What Determines A "good" Player?
#41
Posted 04 January 2018 - 08:16 AM
That's the only thing I base it on.
Don't really care about your skill level because that can and usually does improve, but if you are an utter S--thead during the matches it doesn't matter how well you did no one will want to play with you again.
#42
Posted 04 January 2018 - 08:52 AM
Vellron2005, on 04 January 2018 - 02:00 AM, said:
1) Can build a mech, and knows how to use it to its advantages, and how to compensate it's disadvantages.
2) Can, more often than not, at least take out the same amount of mechs out of a match as he/she puts in.. that means for QP 1 KMDD, and for FP 4 KMDDs. Alternatively, knows how to achieve a goal aimed towards victory (Knows when to cap, when to sacrifice himself for a good UAV, or when to provide distractions, or how to support others)
3) Is not toxic and abusive to other players, and is generally a good sport.
4) When playing in a team, can follow basic orders and focus fire.
5) Knows how to open a siege gate.
6) Does not block others or make the gaming experience worse for others by TK-ing, excessive team damage, meatshielding others, kill stealing and such.
7) Does not discriminate against any weapon or playstyle in the game.
8) Is not more worried about padding own's KDR than having a good time.
9) Can maintain com-discipline
10) Does not prolong the inevitable by hiding and powering down when it's the last living mech in a hopelessly lost game.
PS.
This is a fun thread.. it's interesting to read some people's responses, especially the ones which focus on numbers and scores, and only on the "effectiveness aspect" of the game.. not looking at the bigger picture.. It's obvious different people have skewed perception.. you can be the most effective T1 god and still be a terrible player if you ask me..
But that's just my humble opinion..
If this list is definitive there are no good players in M.W.O
#43
Posted 04 January 2018 - 08:59 AM
#44
Posted 04 January 2018 - 09:15 AM
Edited by Matt2496, 04 January 2018 - 09:16 AM.
#46
Posted 05 January 2018 - 02:03 AM
Nightbird, on 04 January 2018 - 08:59 AM, said:
Come and now there are at least two more types, players who don't have fun but play anyway and players who don't have fun but do win.
Or even worse players who only have fun if they win and pout if they don't.
#47
Posted 05 January 2018 - 02:04 AM
In popular opinion; Accuracy and your ability to use others like your own personal meat shield.
One of these things is not like the other.
#48
Posted 05 January 2018 - 07:15 AM
Its how big their egos are.
#49
Posted 05 January 2018 - 09:32 AM
#50
Posted 05 January 2018 - 09:43 AM
MischiefSC, on 30 December 2017 - 12:00 PM, said:
Winning makes you good. Being good at losing but you do a lot of damage isn't a good player.
OK, that's cheating, you're defining being good as driving wins, with no explanation of what it is that drives wins. Also, I assume that "Winning makes you good" actually means "contributing meaningfully to a team victory makes you good" (or else a DCed player on a winning team might be thought of as better than a 600 damage, 1k and some number of assists medium on the losing team), but again, no explanation of what that means.
Of the traits that good players have in common, the most general are:
communication: letting the team know where you've seen the enemy, letting them know when it's time to wait or push, let them know where reinforcements are needed, etc.
movement/positioning: not just taking advantageous ground/cover and denying it to the enemy, but moving with the team or scouting/harassing as a light, and maximizing your ability to deal damage to the enemy while minimizing their ability to return fire. Also, if you're in close with the enemy, don't face tank, as that may hinder your teammates ability to fire on the enemy. And if you have armor, share it to preserve the team's firepower as long as possible
focus fire: this means not only shooting the same target as your teammates, but trying to hit critical components on possible sl mechs, neutering mechs by destroying their most valuable components - an atlas-s w/o a LT is way less of a threat after all - and by shooting the same target UNTIL IT'S DEAD instead of switching targets all the time.
Also, good Pilots press R and then spot target on the command wheel whenever possible (obviously a stealthy light may not want to reveal that they are spotting until the whole team is ready to act, but that's a very specific case).
While I'm at it, good pilots don't put LRM's on assaults, especially not 100 tonners.
I think it's fair to say that those are the minimum basic characteristics of good play that any casual player should brush up on without having to dedicate time and effort to serious comp play, where mech optimization is obviously super important.
Obviously each of those categories involves in-depth analysis and tons of training to master, but just being mindful of certain basic concepts can improve one's play considerably. I believe Kanajashi made a great beginner's guide some time back, a Google search should prove fruitful.
Edited for presentation and to add some things
Edited by OrmsbyGore, 05 January 2018 - 09:53 AM.
#51
Posted 05 January 2018 - 09:59 AM
Or the ability to recognize this ability in others and follow in support of a winning action.
Nearly ever match is determined by a moment when someone recognizes and advantage and leverages that advantage to win.
Far to often I see a team fail to seize and advantage and adopt a "wait and see" strategy when they should have simply lunged at the exposed belly before the enemy can rectify their poor positioning.
#52
Posted 06 January 2018 - 01:52 PM
Team dead I was second to last down so I observe our last mech a Spider 5D with ER lrg laser ECM combo.
He's waaaay the hell out from where the fight was happening probably saw the writing on the wall and got out of dodge.
But, here is what happens next. I see him get spotted by an enemy mech a Wolverine 6K with 2 lrg lasers 2 er mediums and a big engine (it's fast but It's hard to tell if XL or LFE). The wolverine has no torso armor on any torso segment and yellow/orange internal structure in the torso areas.
