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Spawn Camping - Expert Level


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#1 Kirai Ankoku

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Posted 27 December 2017 - 02:21 PM

https://youtu.be/C1RFo6yZpR8

Any ideas on how to combat this?

TL;DR, the clanners made a beeline for our spawn in solid heavy mechs, and basically camped there, nuking any poor sap who happened to be unlucky enough to have to respawn. The drop ship damage to them seemed manageable for them, as they stuck around long enough to cause two perma deaths and drop a lot of us to 1 drop left.

They pretty much crippled our team with one wave.

#2 Deathlike

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Posted 27 December 2017 - 03:11 PM

If you are losing Wave 1, your dropzone "wall traps" actually magnify the problem.

#3 ANOM O MECH

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Posted 27 December 2017 - 04:35 PM

View PostKirai Ankoku, on 27 December 2017 - 02:21 PM, said:

https://youtu.be/C1RFo6yZpR8

Any ideas on how to combat this?

TL;DR, the clanners made a beeline for our spawn in solid heavy mechs, and basically camped there, nuking any poor sap who happened to be unlucky enough to have to respawn. The drop ship damage to them seemed manageable for them, as they stuck around long enough to cause two perma deaths and drop a lot of us to 1 drop left.

They pretty much crippled our team with one wave.

Blocked Canada from seeing the video...that's just rude.

#4 Kirai Ankoku

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Posted 27 December 2017 - 06:19 PM

View PostDeathlike, on 27 December 2017 - 03:11 PM, said:

If you are losing Wave 1, your dropzone "wall traps" actually magnify the problem.


I agree. We couldn't get to them to take them out, and we had to approach them one by one, exacerbating the problem. I don't know how they tanked the dropships, though.

View Posttker 669, on 27 December 2017 - 04:35 PM, said:

Blocked Canada from seeing the video...that's just rude.


Sorry.

#5 Mahikan

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Posted 27 December 2017 - 06:26 PM

View PostKirai Ankoku, on 27 December 2017 - 02:21 PM, said:

https://youtu.be/C1RFo6yZpR8

Any ideas on how to combat this?

TL;DR, the clanners made a beeline for our spawn in solid heavy mechs, and basically camped there, nuking any poor sap who happened to be unlucky enough to have to respawn. The drop ship damage to them seemed manageable for them, as they stuck around long enough to cause two perma deaths and drop a lot of us to 1 drop left.

They pretty much crippled our team with one wave.


Can't really help you if most of us can't see the video. It's blocked from anywhere besides the united states.

That being said. If we could see the video, it depends on where you set up. How you played the map and mech choices. Chances are if they some how camped a drop ship zone you messed up. You either were in a bad position and unable to help your team. Or you had players who got caught out who shouldn't of been, and again your team was unable to help (bad position). Kinda boils down to making sure your in a proper location and running mech builds that can support the team from afar if need be.

Or if you hide back in the drop **** zone and die right next to your dropship zone. Guess what's going to happen.

Edited by Mahikan, 27 December 2017 - 06:29 PM.


#6 Kirai Ankoku

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Posted 27 December 2017 - 08:51 PM

Sorry, the video was blocked universally, as I was listening to Die Antword in the background, and apparently they block on copyright grounds. I edited it out, and it should be visible to all now.

#7 C H E E K I E Z

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Posted 27 December 2017 - 09:41 PM

As soon as you see what gate they are pushing, you should have been @ that gate, and pooping on them with tonnage, you left your dropzone 100% open, they took the opening to make you push on them. Fight them @ the gate, or just sacrifice 1 person and make them come out of the DZ

#8 Zangief79

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Posted 27 December 2017 - 10:09 PM

After watching this video, you have bigger things to worry about. You spent most of your annihilator shooting into walls. You also shot into the your teammates' mauler's rear. Oops. But Cheekiez was right, you need to fight them closer to the gate at the choke points before they can get to that back channel into your DZ. By the time they got to your DZ, they should be chewed up to the point your dropships can kill them.

