Lets Talk About Overheat (Yes Again)
#1
Posted 08 March 2018 - 12:39 AM
So if the mech overheats, I lose control of my pilot? Did it get too hot for him to move? Why is the only method of "stunning" a mech in this game, basically self inflicted? Why did I forget to hit the button? Why isn't there a simple settings menu toggle function? Why mechgod why?
These are the kinds of questions that run through my head when I forget to press the override engage key at the start of a match and get stunned for idontevenknow period of time and lose more health than I would have from the 101% heat burning off due to the shutdown effect mostly only occurring mid fight.
Discuss?
#2
Posted 08 March 2018 - 01:26 AM
1) Forgetting to press override at start of match - about 15% of the time
2) Rare instances where I actually go completely overboard so much that not even shutting down will stop me from going boom - about 5% of the time
3) I'm gonna get killed anyway in seconds, so I'm gonna go out all guns blazing, and deny the enemy the kill - 80% of the time.
#3
Posted 08 March 2018 - 01:26 AM
#4
Posted 08 March 2018 - 01:45 AM
While you're here, would you like to buy a mechpack?
#5
Posted 08 March 2018 - 02:31 AM
If override is turned off it shouldnt be possible to suffer internal damage from overheating.
because with override turned off, your mech should shut down before it reaches the safety tolerances... because thats the whole point of autoshutdown, to prevent any damage to the mech.
you should only ever take overheat damage if override is turned on.
Edited by Khobai, 08 March 2018 - 02:42 AM.
#6
Posted 08 March 2018 - 02:32 AM
And overheating should be critting weapons, secondary equipment, and heatsinks before it starts on internals.
Edited by sycocys, 08 March 2018 - 02:34 AM.
#7
Posted 08 March 2018 - 05:01 AM
With that said, I wouldn't use it myself. Hell, when I shoot actual guns, my finger is my primary safety mechanism, with a built-in safety (if one is there) being my secondary, lol. Just thought it would be a nice addition to the game, if only to test weapons' and groups' heat scaling and environmental effects before engaging the enemy.
Edited by Gen Lee, 08 March 2018 - 05:02 AM.
#8
Posted 08 March 2018 - 06:21 AM
Khobai, on 08 March 2018 - 02:31 AM, said:
If override is turned off it shouldnt be possible to suffer internal damage from overheating.
because with override turned off, your mech should shut down before it reaches the safety tolerances... because thats the whole point of autoshutdown, to prevent any damage to the mech.
you should only ever take overheat damage if override is turned on.
It's MWO's piss-poor interpretation and rendition of TT's heat effects.
#9
Posted 08 March 2018 - 07:29 AM
Khobai, on 08 March 2018 - 02:31 AM, said:
If override is turned off it shouldnt be possible to suffer internal damage from overheating.
because with override turned off, your mech should shut down before it reaches the safety tolerances... because thats the whole point of autoshutdown, to prevent any damage to the mech.
you should only ever take overheat damage if override is turned on.
In that case everyone should shut down around 95% or even less because you know people like there high alpha's.
People always tend to go way above 100% the shutdown prevents further damage.
#10
Posted 08 March 2018 - 07:53 AM
#11
Posted 08 March 2018 - 10:25 AM
#12
Posted 08 March 2018 - 10:32 AM
Also note that while it's mostly self-inflicted, you can certainly help the process along for your opponent by equipping Flamers. Holding somebody at 90% of their threshold makes it so that almost any single weapon will shut them down.
#13
Posted 08 March 2018 - 10:52 AM
#14
Posted 08 March 2018 - 11:06 AM
#15
Posted 08 March 2018 - 11:52 AM
Khobai, on 08 March 2018 - 02:31 AM, said:
If override is turned off it shouldnt be possible to suffer internal damage from overheating.
because with override turned off, your mech should shut down before it reaches the safety tolerances... because thats the whole point of autoshutdown, to prevent any damage to the mech.
you should only ever take overheat damage if override is turned on.
Then all you will see is direstars as not overriding means you max heat is the cutoff and rest of that heat just vanish into the ether. And before you say just code in so you can't do that just remember who were talking about here
#16
Posted 08 March 2018 - 12:13 PM
Personally, I'm trying to avoid using override as much as possible, because every time I do, I'm blowing myself up almost instantly. I get MUCH less damage and it's more manageable to shut down than go override. Suffice to say, it happens mostly whenever I'm already dead anyway, or in more or less safe position.
#17
Posted 08 March 2018 - 12:34 PM
Mystere, on 08 March 2018 - 06:21 AM, said:
It's MWO's piss-poor interpretation and rendition of TT's heat effects.
Hmm.. going by TT Battletech, firing so much as 2 medium lasers will start impacting your mech's performance. You move slower, have a harder time hitting what you're aiming at, your mech actually starts trying to shut down on you when your heat capacity is at 50%.
I imagine that when you're riding the heat scale and running hot, you'd be constantly mashing the O button to keep from shutting down (which all by itself would make aiming more difficult!). I imagine that how this would work is that at 50% you'll get a "shut down imminent" announcement and have to hit the O button within a few seconds to avoid shutdown. As the heat scale climbs higher, the time you have to hit the O button becomes progressively shorter until you hit max heat capacity at which point it's automatic.
Assuming of course that your ammo hasn't blown up yet.
#18
Posted 08 March 2018 - 12:38 PM
evilauthor, on 08 March 2018 - 12:34 PM, said:
Actually, no. The thing that people always forget about when talking about the TT heat system is that TT heat dissipation is calculated in a single chunk rather than spread out over time. For example, a mech with 10 DHS is going to have 20 cooling per turn. If you fire 2 PPCs, that's 20 heat total. 20 - 20 = 0, thus firing 2 PPCs with 10 DHS generates zero heat (no penalties).
Despite the lack of progressive penalties, MWO's heat system is actually more harsh than TT's because TT lets you effortlessly build heat-neutral mechs. MWO forces almost everything to overheat eventually (obviously excluding outliers like MGs and Gauss).
#19
Posted 08 March 2018 - 12:57 PM
That being said, we have an almost unchanged crude heat system that dates to the beginning of the game. The only difference is that ammo doesn't autoexplode at 80% or so overheat, because frankly that was dumber than a bag of rocks.
That's part of why we can abuse overheat so badly- it's incredibly binary. Either you're fully functional, or parts start melting off. There's no loss of efficiency- movement, agility in general, lesser damage to systems when riding the heat line, nothing. Nor is there a common-sense application of tabletop's heat scale effects to MWO. A system designed to gradually bring pushing a Battlemech too much down doesn't exist in MWO. If it had, we'd have a much more nuanced game.
#20
Posted 08 March 2018 - 01:01 PM
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