Our spider sees this mech and an urbie with bearly a scratch on it and a centurion with light torso armor damage. The Urbie and cent seem clueless as to where he is but the Wolvie's deffinatley got his number and is on is tail.
Now pretend you are the Spider pilot and select a target.... I will wait....
OK ready?
If you picked the Centurion then you did precisely what my team mate did. I figured he didn't see the Wolverine was a wreck and that it was still in pursuit so I told him he should switch to the wolverine.My tone was quite neutral and non offensive.
He gets super bitchy about it saying stuff like "well you shouldn't have died" "you must suck at this game" and "check my score I'm a pro (to paraphrase)"
So the Wolverine catches up to him and the urbie and cent get lost somehow and can't find him so now he switches to the wolverine (that was taking pop shots on him the whole time he was messing up the Cent's paint job). And fires three consecutive hits on the wolvies left side and arm....???
So I point out this is a 6K with all it's weapons save one in the right arm, So aim right torso that has no armor on it.
He gets even more but hurt over this.
BUT...when he actually did what I was recommending (priority the wolverine and shoot off the right side) he wins the fight.
yet somehow he was an expert and I was wrong? I get being annoyed by "backseat" driving but there comes a point where you need to pay attention and stop making bad choices and if someone notices you're a F-up and corrects you then taking this sound advise and applying it improves your future performances.
And about that "check out my super awesome score" remark I was piloting a bearly skilled cougar and my score within 20 points of his (he was higher by like 17) we both were in excess of 500 damage. So overall If I sucked at this game then he must also suck right? scores under 10% of each other should indicate similar performances?
So I guess another trait that makes a good mechwarrior is accept help and don't be such an "expert" as to ignore and ridicule sound advise.
#53
Posted 06 January 2018 - 02:11 PM
Vellron2005, on 05 January 2018 - 01:58 AM, said:
I think it's more like 1) Players who have fun playing and 2) Players who have fun spoiling fun for others.
If you want to play against players who will let you win, you can find them in any single player game. In any multiplayer game, you have to earn wins.
#54
Posted 06 January 2018 - 08:40 PM
Vellron2005, on 05 January 2018 - 01:58 AM, said:
I think it's more like 1) Players who have fun playing and 2) Players who have fun spoiling fun for others.
If what you mean by this is players who put forth some effort to secure a victory are to blame for the loss experienced by the opposing side then... I just don't know how you see any justification in vilifying those who win on purpose over those who win by the simple virtue of sucking less than their opponents.
#55
Posted 06 January 2018 - 11:03 PM
#56
Posted 06 January 2018 - 11:52 PM
MischiefSC, on 30 December 2017 - 12:00 PM, said:
How good are that winning matches.
If you consistently drive wins then you're good. Be that by teamwork or fighting skills or whatever.
Winning makes you good. Being good at losing but you do a lot of damage isn't a good player.
A couple of really exceptional players told me a couple of things.
Survival. Knowing how to keep yourself alive as long as possible and getting good at using the terrain, other mechs (friendly or otherwise), buildings, etc. Knowing the map well enough to know where to go when in trouble. Just being able to stay alive to give yourself an opportunity to win.
Heat. We are limited by it. Part of being good is riding that heat and firing as much as you are able to while staying within your threshold.
These couple of things are something I am always looking at and trying to improve.
#57
Posted 06 January 2018 - 11:59 PM
VonBruinwald, on 30 December 2017 - 12:31 PM, said:
Whether that be by streams, banter, drop calling, builds (both practical and impractical) or influencing the battlefield in a way that provides a welcome challenge to others is neither here or there.
Conversely a bad player is one who is one who is solely focused on their own sense of fun; Pug stomping, criticising/insulting other players, aggressive meta-gaming and seeking to detract enjoyment from others via mechanic exploitation lies within their territory.
Real men prefer the thrill of battle to the euphoria from winning.
Thank God the real men who actually fight wars aren't silly and don't think foolish things like using the best tactics available to win is somehow a bad thing and amoral.
Imagine if this brand of idiot thinking was around during WWII?
We'd all be speaking german, and the world would have a lot fewer people on it.
Edited by tker 669, 07 January 2018 - 12:00 AM.
#58
Posted 07 January 2018 - 12:17 AM
TechChris, on 31 December 2017 - 01:49 AM, said:
According to most ForumWarriors, it's based entirely on you K/D stat and/or W/L stat and/or Leaderboard Rank!!! Whichever suits them at any given times or works to "facilitate" whatever "point" there trying to make.
Like those same stats that show you are much, much better than most (like me for sure) people that play this game?
Are you saying that those stats over 2204 matches are wrong and you are actually not a really good player?
Leaderboard rank, hell I am with you there as I am in the top 20 in heavies by match score in season 18 but the sample size is too small and the account was in tier four at the time. So yeah, that crap can be completely meaningless.
Honestly though, you wouldn't say a player who has excellent numbers across the board isn't a decent player, would you?
#59
Posted 07 January 2018 - 02:37 AM
+Decent aim
+Some map awareness
+Decent build brought to battle (not 4 tags, nor 8 heavy large lasers, though many different builds can work)
+Some heat level awareness
+Some tactical knowledge (knowing when to hold 'em, knowing when to fold 'em, knowing when to walk away, knowing when to run...)
+Communication
Improvements in those increase how good a player is imo.
#60
Posted 07 January 2018 - 02:38 AM
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