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Event Match Score: How Is It Calculated?


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#1 11 lazrs errwhere 11

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Posted 19 June 2016 - 10:50 AM

I've been playing more games for freee stuff but my match score is seemingly all over the place. Sometimes I'll get 300+ match score and I don't know why, but other times I'll think I did decently but get only 90 match score.

So how is match score calculated? Does anyone know?

#2 Koniving

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Posted 19 June 2016 - 10:55 AM

View Post11 lazrs errwhere 11, on 19 June 2016 - 10:50 AM, said:

I've been playing more games for freee stuff but my match score is seemingly all over the place. Sometimes I'll get 300+ match score and I don't know why, but other times I'll think I did decently but get only 90 match score.

So how is match score calculated? Does anyone know?

This is very complicated to answer because the specifics are not known.
There is an old and dated belief that damage has a lot to do with matchscore and while true at one point it is no longer true.
Known factors are:
  • Kills (in all denominations including kill assists),
  • damage done - team damage,
  • various rewarded activities (spotting, TAGing, being the first to target a specific enemy, sticking with your lance, supporting mechs (i.e. if you're a heavy, sticking with mediums or lights gets you points. If you're light or medium, sticking with assaults gets you points)),
  • completing objectives...
    • the list is actually very exhaustive.
  • Of interesting note: a factor I have pulled up is "Time spent avoiding battle." So that oughta get someone talking. If you spend a long time waiting for the battle to get 'just right' before really participating, it evidently can count against your match score. (This is something I confess I usually do in order to get high kill/damage counts).

What rewards the least in terms of match score is going commando, even with high kills and damage dealt your match score will be down in the dumps, thus proving the "damage = matchscore" belief to now be false.

Edited by Koniving, 19 June 2016 - 10:59 AM.


#3 Rogue Jedi

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Posted 19 June 2016 - 11:34 AM

To make it even more confusing I am pretty sure the weighting for match score is diferant depending on game mode, what would get you a high score in a skirmish match may not be a high scoring game if you are playing conquest.

#4 90upznoobz

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Posted 19 June 2016 - 02:09 PM

Koniving, I actually think that is very true. Once I was playing a really lopsided Skirmish match on my Blackjack and one cheeky ******* decided to go hiding with 7:00 left to go. I figured I'd let the faster lights scout him out and kill him since I was 100% confident I had at least 300 match score based on my excellent performance. I powered down, and after the game it said I dealt over 500 damage and 2 kills, but according to the match score my performance was below 150. I think not going AFK has a big impact on match score.

Edited by 90upznoobz, 19 June 2016 - 02:10 PM.


#5 JC Daxion

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Posted 19 June 2016 - 03:49 PM

Basically if you get over 200 damage with a few assists you will get your 150 match score

#6 Rhavin

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Posted 19 June 2016 - 06:46 PM

The only thing that matters is damage, if you do damage you will get kills, KMDs, and assists. And those three things make up the bulk of your score.

That's not saying go all in and get hyper focused on the enemy in front of you. That leads to overextending and overextending leads to destruction. Since you're dead you can't deal damage. I personally don't think waiting for an opportunity to exploit affects your score that much if at all as long as you are powered up and moving. But yeah, actual AFKing will bring your score down because , no damage.

3 best things you can do to get great match scores,

1) coordinate and communicate with your team to focus fire.
2) hit R and focus the mechs most exposed parts.
3) know your mechs weapon ranges and fire at optimal ranges so you do maximum damage.

#7 Maj0r Gl0ry

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Posted 25 November 2017 - 11:29 AM

Like most I am still A little confused on match score and how its calculated. I have completed mission objectives - Low MS, Have not completed any mission objectives - High MS!?

Edited by Maj0r Gl0ry, 25 November 2017 - 01:02 PM.


#8 Maj0r Gl0ry

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Posted 25 November 2017 - 01:09 PM

I've noticed that it also depends on if Challenges are active or not. It seems to get harder tying to get over that 150 mark when active.

#9 Horseman

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Posted 25 November 2017 - 02:30 PM

View PostMaj0r Gl0ry, on 25 November 2017 - 11:29 AM, said:

Like most I am still A little confused on match score and how its calculated. I have completed mission objectives - Low MS, Have not completed any mission objectives - High MS!?
Damage, divided by half, is the major contributing factor. In Faction Play Invasion queue, your score is divided by the number of mechs you dropped and died in.

View PostMaj0r Gl0ry, on 25 November 2017 - 01:09 PM, said:

I've noticed that it also depends on if Challenges are active or not. It seems to get harder tying to get over that 150 mark when active.

