Spawn Camping - Expert Level
#1
Posted 27 December 2017 - 02:21 PM
Any ideas on how to combat this?
TL;DR, the clanners made a beeline for our spawn in solid heavy mechs, and basically camped there, nuking any poor sap who happened to be unlucky enough to have to respawn. The drop ship damage to them seemed manageable for them, as they stuck around long enough to cause two perma deaths and drop a lot of us to 1 drop left.
They pretty much crippled our team with one wave.
#2
Posted 27 December 2017 - 03:11 PM
#3
Posted 27 December 2017 - 04:35 PM
Kirai Ankoku, on 27 December 2017 - 02:21 PM, said:
Any ideas on how to combat this?
TL;DR, the clanners made a beeline for our spawn in solid heavy mechs, and basically camped there, nuking any poor sap who happened to be unlucky enough to have to respawn. The drop ship damage to them seemed manageable for them, as they stuck around long enough to cause two perma deaths and drop a lot of us to 1 drop left.
They pretty much crippled our team with one wave.
Blocked Canada from seeing the video...that's just rude.
#4
Posted 27 December 2017 - 06:19 PM
Deathlike, on 27 December 2017 - 03:11 PM, said:
I agree. We couldn't get to them to take them out, and we had to approach them one by one, exacerbating the problem. I don't know how they tanked the dropships, though.
tker 669, on 27 December 2017 - 04:35 PM, said:
Sorry.
#5
Posted 27 December 2017 - 06:26 PM
Kirai Ankoku, on 27 December 2017 - 02:21 PM, said:
Any ideas on how to combat this?
TL;DR, the clanners made a beeline for our spawn in solid heavy mechs, and basically camped there, nuking any poor sap who happened to be unlucky enough to have to respawn. The drop ship damage to them seemed manageable for them, as they stuck around long enough to cause two perma deaths and drop a lot of us to 1 drop left.
They pretty much crippled our team with one wave.
Can't really help you if most of us can't see the video. It's blocked from anywhere besides the united states.
That being said. If we could see the video, it depends on where you set up. How you played the map and mech choices. Chances are if they some how camped a drop ship zone you messed up. You either were in a bad position and unable to help your team. Or you had players who got caught out who shouldn't of been, and again your team was unable to help (bad position). Kinda boils down to making sure your in a proper location and running mech builds that can support the team from afar if need be.
Or if you hide back in the drop **** zone and die right next to your dropship zone. Guess what's going to happen.
Edited by Mahikan, 27 December 2017 - 06:29 PM.
#6
Posted 27 December 2017 - 08:51 PM
#7
Posted 27 December 2017 - 09:41 PM
#8
Posted 27 December 2017 - 10:09 PM
#9
Posted 27 December 2017 - 10:22 PM
- I mean, if one goes into the other's spawn. Five-ten second warn time, unlimited targets.
- Also, I don't really see it encouraging 'camping in the spawn'. Most maps, that is a losing strategy even if the attackers don't go for kill farming.
The easier, more serious suggestion is just giving the Leopard Dropship double the tabletop-accurate weapons compliment and halving the recharge rate on all weapons.
(That's 4 PPCs, 6 LRM-20s, 14 medium lasers, and 10 large lasers. If you don't want LRMs, just use 6 MRMs instead.)
Edited by Catten Hart, 27 December 2017 - 10:26 PM.
#10
Posted 27 December 2017 - 10:32 PM
Play more Aggressive and fight clans in 300-500M make them push through small pinhole traps, and you will never lose, espically as IS.
That is all, if you still don't understand im sorry i cant do anything more for you.
#11
Posted 27 December 2017 - 10:34 PM
Know what, I'll simplify it.
Force a freaking brawl whenever you can.
#12
Posted 27 December 2017 - 10:57 PM
#13
Posted 28 December 2017 - 01:41 AM
1. Your faster Heavies and Mediums needed to push up into the DZ ahead of you and the Mauler, they would distract the firing line long enough for the Mauler and yourself to get up and start chewing through enemy armour.
2. The respawning players should have dropped in their fastest 'Mechs, again this is to distract the firing line and give them the best chance of evading incoming fire as they drop out of the DropShip. Keep on twisting, turning your legs at every other step and never ever stay still.
3. Communicate. The full team, or at least the equivalent number of enemy plus 2, should have pushed into the spawn and crushed them. Too many, including yourself, got distracted by the "sniper" on F2 hill. Talk to each other and coordinate the "rescue" of the DZ.
4. IS strengths lie in pushing the Clan 'Mechs heat limits in a hard brawl. Don't poke or "trade": hit Override, get in their face, pop a coolshot and keep going. Setup a chainfire weapon group if necessary but be relentless until you either have smashed them, you are forced to back off and cool or you are a smoking wreck.
5. Don't let them get into your DZ
#14
Posted 28 December 2017 - 02:00 AM
#15
Posted 28 December 2017 - 02:53 AM
Edited by Bluttrunken, 28 December 2017 - 02:55 AM.
#16
Posted 28 December 2017 - 03:35 AM
#17
Posted 28 December 2017 - 01:47 PM
Kirai Ankoku, on 27 December 2017 - 02:21 PM, said:
Any ideas on how to combat this?
TL;DR, the clanners made a beeline for our spawn in solid heavy mechs, and basically camped there, nuking any poor sap who happened to be unlucky enough to have to respawn. The drop ship damage to them seemed manageable for them, as they stuck around long enough to cause two perma deaths and drop a lot of us to 1 drop left.
They pretty much crippled our team with one wave.
There are a few things you could.
The very first is to get a proper Ani build and not fire into terrain.
Another is to not push back into your spawn one by one. Go in as a large group, which as a bonus you get insta back up from respawns instead of them getting perma dead.
The last is most important, react immediately. As soon as you see them pushing in there, you call for everyone to go in after them.
In closing the guys you were facing are on the very low end of the totam pole. Pushing in as a group, quickly would have caused them to fold. The are openly mad and feel that IS is OP and they don't stand a chance against all of your armour. They do stuff like this to get an advantage. When you are dropping pay attention to their tags and if you recognise them, let your team know that it might be something to look out for.
#18
Posted 28 December 2017 - 03:12 PM
Stormxdragon, on 28 December 2017 - 02:00 AM, said:
Most people who say stuff like this are the guys who lrm from the dropship zone, complaining about hacks because there lrm5 awesome with 8k rounds couldn't beat an optimized and meta build.
The reality is alot of pugs have 2-3 members who snipe or lrm or hide in the dropship zone. If the enemy team pushes into yours, you either screwed up and didn't play the map right, or you gave it up and realistically shouldn't have very many dead or dying pilots to worry about.
So for you rather then op. Git gud.
Edited by Mahikan, 28 December 2017 - 03:15 PM.
#19
Posted 28 December 2017 - 03:14 PM
Kirai Ankoku, on 27 December 2017 - 02:21 PM, said:
Any ideas on how to combat this?
TL;DR, the clanners made a beeline for our spawn in solid heavy mechs, and basically camped there, nuking any poor sap who happened to be unlucky enough to have to respawn. The drop ship damage to them seemed manageable for them, as they stuck around long enough to cause two perma deaths and drop a lot of us to 1 drop left.
They pretty much crippled our team with one wave.
Well it's CGBI. The only way they can win is by doing that type of stuff essentially.
Also you shot some 200 AC2 rounds - into hills... You need to learn how to position a mech, plus AC2/ML, that build needs some major improvement.
#20
Posted 28 December 2017 - 03:30 PM
And find a team to drop with. An experienced one that can pass on these tidbits of experience to you without you having to suffer through horrendous losses to groups such as you faced.
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