#9 Trenchbird

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Posted 27 December 2017 - 10:22 PM

See, this is why the Defender and Attacker need Battlesats. Having a massive orbital laser threaten to completely disintegrate you would do wonders to prevent this.

- I mean, if one goes into the other's spawn. Five-ten second warn time, unlimited targets.

- Also, I don't really see it encouraging 'camping in the spawn'. Most maps, that is a losing strategy even if the attackers don't go for kill farming.

The easier, more serious suggestion is just giving the Leopard Dropship double the tabletop-accurate weapons compliment and halving the recharge rate on all weapons.

(That's 4 PPCs, 6 LRM-20s, 14 medium lasers, and 10 large lasers. If you don't want LRMs, just use 6 MRMs instead.)

Edited by Catten Hart, 27 December 2017 - 10:26 PM.


#10 C H E E K I E Z

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Posted 27 December 2017 - 10:32 PM

The fact you 100% ignored my post, telling you how to prevent this, just shows the stubbornness of people, the reason PGI will never make dropships a giant **** you cannon, is because there are teams that will abuse the dropships, (i.e) get a kill lead, then hide in their drop zone and force their opponents to fight them with those god cannon dropships. If a team kills 1 person, then *** rushes your DZ, say sorry to that 1 person and just sit by your gens. The team that has to farm the DZ is hoping you play super-man and try and save your friends, have that guy drop a light and try to survive and get out of the DZ. If you set up a giant fire-line outside your DZ, they have to march 1 by 1 into your giant **** you annihilator/mauler IS bralwer fire line and they will eat it. IF you stupidly rush up and fight them up there, you are giving them 100% what they want, which is they know some of your team wont go up to help, so your fighting 5-6 vs 12.

Play more Aggressive and fight clans in 300-500M make them push through small pinhole traps, and you will never lose, espically as IS.

That is all, if you still don't understand im sorry i cant do anything more for you.

#11 Trenchbird

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Posted 27 December 2017 - 10:34 PM

I'd recommend tl;dring that rant and calming down, Cheekiez.

Know what, I'll simplify it.

Force a freaking brawl whenever you can.

#12 Jaybles-The-PegLeg-PotatoCaptain

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Posted 27 December 2017 - 10:57 PM

The attackers did force a brawl, and on the ground of their choosing, they found the most defensible position and held it against incoming dropships and opposing mechs alike. This is a valid strategy. If You are on defense and you die out front alone and are respawning when this happens then either one of two things happened. You were where you were supposed to be to prevent this type of thing, and no one else was, or you weren't following the calls, went off on your own, got killed and then camped. Any attacker pushing through the back channel on helbore from that side should get bottled up and shredded. The attackers strolled right through a kill box and in your DZ. And to emphasize Cheekiez point, if someone doesn't follow the calls, dies, and then gets spawn camped because the 11 other people are doing what they are supposed to be doing, then maybe that person will learn from it and have better positioning next time.

#13 xX PUG Xx

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Posted 28 December 2017 - 01:41 AM

A few things that I can think of beyond the "Your team shouldn't have let them get up there in the first place" ;)

1. Your faster Heavies and Mediums needed to push up into the DZ ahead of you and the Mauler, they would distract the firing line long enough for the Mauler and yourself to get up and start chewing through enemy armour.

2. The respawning players should have dropped in their fastest 'Mechs, again this is to distract the firing line and give them the best chance of evading incoming fire as they drop out of the DropShip. Keep on twisting, turning your legs at every other step and never ever stay still.

3. Communicate. The full team, or at least the equivalent number of enemy plus 2, should have pushed into the spawn and crushed them. Too many, including yourself, got distracted by the "sniper" on F2 hill. Talk to each other and coordinate the "rescue" of the DZ.

4. IS strengths lie in pushing the Clan 'Mechs heat limits in a hard brawl. Don't poke or "trade": hit Override, get in their face, pop a coolshot and keep going. Setup a chainfire weapon group if necessary but be relentless until you either have smashed them, you are forced to back off and cool or you are a smoking wreck.

