The first is people continually standing right behind someone when they are poking a corner or humping a hill. Screaming over comms doesn't work. PSR is not keeping really terrible players out of the higher tiers. The beginners tutorials available on YouTube have failed to get the message out. The forums have a zillion posts on this infuriating behaviour. Nothing so far is working.
The second is the nascar. I used to love HPG, now I farm votes to avoid it. Especially if you are playing right now as I write this, running away from Bravo on skirmish is the go to strategy. Why wouldn't it be when Alpha and Charlie (from the opfor) could perhaps catch them. So each side has a sacrificial lance that is often not fun to be stuck in.
We have to accept that there is nothing that can be done to teach 90% of the playerbase to not do incredibly stupid things over and over. A good percentage of this population is completely unteachable, and will never reach the conclusion on their own that blocking people is bad. So I propose to fix this, that standing in too close a proximity buzzer and giant red flashing waring symbol flashes across the screen as it does now with incoming missiles and critical damage. It should also have a certain time limit so that a player ignoring this warning and continuing stand behind a friendly, starts losing cbills.
As far as the nascar goes, I am hoping that PGI looks at this issue and addresses it with map design. If HPG lost the sides above the entrances across from the spawn, running around in circles would be much, much harder. Same with caustic, needs ridges that flank out from each side. Small choked passes would still make it viable for lights to swoop around or mobile mech to jump over, but be enough of an impediment to prevent morons circling en mass.
It is unfortunate, but as we have learned by neccessity such as placing no smoking signs inside malls and bathrooms, we have to treat the population by the lowest common denominator. So PGI I am really hoping that you can make just a couple of small changes that would dramatically improve the game and experience.
Editted for clarity regarding alpha and charlie on HPG...
Edited by tker 669, 04 January 2018 - 12:08 PM.





