Other people (including the enemy team) are just trying harder than usual.

Edited by Horseman, 25 November 2017 - 02:30 PM.


#10 mistlynx4life

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Posted 25 November 2017 - 08:05 PM

Damage is still a huge contributor - the largest single factor, I believe - but there are lot of other ways to get a high score without dealing damage at all. Basically, as has been said, it's working as a team (spotting targets, sticking together, focusing targets, etc.). Mission Objectives contribute but if you're not doing the other things, it's representing your Lone Wolf behavior and, as such, you don't have as many factors to add up. This is also why AFKs for a whole match can still get a score of, like, 14pts - it's probably that a Red got close to them and they ended up seeing them first or something.

To make a side note, advancing through the Tiers is based on match score and since damage is a big factor in that, you can technically rise through the ranks with consistently high damage over anything else. Conversely, someone who does not have consistently high damage will almost certainly plateau earlier than T1 unless they have a lot of really great Group Drops where coordination is usually a little easier.

Edit: This link might help a bit. ;)

Edited by mistlynx4life, 25 November 2017 - 08:07 PM.


#11 Tier5 Kerensky

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Posted 25 November 2017 - 09:03 PM

A new topic would have been better, as for Maj0r Gl0ry who upped this thread this is about the 250 match score event in FP, not just general score wondering like in OP.




The main idea is you need about 450 damage. It's not all from damage but that's the rough line. If you play invasions then you need about 450 damage per used mech. For you, I really suggest scouting.

Equip at least 4xstreak4 or better, do scouting. Fire them it pairs to avoid ghost heat.

I saw you in one game and your build was very horrible to any gamemode, which of course makes perfect sense as you are beginner.
You had the spesial version of Buchwacker X1 so you have at least the standard pack+that spesial.


Here's a fair amount of streaks on the X1, using stock engine as you likely won't have cbills for anything better. Try to engage one enemy at about 250 meters, keep the streaks and MGs firing for a while then slide to side to cool off. Never run directly away from the enemy as you will just get your back shot.

http://mwo.smurfy-ne...77549096ce0099c

#12 Napoleon_Blownapart

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Posted 25 November 2017 - 09:22 PM

are you Clan or IS ? some events are in faction play, an IS scout mech would be an easy start and cheap. I dont know if you can solo faction as a merc and switch back and forth.FRR has a great community and a teamspeak channel.

#13 Rogue Jedi

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Posted 26 November 2017 - 01:39 AM

View PostGorantir, on 25 November 2017 - 09:22 PM, said:

are you Clan or IS ? some events are in faction play, an IS scout mech would be an easy start and cheap. I dont know if you can solo faction as a merc and switch back and forth.FRR has a great community and a teamspeak channel.

At the time of this post Maj0r Gl0ry is a Jade Falcon Merc (if you know what you are looking at you can tell by the picture under his name).

it is not possible to break a Merc contract but as all Merc contracts last a week he does not have to wait too long for it to end

as for Maj0rs questions the answers from 17 months ago are still valid.

we do not know exactly what makes up match score and the makeup does seem to differ depending on modes
in most (non invastion) modes 50% of damage seems to be converted directly to match score
acheving the mission objective helps, and most stuff which rewards cbills or XP will give some contribution to match score we just do not know the exact breakdown, for some reason PGI is quite happy for us to know exactly how to get XP or Cbills (check the end of match screen) but there has never (as far as I am aware of) been an official breakdown of how to get match score

#14 Brizna

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Posted 26 November 2017 - 03:00 AM

The match score formula was quite precisely scrutinized in this thread:

http://mwomercs.com/...ed-for-science/

This formula is used in quick play and scouting, I think the Invasion formula is still the old one, but I am not quite sure of it, in any case it has a big twist, Match Score is divided by the number of mechs used in a match which can lead to impressive match score number if you manage not to die.

So to summarize Match Score is 90% damage, that's it. So you need 500 dmg to guarantee 250 score, you can usually do with a little less than that since you will get a few extra points (specially the win is worth 20). Needless to say that 500 dmg in a scouting match is not easy to achieve since there are only 4 enemy mech to shot at so getting the event done in scouting is a viable option only for good players, otherwise you are probably better of playing Invasion mode, there 250 match score is pretty easy in wins or even games but obviously 15 invasion matches take a minimum of 6 hours of total game play, probably a bit more counting stomps and too fast matches.

Posted Image

(*)This was worked out by by Mcgral18.