5. Don't let them get into your DZ ;)

#14 Stormxdragon

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Posted 28 December 2017 - 02:00 AM

Spawn camping is a coward cheap tactic in any game

#15 Bluttrunken

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Posted 28 December 2017 - 02:53 AM

If the enemy gets to your dropzone with that much health on the first wave, then spawn camping isn't the reason why you lost the game.

Edited by Bluttrunken, 28 December 2017 - 02:55 AM.


#16 Burning2nd

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Posted 28 December 2017 - 03:35 AM

stop playing broken Cw lol ?

#17 ANOM O MECH

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Posted 28 December 2017 - 01:47 PM

View PostKirai Ankoku, on 27 December 2017 - 02:21 PM, said:

https://youtu.be/C1RFo6yZpR8

Any ideas on how to combat this?

TL;DR, the clanners made a beeline for our spawn in solid heavy mechs, and basically camped there, nuking any poor sap who happened to be unlucky enough to have to respawn. The drop ship damage to them seemed manageable for them, as they stuck around long enough to cause two perma deaths and drop a lot of us to 1 drop left.

They pretty much crippled our team with one wave.


There are a few things you could.

The very first is to get a proper Ani build and not fire into terrain.

Another is to not push back into your spawn one by one. Go in as a large group, which as a bonus you get insta back up from respawns instead of them getting perma dead.

The last is most important, react immediately. As soon as you see them pushing in there, you call for everyone to go in after them.

In closing the guys you were facing are on the very low end of the totam pole. Pushing in as a group, quickly would have caused them to fold. The are openly mad and feel that IS is OP and they don't stand a chance against all of your armour. They do stuff like this to get an advantage. When you are dropping pay attention to their tags and if you recognise them, let your team know that it might be something to look out for.

#18 Mahikan

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Posted 28 December 2017 - 03:12 PM

View PostStormxdragon, on 28 December 2017 - 02:00 AM, said:

Spawn camping is a coward cheap tactic in any game


Most people who say stuff like this are the guys who lrm from the dropship zone, complaining about hacks because there lrm5 awesome with 8k rounds couldn't beat an optimized and meta build.

The reality is alot of pugs have 2-3 members who snipe or lrm or hide in the dropship zone. If the enemy team pushes into yours, you either screwed up and didn't play the map right, or you gave it up and realistically shouldn't have very many dead or dying pilots to worry about.

So for you rather then op. Git gud.

Edited by Mahikan, 28 December 2017 - 03:15 PM.


#19 justcallme A S H

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Posted 28 December 2017 - 03:14 PM

View PostKirai Ankoku, on 27 December 2017 - 02:21 PM, said:

https://youtu.be/C1RFo6yZpR8

Any ideas on how to combat this?

TL;DR, the clanners made a beeline for our spawn in solid heavy mechs, and basically camped there, nuking any poor sap who happened to be unlucky enough to have to respawn. The drop ship damage to them seemed manageable for them, as they stuck around long enough to cause two perma deaths and drop a lot of us to 1 drop left.

They pretty much crippled our team with one wave.



Well it's CGBI. The only way they can win is by doing that type of stuff essentially.

Also you shot some 200 AC2 rounds - into hills... You need to learn how to position a mech, plus AC2/ML, that build needs some major improvement.

#20 Zangief79

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Posted 28 December 2017 - 03:30 PM

Another piece of advice...dont give up. Hopefully you learned alot from this experience, and alot of guys have replied to this forum post with additional advice. We all gained this experience from playing these maps over and over again, and learning where the choke points were and how to prevent the type of DZ rushing you faced. So take this experience learn from it, and pass it on to other pugs you drop with. Optimize your builds. Throw 4 lbx10's on that annihilator or some other crushing heavy AC punch, get in their face and shred them. Remember as IS you have a weight advantage. Use it wisely, dont throw it away.

And find a team to drop with. An experienced one that can pass on these tidbits of experience to you without you having to suffer through horrendous losses to groups such as you faced.





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