I wouldn't mind if a safety mechanism was put in place to prevent the firing of weapons due to the heat it would cause until a mech's heat was low enough to fire said weapons without overheating. Some might say that's a bad idea, but I'd like to have that option. Have it disabled by default, but give players the option to turn it off if they so choose. You wouldn't even have to give it its own keybind, just add it as a third option with the Override key. I could see that causing issues, especially since people are used to Override being a toggle on/off deal, but it's still an idea that could be implemented. Then again, giving it its own keybind would probably avoid problems with selecting the wrong mode in the heat of combat. My main concern would be PGI screwing it up, and not allowing weapon groups or single weapons firing when they SHOULD be allowed to.
With that said, I wouldn't use it myself. Hell, when I shoot actual guns, my finger is my primary safety mechanism, with a built-in safety (if one is there) being my secondary, lol. Just thought it would be a nice addition to the game, if only to test weapons' and groups' heat scaling and environmental effects before engaging the enemy.
Edited by Gen Lee, 08 March 2018 - 05:02 AM.