#15 Rogue Jedi

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Posted 26 November 2017 - 06:45 AM

View PostBrizna, on 26 November 2017 - 03:00 AM, said:

snip

if that is accurate, and I have no reason to assume it is not at least close it would be almost impossible for everyone on an IS scouting team to get 250 match score because a 50 ton Mech only has 507 health (assuming no armor/structure skills/quirks)
meaning you would have to be a realy good shot not to have killed a Mech weighing 50 tons or less with 350 damage, I average 150-200 damage per solo kill.

assuming the enemy bring at least 1 Mech lighter than 50 tons there just is not enough Mech HP on the clan team for everyone on IS to get 500+.

That formula unfairly discriminates against lighter or hardpoint starved Mechs, an assualt with a 70 point alpha only needs 8 shots to do that level of damage while a Mech with a 30 point alpha needs 17 shots and the SDR-5V (which only has 2 E hardpoints, both in the CT) needs a minimum of 42 shots depending on loadout.


When people say everyone should be doing x damage is the numbers are almost always unreasionabey high at 500+ or something silly like that.
Looking through my "great match" screenshots it is rare for the winning team to have 400 damage per player average, you may get 1-2 with 800+ damage and a few with sub 150 damage but it almost always averages out somewhere between 250 and 350 damage per player on the winning team.

if you are a great shot you can kill any Mech with 40 damage (headshot), if you are targeting a heavy or assualt Mech which is good at spreading damage it should not take more than 300 to kill your target by ripping off a center torso or 2 sides

Edited by Rogue Jedi, 26 November 2017 - 06:48 AM.


#16 Napoleon_Blownapart

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Posted 26 November 2017 - 09:07 AM

i was asking the OP if he chose a faction (i can't tell from the grey mech picture under his namePosted Image )

#17 Rogue Jedi

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Posted 26 November 2017 - 11:51 AM

View PostGorantir, on 26 November 2017 - 09:07 AM, said:

i was asking the OP if he chose a faction (i can't tell from the grey mech picture under his namePosted Image )

considering the OP was made about 17 months ago I doubt the OP will respond

this thread was resurected yesterday by Maj0r Gl0ry so I assumed you were asking him

Edited by Rogue Jedi, 26 November 2017 - 11:56 AM.


#18 aGentleWarrior

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Posted 27 November 2017 - 02:05 AM

View PostRogue Jedi, on 26 November 2017 - 06:45 AM, said:

if that is accurate, and I have no reason to assume it is not at least close it would be almost impossible for everyone on an IS scouting team to get 250 match score because a 50 ton Mech only has 507 health (assuming no armor/structure skills/quirks)
meaning you would have to be a realy good shot not to have killed a Mech weighing 50 tons or less with 350 damage, I average 150-200 damage per solo kill.

assuming the enemy bring at least 1 Mech lighter than 50 tons there just is not enough Mech HP on the clan team for everyone on IS to get 500+.

That formula unfairly discriminates against lighter or hardpoint starved Mechs, an assualt with a 70 point alpha only needs 8 shots to do that level of damage while a Mech with a 30 point alpha needs 17 shots and the SDR-5V (which only has 2 E hardpoints, both in the CT) needs a minimum of 42 shots depending on loadout.


When people say everyone should be doing x damage is the numbers are almost always unreasionabey high at 500+ or something silly like that.
Looking through my "great match" screenshots it is rare for the winning team to have 400 damage per player average, you may get 1-2 with 800+ damage and a few with sub 150 damage but it almost always averages out somewhere between 250 and 350 damage per player on the winning team.

if you are a great shot you can kill any Mech with 40 damage (headshot), if you are targeting a heavy or assualt Mech which is good at spreading damage it should not take more than 300 to kill your target by ripping off a center torso or 2 sides

Did 2 kills in scout mode and as i remember sth around 340 dmg, won => 249 MP .., (that was btw my best result in this event, which motivated me to spend more time watching walking dead lduring weekend instead of playing mwo till i will hate it again)

#19 arcana75

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Posted 27 November 2017 - 05:47 AM

View PostaGentleWarrior, on 27 November 2017 - 02:05 AM, said:

Did 2 kills in scout mode and as i remember sth around 340 dmg, won => 249 MP .., (that was btw my best result in this event, which motivated me to spend more time watching walking dead lduring weekend instead of playing mwo till i will hate it again)

You probably did some team damage, which hurts your MS.

#20 G4ost

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Posted 31 December 2017 - 04:49 PM

You Should really take a look at the Rewards 2.0 Post. In this post its covered in detail how to maximize your score.

Start there.





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