Bud Crue, on 31 December 2017 - 03:47 PM, said:
Um, not sure what you are talking about here. Group Queue QP is alive and well. In re FP, absent events wait times for groups and solos alike can be in the 10s of minutes or longer depending on time zone. Splitting that que even further will make those times eve worse. This isn't some pie in the sky theory, it is simple math. The population just isn't there.
CW was only around for just under 2 years before Phase 3 and the stupidity that was the Long Tom, unit taxes and all the rest of that folly. PGI most certainly did "kill" CW with their insistence that the mode and underlying mechanics were "fine" while asking the community how to fix this "fine" mode in two round tables, which they then roundly misinterpreted ignored or listened to far too late.
Read the sign when you first play. CW is most certainly more of a team mode than the rest of the game. Maybe you don't want to listen to PGI here, fine. Tell me though, why is it that none of the team minded folks are the ones asking for a split in the queue?
What? You just described exactly how the mode works right now in your assertion that it is a bad argument. We are forced into 12 v 12, the smaller groups and solos must fit into the puzzle of those groups that are running less than 12 v 12. That is the mode right now and wait times are abysmal outside of events.
See above. Game does that now. if I am running a 6 man, we might get grouped with a solo, a 2 man and a 3 man.
Yes, and that's the problem. Nothing will change unless PGI shows a desire to make their "end game content" be something other than garbage and then act on that desire. You are right on the money here, as that is unlikely...after all the mode is "fine" according to PGI.
Pug QP is where the majority of players are, the point I'm making is that if FP had a pug only queue that mode may be more active as well in comparison to a group FP. Everyone complains about population levels being so low in FP, but no one seems to think it's because pugs don't drop because they don't want to be matched against groups, no somehow PGI ruined the mode and pugs just went back to QP, they weren't driven out by predatory group tactics. Well at least the team players don't think this way. Maybe the population would be there if they knew the playing field would be level, and they wouldn't be shunted into lopsided matches. No one wants to be cannon fodder.
As far as the phases of CW, outside of when it first dropped and was the new shiny, has it ever retained a large portion of the player base? I've been seeing posts about wait times practically for as long as the mode has existed on the forums. I know as a pug player, I was rapidly disinclined to play this mode after getting matched against premades one to many times. It's sad, as I have had some really fun FP matches when it was pugs on both sides, but I can see why players are just dropping out when matched against a group because 9 out of 10 times the outcome is already determined. And what community did PGI consult, you mean the team community that has turned the mode into their personal farming mode? Yah I can see team players advocating for a change, they currently reap the rewards of the mode, and I'm sure they see a pug team opposing them in a match and are horrified that unless they screw up badly they have an ensured win. I imagine most pro athletes in sports would take their current salaries and be allowed to play random people picked off the streets versus another pro team if that was an option, who wouldn't?
As far as the grouping goes, I meant change group size to match what the OP suggested, a group only mode. If you make people group up in even size teams, you can have a match entirely composed of groups without throwing in pugs to be fodder to make up numbers. In your example, your 6 man might be teamed with another 4 man and a 2 man, no solo players. Then maybe you wouldn't have matches of an 8-12 man group facing a team of pugs with a 4 or 5 man thrown in.
Oh and I have read that little warning paragraph PGI put up for CW. It simply states that it is a 'highly-competitive mode' and that 'there is a strong emphasis on team cohesion and specialized mech loadouts, and there is no skill based matchmaking, and matches are often comprised of experienced and organized mechwarriors running well stocked and heavily customized mech loadouts.' Save for that part about 'team cohesion' and 'organized' players, it completely downplays the actual reality of pugs playing in this mode, and that they will be matched unevenly with random strangers against a premade that plays together regularly, in a match they will most likely lose. Oh, and PGI's answer is 'honing your skills in quick play and building up a stock of 4 customized and familiar mechs before joining the fight'. Funny how they don't recommend joining a group.
Edited by Tincan Nightmare, 01 January 2018 - 03:14 PM.