Asym, 08 January 2018 - 06:01 AM.
#56
Posted 08 January 2018 - 07:11 AM
Asym, on 08 January 2018 - 05:59 AM, said:
The re-introduction of the Storm Crow would be a major "issue" for the IS side... Speed is decisive. In the military it's always been: Move, Shoot and Communicate. Notice Move is first? It's not shoot, communicate and move for a reason..... Mobility is the most important attribute there is... It's what controls the tempo of the fight.
Crows run at 104. BSW's don't. BSW's can close with HMM, HBK's now and decimate them. That won't happen with the Crows if the pilots have any sense. In a MTC (Movement to Contact) being able to break contact is life......and a BSW can't control the battlespace anymore and can't close.... Streaks have longer range and as the SCR breaks contact, well the BSW's eat missles and are attritted..... It would force the IS to split and that isn't effective either. There will be an IS scream and everyone will jump into faster mechs and then, the game changes yet again.
But, Clans should get the SCR back IMO....
SCrows have more speed, but not necessarily more mobility. Depending on the map, JJ may be more important... Having said that, people often don't know *HOW* to use JJs and end up easy pickings in the air, or in that split second you are immobile when you land. (Hint: never dead-fall, save some juice to make your descent irregular/unpredicatble, try to use your JJ to drop into cover/out of range so they can shoot you the moment you land)
#57
Posted 12 January 2018 - 10:47 AM
It acts basically like a honeybadger. It goes where it wants at a reasonable speed. It kills what it wants. If it gets hit it... you might suppose it begins to twist it torso and tries to break line of sight? No! It doesn't give a single **** and resumes to move on it's own business - and it's good for you as you might got it's attention and you didn't! The only way to meet it and stay alive is to keep the distance, which is only possible if you run 83+kph on your backpedal.The only way to send this tiny monster to its hangar is to drop 200+ tons on top of it. All of this with no SP invested at all, and I wonder what monstosity this thing will become after I max out its survivability tree.
It does not matter if Clans got 5ssrm crows as 104kph is just not enough. We've already got 4srm hunchie and 6ssrm huntsman. I'm running LBX40, 6mpl and 4srma+2mpl HBKIIC's personally and I've found not a single way they are superior or even equal to BSW-X1, nor is HMN that I've ran previously. You can kite it, but you cannot outbrawl it in the same weight class. Clan kiters are easily countered with assassins, not to mention some maps are just bad for kiting.
There is STILL no salt in my post. No, really, cause some days you get the mail, some days the mail gets you, and it is just not our day today. It's okay to lose in a battle of equals. Trouble is IS posess couple of universal 'point towards enemy' setups that can be countered by specialized clan 'all our skill, teamplay and devotion' ones only. Trouble is IS gets some fun while clans get no more than sweet, and I know next time I enter the scouting queue I'll meet at least three BSW in opfor, which is just boring.
The best solution I've seen on this thread is to issue team tonnage limit instead of personal, thus overcoming imba setups in favor of diversity. Moreover, it is not quite necessary to form 4x4 teams as tonnage limit would be more than enough. I'd personally like to oppose half of Steiner scout lance for example in one match and 3BSW+Jenner in another, no matter what I choose as my ride. Just to make it more diverse and unpredictable. Hope some dev reads this tread.
#58
Posted 12 January 2018 - 11:27 AM
I'm a little surprised that the Stormcrow are not back yet but I think that PGI wanted the Weedwackers to do well for a while.
#59
Posted 12 January 2018 - 03:01 PM
Mzis Kari, on 12 January 2018 - 10:47 AM, said:
There is one major flaw in your logic here regarding the IS countering Clan kiting with assassins. They (the IS) would have to know pre-drop that you are bringing ranged kiting mechs. Then they could drop assassins and counter. But that isn’t how the game is designed..you only know what you are really up against after your mech selection is locked.
As it is you see far less Assassins than bushwhackers (even though both are very good mechs), because kiting hasn’t been overly used on the clan side and Streak Huntsman are used regularly by the clans.....and while those streak huntsman are not good against bushwackers, they eat assassins alive.
If more Clan teams successfully kite (at least on maps that are made to support it), it will force pre-drop changes on the IS side (less bushwackers...more assassins or something else fast or with range). It’s just the basics of counter-play
#60
Posted 12 January 2018 - 03:02 PM
Mzis Kari, on 12 January 2018 - 10:47 AM, said:
It acts basically like a honeybadger. It goes where it wants at a reasonable speed. It kills what it wants. If it gets hit it... you might suppose it begins to twist it torso and tries to break line of sight? No! It doesn't give a single **** and resumes to move on it's own business - and it's good for you as you might got it's attention and you didn't! The only way to meet it and stay alive is to keep the distance, which is only possible if you run 83+kph on your backpedal.The only way to send this tiny monster to its hangar is to drop 200+ tons on top of it. All of this with no SP invested at all, and I wonder what monstosity this thing will become after I max out its survivability tree.
It does not matter if Clans got 5ssrm crows as 104kph is just not enough. We've already got 4srm hunchie and 6ssrm huntsman. I'm running LBX40, 6mpl and 4srma+2mpl HBKIIC's personally and I've found not a single way they are superior or even equal to BSW-X1, nor is HMN that I've ran previously. You can kite it, but you cannot outbrawl it in the same weight class. Clan kiters are easily countered with assassins, not to mention some maps are just bad for kiting.
There is STILL no salt in my post. No, really, cause some days you get the mail, some days the mail gets you, and it is just not our day today. It's okay to lose in a battle of equals. Trouble is IS posess couple of universal 'point towards enemy' setups that can be countered by specialized clan 'all our skill, teamplay and devotion' ones only. Trouble is IS gets some fun while clans get no more than sweet, and I know next time I enter the scouting queue I'll meet at least three BSW in opfor, which is just boring.
The best solution I've seen on this thread is to issue team tonnage limit instead of personal, thus overcoming imba setups in favor of diversity. Moreover, it is not quite necessary to form 4x4 teams as tonnage limit would be more than enough. I'd personally like to oppose half of Steiner scout lance for example in one match and 3BSW+Jenner in another, no matter what I choose as my ride. Just to make it more diverse and unpredictable. Hope some dev reads this tread.
The bushwacker will beat clan mediums in a knife fight, so if you want to win more often than lose, don't knife fight it
Unfortunately for clans in this case kiting with lasers (which is basically the current Clan scouting meta) is more difficult than just charging towards enemy spamming srms, so take that as you will. It's more difficult to win scouting as clan, but there are setups that once mastered will basically let you win practically every time
now when crow is allowed, it has 178 skilled out yaw angle, let that sink in for a second, one seventy eight. You can basically shoot streaks/atms in it while running straight away from your target chasing you. At least before when crows were in, there were no atms, and no skill tree yaw upgrades. Now all you'll have to do is load it with atms (take a few ER smalls if someone is silly enough to drop an assassin in scouting and it manages to get inside your missile barrier wrecked but still alive), go to an open area on the map, and just run away from IS brawlers chasing you spamming missiles. No aiming required, lots of damage farmed, clans winning scouting is easy mode, gg. It will be inefficient, it will be stupid, and salt will flow in rivers
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